Want parts to appear or fade based on player proximity?
This system adds smooth visibility transitions and optional team-based access controls!
Features
Parts fade in as players get closer and fade out when they move away Optional team-based pass-through — allow certain teams to pass through objects Customize colors to indicate passable vs blocked objects Lightweight and easy to integrate into any map or game
Notes
Collision may affect player movement, which is normal if part is solid Perfect for secret doors, invisible barriers, or interactive zones Fully customizable — adjust fade distances, colors, and team access
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