• GameModes: Solo, Doubles and Quartets
• Events: Diamond, Emerald and EnderDragon
• PlayerData: MySQL
• Arena System: MultiWorld (1 arena per world)
• Compatibility with: PlaceholderAPI
• Cosmetics: Shopkeeper Skin, Ballons, Kill Messages, Death Cries, Victory Dances, Kill Effects, Bed Break Effects, Wood Types and Island Totems.
Language.yml (Config)
# aBedWars - Created by D4RKK
# Configuration Version: 1.0
options:
events:
all:
timings:
- 'DIAMOND:280'
- 'EMERALD:480'
- 'DIAMOND:680'
- 'EMERALD:880'
- 'BEDDESTROY:1240'
- 'FIM:16840'
diamond: '&fDiamond {tier} em&a'
emerald: '&fEsmerald {tier} em&a'
beddestroy: '&fBed Destr. em&a'
end: 'End Game'
scoreboards:
scroller:
titles:
- '&e&lBED WARS'
- '&6&lB&e&lED WARS'
- '&f&lB&6&lE&e&lD WARS'
- '&f&lBE&6&lD &e&lWARS'
- '&f&lBED &6&lW&e&lARS'
- '&f&lBED W&6&lA&e&lRS'
- '&f&lBED WA&6&lR&e&lS'
- '&f&lBED WAR&6&lS'
- '&f&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&f&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
- '&e&lBED WARS'
time:
waiting: 'Waiting...'
starting: 'Starting in &a{time}s'
lobby:
- ' &7{date} &8{server}'
- ''
- ' Level: {level}'
- ''
- ' Progress: {currentxp}/{nextxp}'
- ' {progress}'
- ''
- ' Coins: &6%aCore_BedWars_coins%'
- ' Tokens: &2%aCore_cash%'
- ''
- ' &eSolo:'
- ' Wins: &a%aCore_BedWars_1v1wins%'
- ' Kills: &a%aCore_BedWars_1v1finalkills%'
- ''
- ' &ewww.example.net'
lobby2:
- ' &7{date} &8{server}'
- ''
- ' Level: {level}'
- ''
- ' Progress: {currentxp}/{nextxp}'
- ' {progress}'
- ''
- ' Coins: &6%aCore_BedWars_coins%'
- ' Tokens: &2%aCore_cash%'
- ''
- ' &eDoubles:'
- ' Wins: &a%aCore_BedWars_2v2wins%'
- ' Kills: &a%aCore_BedWars_2v2finalkills%'
- ''
- ' &ewww.example.net'
lobby3:
- ' &7{date} &8{server}'
- ''
- ' Level: {level}'
- ''
- ' Progress: {currentxp}/{nextxp}'
- ' {progress}'
- ''
- ' Coins: &6%aCore_BedWars_coins%'
- ' Tokens: &2%aCore_cash%'
- ''
- ' &eTrio:'
- ' Wins: &a%aCore_BedWars_3v3wins%'
- ' Kills: &a%aCore_BedWars_3v3finalkills%'
- ''
- ' &ewww.example.net'
lobby4:
- '&7{date} &8{server}'
- ''
- ' Level: {level}'
- ''
- ' Progress: {currentxp}/{nextxp}'
- ' {progress}'
- ''
- ' Coins: &6%aCore_BedWars_coins%'
- ' Tokens: &2%aCore_cash%'
- ''
- ' &eQuartets:'
- ' Wins: &a%aCore_BedWars_4v4wins%'
- ' Kills: &a%aCore_BedWars_4v4finalkills%'
- ''
- ' &ewww.example.net'
waiting:
- ' &7{date} &8{server}'
- ''
- ' Map: &a{map}'
- ' Players: &a{players}/{max_players}'
- ''
- ' {time}'
- ''
- ' Mode: &a{mode}'
- ' Version: {version}'
- ''
- ' &ewww.example.net'
ingame:
- ' &7{date} &8{server}'
- ''
- ' {next_event}'
- ''
- ' {red}'
- ' {pink}'
- ' {aqua}'
- ' {blue}'
- ' {white}'
- ' {gray}'
- ' {yellow}'
- ' {green}'
- ''
- ' &ewww.example.net'
chat:
delay: '&cWait more {time}s to talk again.'
format:
ingame:
team: '&7[T] {player}{color}: {message}'
global: '&6[G] {team} {player}{color}: {message}'
lobby: '{level} {player}{color}: {message}'
spectator: '&8[Spectator] {player}{color}: {message}'
lobby:
broadcast: '{player} &6entered the lobby!'
tab:
header: ' \n&b&lREDE AETHER\n &fredeaether.com\n '
footer: ' \n \n&aForúm: &fredeaether.com/forum\n&aTwitter: &f@Redeaether\n&aDiscord: &fredeaether.com/discord\n \n &bAdquira VIP acessando: &floja.redeaether.com \n '
leaderboard:
empty: '&7Empty'
wins:
hologram:
- '{monthly_color}Monthly {total_color}Total'
- '&6&lClick to toggle!'
- '&e10. {name_10} &7→ &a{stats_10}'
- '&e9. {name_9} &7→ &a{stats_9}'
- '&e8. {name_8} &7→ &a{stats_8}'
- '&e7. {name_7} &7→ &a{stats_7}'
- '&e6. {name_6} &7→ &a{stats_6}'
- '&e5. {name_5} &7→ &a{stats_5}'
- '&e4. {name_4} &7→ &a{stats_4}'
- '&e3. {name_3} &7→ &a{stats_3}'
- '&e2. {name_2} &7→ &a{stats_2}'
- '&e1. {name_1} &7→ &e{stats_1}'
- ''
- '&7Main modes'
- '&b&nTotal Wins'
kills:
hologram:
- '{monthly_color}Monthly {total_color}Total'
- '&6&lClick to toggle!'
- '&e10. {name_10} &7→ &a{stats_10}'
- '&e9. {name_9} &7→ &a{stats_9}'
- '&e8. {name_8} &7→ &a{stats_8}'
- '&e7. {name_7} &7→ &a{stats_7}'
- '&e6. {name_6} &7→ &a{stats_6}'
- '&e5. {name_5} &7→ &a{stats_5}'
- '&e4. {name_4} &7→ &a{stats_4}'
- '&e3. {name_3} &7→ &a{stats_3}'
- '&e2. {name_2} &7→ &a{stats_2}'
- '&e1. {name_1} &7→ &e{stats_1}'
- ''
- '&7Main modes'
- '&b&nTotal Kills'
beds:
hologram:
- '{monthly_color}Monthly {total_color}Total'
- '&6&lClick to toggle!'
- '&e10. {name_10} &7→ &a{stats_10}'
- '&e9. {name_9} &7→ &a{stats_9}'
- '&e8. {name_8} &7→ &a{stats_8}'
- '&e7. {name_7} &7→ &a{stats_7}'
- '&e6. {name_6} &7→ &a{stats_6}'
- '&e5. {name_5} &7→ &a{stats_5}'
- '&e4. {name_4} &7→ &a{stats_4}'
- '&e3. {name_3} &7→ &a{stats_3}'
- '&e2. {name_2} &7→ &a{stats_2}'
- '&e1. {name_1} &7→ &e{stats_1}'
- ''
- '&7Main modes'
- '&b&nTotal Beds Destroyed'
npc:
deliveries:
deliveries: '&c{deliveries} Delivery{s}'
hologram:
- '{deliveries}'
- '&bDelivery Man'
- '&e&lRIGHT CLICK'
stats:
hologram:
- '&6Your Bed Wars Profile'
- 'Level: {level}'
- 'Progress: &b{currentxp}&7/&a{nextxp}'
- '{progress}'
- 'Kills: &7%aCore_BedWars_kills%'
- 'Wins: &7%aCore_BedWars_wins%'
- '&e&lRIGHT CLICK'
shop:
hologram:
- '&b&lSHOP'
- '&e&lRIGHT CLICK'
play:
dupla:
hologram:
- '&bDoubles {version}'
- '&a{players} Players'
- '&e&lCLICK TO PLAY'
solo:
hologram:
- '&bSolo {version}'
- '&a{players} Players'
- '&e&lCLICK TO PLAY'
quarteto:
hologram:
- '&bQuartets {version}'
- '&a{players} Players'
- '&e&lCLICK TO PLAY'
cosmetics:
sprays:
icon:
perm-desc:
start: '\n&6Right click to view!\n \n \n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '\n&6Right click to view!\n \n&7Rarity: {rarity}\n&fCost: &6{coins} Coins &7or &2{cash} &2&nTokens\n \n{buy_desc_status}'
has-desc:
start: '\n&6Right click to view!\n \n&7Rarity: {rarity}\n \n{has_desc_status}'
totem:
icon:
perm-desc:
start: '\n&6Right click to view!\n \n \n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '\n&6Right click to view!\n \n&7Rarity: {rarity}\n&fCost: &6{coins} Coins &7or &2{cash} &2&nTokens\n \n{buy_desc_status}'
has-desc:
start: '\n&6Right click to view!\n \n&7Rarity: {rarity}\n \n{has_desc_status}'
icon:
perm-desc:
common: '&cYou do not have permission.'
role: '&7Exclusive to {role} &7or higher.'
buy-desc:
enough: '&cYou don''t have enough balance.'
click-to-buy: '&eClick to buy!'
has-desc:
select: '&eClick to select!'
selected: '&eClick to deselect!'
kill-effect:
icon:
perm-desc:
start: '&8Kill Effect\n \n&6Right-click to view!\n \n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '&8Kill Effect\n \n&6Right-click to view!\n \n&7Rarity: {rarity}\n&fCost: &6{coins} Coins &7or &2{cash} &2&nTokens\n \n{buy_desc_status}'
has-desc:
start: '&8Kill Effect\n \n&6Right-click to view!\n \n&7Rarity: {rarity}\n \n{has_desc_status}'
shopkeeperskin:
icon:
perm-desc:
start: '&8Shopkeeper Skin\n\n&7Select {name} as your\n&7Shopkeeper!\n\n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '&8Shopkeeper Skin\n\n&7Select {name} as your\n&7Shopkeeper! \n\n&7Rarity: {rarity}\n&fCost: &6{coins} Coins &7or &2{cash} Tokens\n \n{buy_desc_status}'
has-desc:
start: '&8Shopkeeper Skin\n\n&7Select {name} as your\n&7Shopkeeper! \n\n&7Rarity: {rarity}\n \n{has_desc_status}'
break-effect:
icon:
perm-desc:
start: '\n&7When you break a bed, particles of \n&7{name} will appear.\n \n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '\n&7When you break a bed, particles of \n&7{name} will appear.\n \n&7Rarity: {rarity}\n&fCost: &6{coins} Coins &7or &2{cash} &2&nTokens\n \n{buy_desc_status}'
has-desc:
start: '\n&7When you break a bed, particles of \n&7{name} will appear.\n \n&7Rarity: {rarity}\n \n{has_desc_status}'
deathcry:
icon:
perm-desc:
start: '&8Death Cry\n\n&7Plays the {name} Death Cry \n&7when you die\n\n&eRight-Click to preview!\n \n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '&8Death Cry\n\n&7Plays the {name} Death Cry \n&7when you die\n\n&eRight-Click to preview!\n \n&7Rarity: {rarity}\n&7Cost: &2{coins}\n \n{buy_desc_status}'
has-desc:
start: '&8Death Cry\n\n&7Plays the {name} Death Cry \n&7when you die\n\n&eRight-Click to preview!\n \n&7Rarity: {rarity}\n \n{has_desc_status}'
fall-effect:
icon:
perm-desc:
start: '&7When you take fall damage, particles of {name} will appear.\n \n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '&7When you take fall damage, particles of {name} will appear.\n \n&7Rarity: {rarity}\n&fCost: &6{coins} Coins &7or &2{cash} &2&nTokens\n \n{buy_desc_status}'
has-desc:
start: '&7When you take fall damage, particles of {name} will appear.\n \n&7Rarity: {rarity}\n \n{has_desc_status}'
wood-types:
icon:
perm-desc:
start: '&8Wood Type\n\n&7Select the {name} Skin to\n&7be used when placing wood blocks.\n \n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '&8Wood Type\n\n&7Select the {name} Skin to\n&7be used when placing wood blocks.\n \n&7Rarity: {rarity}\n&fCost: &6{coins} Coins &7or &2{cash} &2&nTokens\n \n{buy_desc_status}'
has-desc:
start: '&8Wood Type\n\n&7Select the {name} Skin to\n&7be used when placing wood blocks.\n \n&7Rarity: {rarity}\n \n{has_desc_status}'
death-message:
icon:
perm-desc:
start: '\n&7Select the {name} Kill Message \n&7for in-game chat messages!\n\n&eRight-Click to preview! \n\n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '\n&7Select the {name} Kill Message \n&7for in-game chat messages!\n\n&eRight-Click to preview! \n\n&7Rarity: {rarity}\n&7Cost: &2{coins}\n \n{buy_desc_status}'
has-desc:
start: '\n&7Select the {name} Kill Message \n&7for in-game chat messages!\n\n&eRight-Click to preview! \n\n&7Rarity: {rarity}\n \n{has_desc_status}'
balloon:
icon:
perm-desc:
start: '&7Change the decorative island \n&7balloon to {name}.\n \n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '&7Change the decorative island \n&7balloon to {name}.\n \n&7Rarity: {rarity}\n&fCost: &6{coins} Coins &7or &2{cash} &2&nTokens\n \n{buy_desc_status}'
has-desc:
start: '&7Change the decorative island \n&7balloon to {name}.\n \n&7Rarity: {rarity}\n \n{has_desc_status}'
win-animation:
icon:
perm-desc:
start: '\n \n&7Rarity: {rarity}\n \n{perm_desc_status}'
buy-desc:
start: '\n \n&7Rarity: {rarity}\n&fCost: &6{coins} Coins &7or &2{cash} &2&nTokens\n \n{buy_desc_status}'
has-desc:
start: '\n \n&7Rarity: {rarity}\n \n{has_desc_status}'
ingame:
generators:
hologram:
- '&eLevel &c{tier}'
- '{type}'
- '&eGenerate in &c{time} &eseconds{s}'
npc:
shop:
item:
hologram:
- '&f&lSHOP'
- '&e&lRIGHT CLICK'
upgrade:
hologram:
- '&f&lUPGRADES'
- '&b&lRIGHT CLICK'
broadcast:
join: '{player} &eentered the match! &a({players}/{max_players})'
leave: '{player} &cleft the game! &a({players}/{max_players})'
starting: '&eThe game starts in &f{time} &asecond{s}.'
suicide: '{name} &edied alone.'
killed: '{name} &awas shot down by {killer}'
bed-destroyself: '\n &f&l DESTROYED BED > &7Your bed was destroyed by {name}\n '
bed-destroy: '\n &f&lBED DESTROYED > &7Team {team}&7''s bed was destroyed by {name}\n '
double-kill: '&a. &e&lDOUBLE KILL'
triple-kill: '&a. &b&lTRIPLE KILL'
quadra-kill: '&a. &6&lQUADRA KILL'
monster-kill: '&a. &c&lMONSTER KILL'
end: ' \n&aTime is up, there were no winners.\n '
win:
solo: ' \n{name} §won the match!\n '
dupla: ' \n{name} §they won the match!\n '
titles:
death:
header: '&c&lYOU DIED'
footer: '&7You are now a spectator'
win:
header: '&a&lVICTORY'
footer: '&7Your team won!'
beddestroy-self:
header: '&c&lBED DESTROY'
footer: '&7You will no longer be reborn.'
lose:
header: '&c&lEND GAME'
footer: '&7You were not victorious this time'
messages:
bow:
hit: '{name} &aés com &c{hp} &ade HP.'
coins:
base: ' \n &a{coins} coins won in this match:\n {coins_win}{coins_beds}{coins_kills}\n '
win: '\n &a+{coins} &ffor winning the game'
beds: '\n &a+{coins} &ffor destroying &c{beds} &fbed{s}'
kills: '\n &a+{coins} &ffor performing &c{kills} &fabate{s}'