• Fixed players joining queues while still in spectator mode
• Queue joining now automatically clears spectator state before matchmaking
• Improved matchmaking safety
Prevents players from being matched against themselves
Removes stale duplicate ranked queue entries
Added extra validation for...
• Added Open Challenge system with clickable public duel broadcasts
• Challenges automatically expire and can rebroadcast until accepted
• Added /settings openchallengebroadcast and GUI toggle
• Permission: swiftcore.openchallenge
• Fully supports arena selection, random kits, kit permissions...
• Fixed TNT Tag explosions triggering after players leave matches
• TNT Tag timers now properly cancel during duel end, surrender, party leave, and /leave
• TNT helmets and actionbars now clear correctly after cleanup
• Fixed /spectator leave item reliability
Spectator leave items now work...
SwiftCore Leaderboard — Overview
SwiftCoreLeaderboard is a standalone add-on for SwiftCore. It gives players a modern, in-game ranked leaderboard UI without putting that logic inside the main plugin. It reads SwiftCore’s ranked data (database + kitsrank.yml + tier config), shows it in Paper’s...
• Improved overall server performance and reduced unnecessary processing
• Optimized tablist, scoreboard, queue GUI, HP indicator, and duel GUI systems
• Reduced lag spikes during player disconnects and states saving
• Improved arena reset and cached GUI handling
• Fixed invalid duel GUI...
• Fixed kill message disabling
kill-messages.enabled: false now fully disables custom kill messages
Vanilla death messages still remain suppressed during duels
• Improved fight count placeholders
Fight counts now track real active players per kit
Counts active duels and party games for that...
• Added TNT minecart spectator collision protection
Spectators no longer collide with TNT/explosive minecarts
Collision is now safely cancelled using VehicleEntityCollisionEvent
• Optimized bed recoloring system
Added persisted bedLocations cache per arena
Bed recoloring now only updates...
• Fixed unnecessary Bridge goal checks causing move lag
Removed global bridge checks from PlayerMoveEvent handling
Lobby players and non-match players no longer trigger bridge goal logic on movement
• Bridge goal checks now only run when needed
Active BRIDGE rule matches now use optimized...
• Fixed /spectate while in party state
Players can no longer spectate while inside parties
Added extra cross-server safety validation
• Added Match & ELO History API
Match history endpoint with kit/ranked filters
Added ELO history and summary endpoints
Ranked matches now track global and...
• Fixed party commands while queued
Players can no longer use /p join, /p accept, and similar party commands while queued or after finding a match
Players now receive:
"You cannot join or manage a party while queued! Leave the queue first, then try again."
• Fixed party kick messaging
Party...
• Removed hide/show player setting
Removed visible-player option from player settings menu
Removed old hide-player handling and toggle methods
Players now always display normally in lobby
• Fixed kit editor potion effect leak
Active potion effects are now cleared correctly when:
Saving...
• Fixed glow outline not removing after duels end
• Added proper glow cleanup when duels end
Glow is now always cleared for both players after matches finish
• Updated tablist reset handling
Glow cleanup now runs even if tablist features are disabled
Prevents stuck glowing states from...
• Match-found delay system improved
Delay is now cached for better performance
New config priority: teleport-delay -> start-delay -> legacy delay
Setting teleport-delay: 0 starts teleport/match setup instantly after match found
• Custom rounds now support AnvilGUI input
Configurable from...
• ELO can no longer go below 0
• Fixed ELO syncing/loading across ranked data and kit ranks
• Added /sc eloreset command
Resets ranked ELO to 0
Clears ranked stats (wins/losses/matches)
Removes player from ranked queue
Resets all per-kit ranked ELO
• Unplayed kits now use their configured...
Party Fixes
Fixed Party /ff teleport cleanup issue
Players now properly return to lobby after surrendering
Fence v2
Fixed missing and misaligned fence blocks
Improved wall spacing and placement consistency
Fixed side boundary positioning and player eject checks
Ranked Fixes
Fixed ranked ELO...
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