2Devs Flight Orbs - Timed Flight v1.0.2

2devs, flightorbs, flying
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Type
  1. Gameplay
Supported software
  1. Bukkit
  2. Spigot
  3. Paper
Supported versions
  1. 1.8
  2. 1.9
  3. 1.10
  4. 1.11
  5. 1.12
  6. 1.13
  7. 1.14
  8. 1.15
  9. 1.16
  10. 1.17
  11. 1.18
  12. 1.19
Tags
Tags
2devs flightorbs flying

  • Almost everything configurable
  • Give players the possibility to fly!
  • Easy to configure for selling into store ( by using command )
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/FOA reload - To reload Configuration
/FOA give <player> <charges> - Give target player orb with specific amount of charges

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flightorbs.admin - Admin command permission /flightorbsadmin

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YAML:
# in sec time
chargeTime: 300
# time refresh rate in sec, Larger values cause the refresh to slow down, which may cause slight de synchronization, it is best to set the "chargeTime" divisor
# this does not check did player is holding orb (this is done by events) so you don't have to worry about de synchronization here!
timeRefreshRate: 5
# setup here line number (counting from 0) -
# This option is made not to limit lore with any restrictions as if, for example, someone wanted to add some numbers in other lines
# but be sure that the line with charges counts only have numbers about max charges and current charges
loreChargePlaceholdersIndex: 4
# if false == {current_charges} / {max_charges}
# if true == {max_charges} / {current_charges}
reverseChargesRead: false
# message when charges get to 0
orbDelete: "&b&lYou used up all your orb charges!"
# message when you activate your orb with RPM + shift
orbActivate: "&b&lYour orb will let you fly for {sec} sec!"
# message when orb get deactivated for any reason
orbDeactivate: "&b&lYour orb has got deactivated with {sec} left!"
# message appear when player hold two orbs in different hands
cannotHoldTwoOrbs: "&b&lYou cannot hold two orbs!"
cannotHoldTwoOrbsSound: "ENTITY_VILLAGER_NO"
# should cancel orb on teleport ?
teleportCancel: false
# which particle will appear when activate  || https://helpch.at/docs/1.17.1/org/bukkit/Particle.html
activateParticle: "SLIME"
# progress charge
chargeProgress:
  - "4"
  - "c"
  - "e"
  - "6"
  - "2"
  - "a"
# split char in charges line
splitChar: ":"

# fully configurable ItemStack
flightOrb:
  ==: org.bukkit.inventory.ItemStack
  v: 2230
  type: SLIME_BALL
  meta:
    ==: ItemMeta
    meta-type: UNSPECIFIC
    display-name: §a§lFlight Orb §7(Shift click)
    lore:
      - ' '
      - "§7Shift Right-Click to enable flight while"
      - "§7holding this orb!"
      - ' '
      - '§a§lCharges: §7 {current_charges} / {max_charges}'
      # after split char ":" there can be only one default ChatColor, keep that in mind, rest are chosen from "chargeProgress"
    enchants:
      DURABILITY: 10
    ItemFlags:
      - HIDE_ENCHANTS
      - HIDE_ATTRIBUTES
      - HIDE_UNBREAKABLE
      - HIDE_DESTROYS
      - HIDE_PLACED_ON
      - HIDE_POTION_EFFECTS

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Email: [email protected]
Discord: IgniteDEV#1465
Direct Message: via SpigotMC


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Creator

Creator
2DevsStudio
Downloads
2
Type
Digital product
License duration
Unlimited
Price
$3.00
Views
940
First release
Last update
Rating
Not yet rated

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