ARC-99
The best SCP site you can buy at this price point, period.
FEATURING - 3 sectors, with subsectors as well
- Crafting system (can use collect actual materials and make things from them at a crafting station)
- Economy system, allowing players to purchase items (guns, medkits, food, etc)
- Scrap system, tying into the economy and crafting systems
- Job system, with CD personnel being able to do chores at the CDC for money
- NPC's for things related to the economy
- Working overhead rank tags, with KOS indicator if a CD steps over the lines in the CDC
- Morph system built into the main menu, letting people select their team AND select a specific outfit for it
- Large TV in the CDC to advertise your gamepasses and other items to players standing around, alongside useful information being displayed
- A large outside with spawns for enemies
- Outside contains objectives for enemies to capture during raids, ranging from SCPF outposts to abandoned areas
|- Multiple gates for getting outside of the facility
- Vents in the CDC to allow CD's to explore different things
- Area indicator system, telling player's where they are when they enter a new area
- Custom gun system, allowing you to activate team killing and even holstering your weapon
Users should be prepared to change around IDs and animations (reuploading, not making new ones) in order to make fit the site for their group.
I can guarantee this site will beat some that are for sale for more than 30,000+ Robux or 120+ USD. It is an amazing game, and I have tried to make it as affordable as possible when considering its amazing quality.
The best SCP site you can buy at this price point, period.
FEATURING - 3 sectors, with subsectors as well
- Checkpoints between sectors with working scanners
- Every single essential room (all spawns, CDC, control room, etc)
- Extra misc rooms (interrogation rooms, employee lobbies and cafeterias)
- Main Menu
- Crafting system (can use collect actual materials and make things from them at a crafting station)
- Economy system, allowing players to purchase items (guns, medkits, food, etc)
- Scrap system, tying into the economy and crafting systems
- Job system, with CD personnel being able to do chores at the CDC for money
- NPC's for things related to the economy
- Working overhead rank tags, with KOS indicator if a CD steps over the lines in the CDC
- Morph system built into the main menu, letting people select their team AND select a specific outfit for it
- Large TV in the CDC to advertise your gamepasses and other items to players standing around, alongside useful information being displayed
- A large outside with spawns for enemies
- Outside contains objectives for enemies to capture during raids, ranging from SCPF outposts to abandoned areas
|- Multiple gates for getting outside of the facility
- Vents in the CDC to allow CD's to explore different things
- Area indicator system, telling player's where they are when they enter a new area
- Custom gun system, allowing you to activate team killing and even holstering your weapon
- Cuffs, zipties, scanners and other essential tools are available
- MANY amazing SCPs are included in this, including 106, 173, and 457. There are many more than just these, making sure your scientists and CD's never get tired of doing tests.
- An in-depth reactor system, allowing players to interact with and control how the reactor works, with tasks to be performed inside the reactor room itself (even has hazmat suits for players to use, and so much more)
- Explorable buildings in the outside section, with furniture and lights (not everything is abandoned don't worry), allowing for great roleplay to occur
- Huge storage area, with generator system and many vehicles inside
- Large work areas outside the gate, making sure the outdoors remains filled with stuff to explore as a Foundation member
- Custom lighting work, with easily changeable themes so you can make it fit the mood you want - A loading screen that actually works
- Movement system, includes the essentials that every SCPF needs
- Radio system
- Department spawns are populated with things essential to their team
- Breach shelter exists, and can actually be useful
- Multiple gigantic SCP chambers (due to highly dangerous SCPs), allowing for a much more interesting experience during large tests
- Fuel trucks that tie into fuel supply with the generator system
- Lights are affected by generators, and can turn on and off
- Screens available to show users how much supply the facility has, and whether or not they need more
- Many essential UI screens are included, like shops and player statistics (there's more, don't worry)
- Turret system
Users should be prepared to change around IDs and animations (reuploading, not making new ones) in order to make fit the site for their group.
I can guarantee this site will beat some that are for sale for more than 30,000+ Robux or 120+ USD. It is an amazing game, and I have tried to make it as affordable as possible when considering its amazing quality.