- %farmhunt_wins_total%
- %farmhunt_wins_animal% - %farmhunt_wins_monster%
- %farmhunt_losses_total%
- %farmhunt_losses_animal% - %farmhunt_losses_monster%
- %farmhunt_kills%
- %farmhunt_deaths%
- %rel_farmhunt_color%
Permissions
- farmhunt.admin.* - All administrator commands
- farmhunt.admin.tool - Access to the /maps tool command
- farmhunt.admin.manager - Access to the main administrator commands: create, delete, activate, deactivate, set spawns, map list
- farmhunt.admin.list - Access to the /maps list command
- farmhunt.admin.stats.add - Access to the add function of the /farmhunt stats command
- farmhunt.admin.stats.remove - Access to the remove function of the /farmhunt stats command
- farmhunt.admin.stats.set - Access to the set function of the /farmhunt stats command
- farmhunt.join - Access to the /join <random/monster/animal> command
Commands
- /maps create <name> - Create a new map.
- /maps delete <name> - Delete an existing map.
- /maps enable <name> - To activate a map.
- /maps disable <name> - To disable a map.
- /maps setHunterSpawn <name> - Set the spawn location for hunters.
- /maps setHunterWaitingSpawn <name> - Set the spawn location for waiting hunters.
- /maps setLobbyWaiting <name> - Set the waiting lobby location.
- /maps tool - Get the map editing tool.
- /maps list - List all available maps.
- /farmhunt - Get information about the FarmHunt plugin.
- /build - Activate or deactivate construction mode
- /join <random/monster/animal> - Enter a game.
Configuration Files
LICENSE:
LICENSE: "YOUR_LICENSE_HERE"
CONFIG:
BUNGEECORD_MODE: false
BUNGEECORD_LOBBY: "your_lobby_name_here"
STOP_SERVER_ON_FINISH_GAME: false
MOTD:
TOGGLE: false
LINE-1: "{game_status}"
LINE-2: ""
WAITING: "Waiting"
STARTING: "Starting"
STARTED: "Started"
ENDED: "Ended"
#
# To be able to use this system you need to be on version >1.9
#
BOSSBAR:
TOGGLE: true
GAME:
HUNTER_RELEASE:
DELAY: 1
LINES:
- '&e&lHunters releasing in &c&l{hunter_remaining} seconds'
PLAYING:
DELAY: 1
LINES:
- '&e&lTime remaing: &c&l{time_remaining}'
OTHER:
DELAY: 1
LINES:
- '&e&lPlaying &f&lFARM HUNT &e&lon &b&lYOURSERVER.NET'
- '&e&lPlaying &f&lFARM HUNT &e&lon &f&lYOURSERVER.NET'
- '&e&lPlaying &f&lFARM HUNT &e&lon &a&lYOURSERVER.NET'
STORAGE:
TYPE: SQLite # SQLite or MySQL
MYSQL:
HOST: localhost
PORT: 3306
DATABASE: farmhunt
USERNAME: root
PASSWORD: ""
GAME:
RESEND_MODE: true
RESEND_COOLDOWN: 8
CLEAR_CHAT_ON_JOIN: true
CLEAR_CHAT_ON_GAME_RESEND: true
ENTITY_DAMAGE_BY_SUFFOCATION: false
ENTITY_DAMAGE_BY_FALL: false
ENTITY_DAMAGE_BY_EXPLOSION: true
ENTITY_DAMAGE_BY_PLAYER: false
HUNTER_DAMAGE_BY_PLAYER: false
HUNTER_WAITING_TIME: 15
ABILITIES:
HUNTER:
EXPLOSIVE_SHEEP_DISPLAYNAME: "&cExplosive Sheep &7- &e&lRIGHT CLICK"
EXPLOSIVE_SHEEP_COOLDOWN: 30
EXPLOSIVE_SHEEP_COOLDOWN_MATERIAL: GUNPOWDER
EXPLOSIVE_SHEEP_COOLDOWN_AMOUNT_CHANGE: true
EXPLOSIVE_SHEEP_NAME: "&c&l{time}s"
HUNTED:
TRANSFORM_WAND_DISPLAYNAME: "&eTransform Wand &7(Right Click)"
SAFE_TAUNT_COOLDOWN: 5
SAFE_TAUNT_COOLDOWN_MATERIAL: GUNPOWDER
SAFE_TAUNT_COOLDOWN_AMOUNT_CHANGE: true
SAFE_TAUNT_COMMANDS:
- 'farmhunt coins add {player} 8'
- '[message] &6+8 coins!'
SAFE_TAUNT_ITEM: SUGAR
SAFE_TAUNT_DISPLAYNAME: "&eSafe Taunt &7- &e&lRIGHT CLICK"
RISKY_TAUNT_COOLDOWN: 15
RISKY_TAUNT_COOLDOWN_MATERIAL: GUNPOWDER
RISKY_TAUNT_COOLDOWN_AMOUNT_CHANGE: true
RISKY_TAUNT_POOP_NAME: "&f{player}'s poop"
RISKY_TAUNT_COMMANDS:
- 'farmhunt coins add {player} 24'
- '[message] &6+24 coins!'
RISKY_TAUNT_ITEM: REDSTONE
RISKY_TAUNT_DISPLAYNAME: "&eRisky Taunt &7- &e&lRIGHT CLICK"
FIREWORK_TAUNT_COOLDOWN: 15
FIREWORK_TAUNT_COOLDOWN_MATERIAL: FIREWORK
FIREWORK_TAUNT_COOLDOWN_AMOUNT_CHANGE: false
FIREWORK_TAUNT_COMMANDS:
- 'farmhunt coins add {player} 40'
- '[message] &6+40 coins!'
FIREWORK_TAUNT_ITEM: FIREWORK
FIREWORK_TAUNT_DISPLAYNAME: "&eFirework Taunt"
DANGEROUS_TAUNT_COOLDOWN: 15
DANGEROUS_TAUNT_COOLDOWN_MATERIAL: BEACON
DANGEROUS_TAUNT_COOLDOWN_AMOUNT_CHANGE: false
DANGEROUS_TAUNT_COMMANDS:
- 'farmhunt coins add {player} 30'
- '[message] &6+80 coins!'
- 'effect give {player} minecraft:speed 10 3'
- '[message] &cYou have alerted all Hunters of your estimated location!'
- '[message] &cYou will not be able to re-disguise for 10 seconds!'
- '[message] &aYou have received a speed buff for 10 seconds!'
DANGEROUS_TAUNT_ITEM: BEACON
DANGEROUS_TAUNT_DISPLAYNAME: "&eDangerous Taunt &7- &e&lRIGHT CLICK"
CHAT:
FORMAT: "&r{rol}&7{player}&f: {message}"
HUNTER_PREFIX: "&6[H] "
ANIMAL_PREFIX: "&b[A] "
MONSTER_PREFIX: "&b[M] "
NAMETAG:
ENEMY: "&c"
ALLY: "&a"
AVAILABLE_ENTITIES:
ANIMAL:
- 'COW'
- 'PIG'
- 'SHEEP'
- 'CHICKEN'
MONSTER:
- 'ZOMBIE'
- 'CREEPER'
- 'SPIDER'
- 'SKELETON'
#
# When this option is active, the game will delete the entities
# and spawn new ones when restarted. IMPORTANT: This option requires
# a region created with the name "farmhunt_map_(mapname)_refresh_entities"
#
REFRESH_ENTITIES: true
REFRESH_ENTITIES_COUNT: 30
REFRESH_ENTITIES_ON_DEATH: true
ITEMS:
LOBBY:
'1':
ITEM: NETHER_STAR
SLOT: 0
DISPLAYNAME: "&bJoin Game Random"
LORE: []
COMMAND: "join random"
MENU:
ITEM: WHEAT
SLOT: 4
DISPLAYNAME: "&eFarmHunt Menu"
LORE: []
WAITING:
OPTIONS:
ITEM: WHEAT
SLOT: 0
DISPLAYNAME: "&e&lSpawn Options &7(Right Click)"
LORE: []
LEAVE:
ITEM: BED
SLOT: 8
DISPLAYNAME: "&cLeave"
LORE: []
MENUS:
SPAWN_OPTIONS:
SIZE: 9
TITLE: "&8Spawn Options"
ITEMS:
HUNTER:
NAME: "&6&lHunter"
SELECTION: "&7Hunter"
TYPE: BOW
POSITION: 0
LORE:
- '&7Volunteer to spawn'
- '&7as an Hunter.'
ANIMAL:
NAME: "&b&lAnimal"
SELECTION: "&7Animal"
TYPE: WHEAT
POSITION: 1
LORE:
- '&7Volunteer to spawn'
- '&7as an Animal.'
MONSTER:
NAME: "&b&lMonster"
SELECTION: "&7Monster"
TYPE: STRING
POSITION: 1
LORE:
- '&7Volunteer to spawn'
- '&7as an Monster.'
SELECTION:
NAME: "&b&lSelection"
TYPE: SKULL
POSITION: 8
LORE:
- '&7{selection}'
NO_SELECTION_STRING: "&7No selection!"
FARMHUNT_OPTIONS:
SIZE: 36
TITLE: "&8FarmHunt Menu"
ITEMS:
COINS:
NAME: "&bCoins"
TYPE: GOLD_NUGGET
POSITION: 12
LORE:
- '&7Your coins: &e⛃{coins}'
KITS:
NAME: "&bKits"
TYPE: ARMOR_STAND
POSITION: 13
LORE:
- '&7Get new kits with the coins you'
- '&7earn in each game.'
- ''
- '&7Kits unlocked:'
- '&cHunter: &a{hunter}&7/&e{hunter_available}'
- '&bHunted: &a{hunted}&7/&e{hunted_available}'
STATS:
NAME: "&bStatistics"
TYPE: PAPER
POSITION: 14
LORE:
- '&7Total Wins: &a{wins_total}'
- '&7Total Losses: &a{losses_total}'
- ''
- '&7Wins Hunter: &c{wins_hunter}'
- '&7Wins Animal: &b{wins_animal}'
- '&7Wins Monster: &b{wins_monster}'
- ''
- '&7Kills: &c{kills}'
- '&7Deaths: &c{deaths}'
CLOSE:
NAME: "&cClose"
TYPE: BARRIER
POSITION: 31
LORE: []
KITS_TYPE_OPTIONS:
SIZE: 36
TITLE: "&8Kits"
ITEMS:
HUNTER:
NAME: "&cHunter"
TYPE: REDSTONE
POSITION: 12
LORE: []
HUNTED:
NAME: "&bHunted"
TYPE: STRING
POSITION: 14
LORE: []
BACK:
NAME: "&eBack"
TYPE: ARROW
POSITION: 31
LORE: []
KITS_OPTIONS:
ITEMS:
BACK:
NAME: "&eBack"
TYPE: ARROW
POSITION: 22
LORE: []
BUY:
LORE:
- '{description}'
- ''
- '&fPrice: &e⛃{coins}'
- ''
- '&eClick to buy!'
NOT_ENOUGHT:
LORE:
- '{description}'
- ''
- '&cYou need ⛃{buy_coins} to purcharse this!'
BUYED:
SELECTED:
LORE:
- '{description}'
- ''
- '&eSelected!'
NOT_SELECTED:
LORE:
- '{description}'
- ''
- '&eClick to select'
LICENSE: "YOUR_LICENSE_HERE"
CONFIG:
BUNGEECORD_MODE: false
BUNGEECORD_LOBBY: "your_lobby_name_here"
STOP_SERVER_ON_FINISH_GAME: false
MOTD:
TOGGLE: false
LINE-1: "{game_status}"
LINE-2: ""
WAITING: "Waiting"
STARTING: "Starting"
STARTED: "Started"
ENDED: "Ended"
#
# To be able to use this system you need to be on version >1.9
#
BOSSBAR:
TOGGLE: true
GAME:
HUNTER_RELEASE:
DELAY: 1
LINES:
- '&e&lHunters releasing in &c&l{hunter_remaining} seconds'
PLAYING:
DELAY: 1
LINES:
- '&e&lTime remaing: &c&l{time_remaining}'
OTHER:
DELAY: 1
LINES:
- '&e&lPlaying &f&lFARM HUNT &e&lon &b&lYOURSERVER.NET'
- '&e&lPlaying &f&lFARM HUNT &e&lon &f&lYOURSERVER.NET'
- '&e&lPlaying &f&lFARM HUNT &e&lon &a&lYOURSERVER.NET'
STORAGE:
TYPE: SQLite # SQLite or MySQL
MYSQL:
HOST: localhost
PORT: 3306
DATABASE: farmhunt
USERNAME: root
PASSWORD: ""
GAME:
RESEND_MODE: true
RESEND_COOLDOWN: 8
CLEAR_CHAT_ON_JOIN: true
CLEAR_CHAT_ON_GAME_RESEND: true
ENTITY_DAMAGE_BY_SUFFOCATION: false
ENTITY_DAMAGE_BY_FALL: false
ENTITY_DAMAGE_BY_EXPLOSION: true
ENTITY_DAMAGE_BY_PLAYER: false
HUNTER_DAMAGE_BY_PLAYER: false
HUNTER_WAITING_TIME: 15
ABILITIES:
HUNTER:
EXPLOSIVE_SHEEP_DISPLAYNAME: "&cExplosive Sheep &7- &e&lRIGHT CLICK"
EXPLOSIVE_SHEEP_COOLDOWN: 30
EXPLOSIVE_SHEEP_COOLDOWN_MATERIAL: GUNPOWDER
EXPLOSIVE_SHEEP_COOLDOWN_AMOUNT_CHANGE: true
EXPLOSIVE_SHEEP_NAME: "&c&l{time}s"
HUNTED:
TRANSFORM_WAND_DISPLAYNAME: "&eTransform Wand &7(Right Click)"
SAFE_TAUNT_COOLDOWN: 5
SAFE_TAUNT_COOLDOWN_MATERIAL: GUNPOWDER
SAFE_TAUNT_COOLDOWN_AMOUNT_CHANGE: true
SAFE_TAUNT_COMMANDS:
- 'farmhunt coins add {player} 8'
- '[message] &6+8 coins!'
SAFE_TAUNT_ITEM: SUGAR
SAFE_TAUNT_DISPLAYNAME: "&eSafe Taunt &7- &e&lRIGHT CLICK"
RISKY_TAUNT_COOLDOWN: 15
RISKY_TAUNT_COOLDOWN_MATERIAL: GUNPOWDER
RISKY_TAUNT_COOLDOWN_AMOUNT_CHANGE: true
RISKY_TAUNT_POOP_NAME: "&f{player}'s poop"
RISKY_TAUNT_COMMANDS:
- 'farmhunt coins add {player} 24'
- '[message] &6+24 coins!'
RISKY_TAUNT_ITEM: REDSTONE
RISKY_TAUNT_DISPLAYNAME: "&eRisky Taunt &7- &e&lRIGHT CLICK"
FIREWORK_TAUNT_COOLDOWN: 15
FIREWORK_TAUNT_COOLDOWN_MATERIAL: FIREWORK
FIREWORK_TAUNT_COOLDOWN_AMOUNT_CHANGE: false
FIREWORK_TAUNT_COMMANDS:
- 'farmhunt coins add {player} 40'
- '[message] &6+40 coins!'
FIREWORK_TAUNT_ITEM: FIREWORK
FIREWORK_TAUNT_DISPLAYNAME: "&eFirework Taunt"
DANGEROUS_TAUNT_COOLDOWN: 15
DANGEROUS_TAUNT_COOLDOWN_MATERIAL: BEACON
DANGEROUS_TAUNT_COOLDOWN_AMOUNT_CHANGE: false
DANGEROUS_TAUNT_COMMANDS:
- 'farmhunt coins add {player} 30'
- '[message] &6+80 coins!'
- 'effect give {player} minecraft:speed 10 3'
- '[message] &cYou have alerted all Hunters of your estimated location!'
- '[message] &cYou will not be able to re-disguise for 10 seconds!'
- '[message] &aYou have received a speed buff for 10 seconds!'
DANGEROUS_TAUNT_ITEM: BEACON
DANGEROUS_TAUNT_DISPLAYNAME: "&eDangerous Taunt &7- &e&lRIGHT CLICK"
CHAT:
FORMAT: "&r{rol}&7{player}&f: {message}"
HUNTER_PREFIX: "&6[H] "
ANIMAL_PREFIX: "&b[A] "
MONSTER_PREFIX: "&b[M] "
NAMETAG:
ENEMY: "&c"
ALLY: "&a"
AVAILABLE_ENTITIES:
ANIMAL:
- 'COW'
- 'PIG'
- 'SHEEP'
- 'CHICKEN'
MONSTER:
- 'ZOMBIE'
- 'CREEPER'
- 'SPIDER'
- 'SKELETON'
#
# When this option is active, the game will delete the entities
# and spawn new ones when restarted. IMPORTANT: This option requires
# a region created with the name "farmhunt_map_(mapname)_refresh_entities"
#
REFRESH_ENTITIES: true
REFRESH_ENTITIES_COUNT: 30
REFRESH_ENTITIES_ON_DEATH: true
ITEMS:
LOBBY:
'1':
ITEM: NETHER_STAR
SLOT: 0
DISPLAYNAME: "&bJoin Game Random"
LORE: []
COMMAND: "join random"
MENU:
ITEM: WHEAT
SLOT: 4
DISPLAYNAME: "&eFarmHunt Menu"
LORE: []
WAITING:
OPTIONS:
ITEM: WHEAT
SLOT: 0
DISPLAYNAME: "&e&lSpawn Options &7(Right Click)"
LORE: []
LEAVE:
ITEM: BED
SLOT: 8
DISPLAYNAME: "&cLeave"
LORE: []
MENUS:
SPAWN_OPTIONS:
SIZE: 9
TITLE: "&8Spawn Options"
ITEMS:
HUNTER:
NAME: "&6&lHunter"
SELECTION: "&7Hunter"
TYPE: BOW
POSITION: 0
LORE:
- '&7Volunteer to spawn'
- '&7as an Hunter.'
ANIMAL:
NAME: "&b&lAnimal"
SELECTION: "&7Animal"
TYPE: WHEAT
POSITION: 1
LORE:
- '&7Volunteer to spawn'
- '&7as an Animal.'
MONSTER:
NAME: "&b&lMonster"
SELECTION: "&7Monster"
TYPE: STRING
POSITION: 1
LORE:
- '&7Volunteer to spawn'
- '&7as an Monster.'
SELECTION:
NAME: "&b&lSelection"
TYPE: SKULL
POSITION: 8
LORE:
- '&7{selection}'
NO_SELECTION_STRING: "&7No selection!"
FARMHUNT_OPTIONS:
SIZE: 36
TITLE: "&8FarmHunt Menu"
ITEMS:
COINS:
NAME: "&bCoins"
TYPE: GOLD_NUGGET
POSITION: 12
LORE:
- '&7Your coins: &e⛃{coins}'
KITS:
NAME: "&bKits"
TYPE: ARMOR_STAND
POSITION: 13
LORE:
- '&7Get new kits with the coins you'
- '&7earn in each game.'
- ''
- '&7Kits unlocked:'
- '&cHunter: &a{hunter}&7/&e{hunter_available}'
- '&bHunted: &a{hunted}&7/&e{hunted_available}'
STATS:
NAME: "&bStatistics"
TYPE: PAPER
POSITION: 14
LORE:
- '&7Total Wins: &a{wins_total}'
- '&7Total Losses: &a{losses_total}'
- ''
- '&7Wins Hunter: &c{wins_hunter}'
- '&7Wins Animal: &b{wins_animal}'
- '&7Wins Monster: &b{wins_monster}'
- ''
- '&7Kills: &c{kills}'
- '&7Deaths: &c{deaths}'
CLOSE:
NAME: "&cClose"
TYPE: BARRIER
POSITION: 31
LORE: []
KITS_TYPE_OPTIONS:
SIZE: 36
TITLE: "&8Kits"
ITEMS:
HUNTER:
NAME: "&cHunter"
TYPE: REDSTONE
POSITION: 12
LORE: []
HUNTED:
NAME: "&bHunted"
TYPE: STRING
POSITION: 14
LORE: []
BACK:
NAME: "&eBack"
TYPE: ARROW
POSITION: 31
LORE: []
KITS_OPTIONS:
ITEMS:
BACK:
NAME: "&eBack"
TYPE: ARROW
POSITION: 22
LORE: []
BUY:
LORE:
- '{description}'
- ''
- '&fPrice: &e⛃{coins}'
- ''
- '&eClick to buy!'
NOT_ENOUGHT:
LORE:
- '{description}'
- ''
- '&cYou need ⛃{buy_coins} to purcharse this!'
BUYED:
SELECTED:
LORE:
- '{description}'
- ''
- '&eSelected!'
NOT_SELECTED:
LORE:
- '{description}'
- ''
- '&eClick to select'
GENERAL:
PREFIX: " &9&lFarmHunt &9‣ &f"
NOT_PERMISSION: "&cYou do not have permission to run this command."
SCOREBOARDS:
LOBBY:
TITLE: '&e&lFARM HUNT'
LINES:
- '&7{time} '
- ''
- '&fCoins: &e⛃{coins}'
- ''
- '&fTotal Wins: &b{wins_total}'
- '&fTotal Losses: &b{losses_total}'
- ''
- '&fKills: &c{kills}'
- '&fDeaths: &c{deaths}'
- ''
- '&eyourserver.net'
WAITING:
TITLE: '&e&lFARM HUNT'
LINES:
- '&7{time} '
- ''
- '&fMap: &a{map}'
- '&fPlayers: &a{current}/{max}'
- ''
- '&fStarting in &a{starting_time}'
- ''
- '&eyourserver.net'
GAME_ANIMAL:
TITLE: '&e&lFARM HUNT'
LINES:
- '{disguise_1}'
- '{disguise_2}'
- '{disguise_3}'
- '{disguise_4}'
- '{disguise_5}'
- '{disguise_6}'
- '{disguise_7}'
- '{disguise_8}'
- ''
- '&f{rol}'
- ''
- '&bAnimals: &f{animals}'
- '&6Hunters: &f{hunters}'
- ''
- '&eyourserver.net'
GAME_MONSTER:
TITLE: '&e&lFARM HUNT'
LINES:
- '{disguise_1}'
- '{disguise_2}'
- '{disguise_3}'
- '{disguise_4}'
- '{disguise_5}'
- '{disguise_6}'
- '{disguise_7}'
- '{disguise_8}'
- ''
- '&f{rol}'
- ''
- '&cMonsters: &f{monsters}'
- '&6Hunters: &f{hunters}'
- ''
- '&eyourserver.net'
GAME:
SELECTION: "&eYou have a chance to be an {selection}!"
NOT_ENOUGH_COINS: "&cNot enough coins. You need ⛃{needed_coins}."
KIT_SELECTED: "&e{kit} &ekit selected."
KIT_PURCHASED: "&aPurchased {kit} kit for ⛃{cost} coins."
NO_AVAILABLE_GAMES: "&cSorry, there are no games available at the moment!"
FULL: "&cAn error has occurred entering {game} try again."
ALREADY_PLAYING: "&cYou are currently in a game!"
STARTING: "&eThe game starts in &c{time} second{s}&e!"
DEATH_BY_HUNTER: "&7{victim} &ewas uncovered and killed by &7{killer}&e!"
DEATH_BY_HUNTED: "&7{victim} &ewas killed when &7{killer} ðe animal fought back!"
DEATH: "&7{victim} &edied!"
DISGUISE: "&aYou are now disguised as a {entity}!"
DISGUISE_DISRUPTED: "&eYou can use this again in &c{time} &eseconds!"
ABILITY_COOLDOWN: "&eYou can use this again in &c{time} &eseconds!"
ABILITY_HUNTER_RELEASE: "&eYou cannot use this until the Hunters have been released!"
STARTED:
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
- ' '
- ' &f&lFarm Hunt'
- ' &e&lGoal: Avoid detection by hunters'
- ' &e&land right-click on mobs with your'
- ' &e&lTransform Wand to disguise.'
- ' '
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
- ' '
WINNER:
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
- ' '
- ' &f&lFarm Hunt'
- ' &e&lWinning Team: &b{team}'
- ' '
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
- ' '
HUNTER_TELEPORT_COUNTDOWN: "&e&lHunters releasing in &c&l{time} second{s}"
HUNTER_ALERT_POSITION: "&c{player} is in x: {x}, y: {y}, z: {z}"
GAME_REMAING_COUNTDOWN: "&e&lTime remaing: &c{time} second{s}"
RESEND: "&aSending you to {game}!"
PLACEHOLDERS:
ROL:
HUNTED: "&fDisguise: &a{disguise_name}"
HUNTER: "&c&lHunter"
YOU: " &7(You)"
MAPS:
CREATED: "{prefix} &fMap &9{map} &fhas been successfully created."
DELETED: "{prefix} &fMap &9{map} &fhas been successfully deleted."
ALREADY_EXISTS: "{prefix} &fThere is already a map with that name."
NOT_FOUND: "{prefix} &fNo map with that name has been found."
NOT_MAPS_CREATED: "{prefix} &fNo maps currently created"
POSITION_SETED: "{prefix} &fSet position &9{position} &fsuccesfully."
TOGGLED: "{prefix} &fThe &9{map} &fmap has been &9{toggle} &fcorrectly."
JOIN: "&7{player} &ehas joined (&b{current}&e/&b{max}&e)!"
QUIT: "&7{player} &ehas quit!"
LIST:
- "&r "
- " &9&lMAPS "
- "&r "
- "&7{map_list}"
- "&r "
- " &fClick to teleport!"
- "&r "
PREFIX: " &9&lFarmHunt &9‣ &f"
NOT_PERMISSION: "&cYou do not have permission to run this command."
SCOREBOARDS:
LOBBY:
TITLE: '&e&lFARM HUNT'
LINES:
- '&7{time} '
- ''
- '&fCoins: &e⛃{coins}'
- ''
- '&fTotal Wins: &b{wins_total}'
- '&fTotal Losses: &b{losses_total}'
- ''
- '&fKills: &c{kills}'
- '&fDeaths: &c{deaths}'
- ''
- '&eyourserver.net'
WAITING:
TITLE: '&e&lFARM HUNT'
LINES:
- '&7{time} '
- ''
- '&fMap: &a{map}'
- '&fPlayers: &a{current}/{max}'
- ''
- '&fStarting in &a{starting_time}'
- ''
- '&eyourserver.net'
GAME_ANIMAL:
TITLE: '&e&lFARM HUNT'
LINES:
- '{disguise_1}'
- '{disguise_2}'
- '{disguise_3}'
- '{disguise_4}'
- '{disguise_5}'
- '{disguise_6}'
- '{disguise_7}'
- '{disguise_8}'
- ''
- '&f{rol}'
- ''
- '&bAnimals: &f{animals}'
- '&6Hunters: &f{hunters}'
- ''
- '&eyourserver.net'
GAME_MONSTER:
TITLE: '&e&lFARM HUNT'
LINES:
- '{disguise_1}'
- '{disguise_2}'
- '{disguise_3}'
- '{disguise_4}'
- '{disguise_5}'
- '{disguise_6}'
- '{disguise_7}'
- '{disguise_8}'
- ''
- '&f{rol}'
- ''
- '&cMonsters: &f{monsters}'
- '&6Hunters: &f{hunters}'
- ''
- '&eyourserver.net'
GAME:
SELECTION: "&eYou have a chance to be an {selection}!"
NOT_ENOUGH_COINS: "&cNot enough coins. You need ⛃{needed_coins}."
KIT_SELECTED: "&e{kit} &ekit selected."
KIT_PURCHASED: "&aPurchased {kit} kit for ⛃{cost} coins."
NO_AVAILABLE_GAMES: "&cSorry, there are no games available at the moment!"
FULL: "&cAn error has occurred entering {game} try again."
ALREADY_PLAYING: "&cYou are currently in a game!"
STARTING: "&eThe game starts in &c{time} second{s}&e!"
DEATH_BY_HUNTER: "&7{victim} &ewas uncovered and killed by &7{killer}&e!"
DEATH_BY_HUNTED: "&7{victim} &ewas killed when &7{killer} ðe animal fought back!"
DEATH: "&7{victim} &edied!"
DISGUISE: "&aYou are now disguised as a {entity}!"
DISGUISE_DISRUPTED: "&eYou can use this again in &c{time} &eseconds!"
ABILITY_COOLDOWN: "&eYou can use this again in &c{time} &eseconds!"
ABILITY_HUNTER_RELEASE: "&eYou cannot use this until the Hunters have been released!"
STARTED:
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
- ' '
- ' &f&lFarm Hunt'
- ' &e&lGoal: Avoid detection by hunters'
- ' &e&land right-click on mobs with your'
- ' &e&lTransform Wand to disguise.'
- ' '
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
- ' '
WINNER:
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
- ' '
- ' &f&lFarm Hunt'
- ' &e&lWinning Team: &b{team}'
- ' '
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
- ' '
HUNTER_TELEPORT_COUNTDOWN: "&e&lHunters releasing in &c&l{time} second{s}"
HUNTER_ALERT_POSITION: "&c{player} is in x: {x}, y: {y}, z: {z}"
GAME_REMAING_COUNTDOWN: "&e&lTime remaing: &c{time} second{s}"
RESEND: "&aSending you to {game}!"
PLACEHOLDERS:
ROL:
HUNTED: "&fDisguise: &a{disguise_name}"
HUNTER: "&c&lHunter"
YOU: " &7(You)"
MAPS:
CREATED: "{prefix} &fMap &9{map} &fhas been successfully created."
DELETED: "{prefix} &fMap &9{map} &fhas been successfully deleted."
ALREADY_EXISTS: "{prefix} &fThere is already a map with that name."
NOT_FOUND: "{prefix} &fNo map with that name has been found."
NOT_MAPS_CREATED: "{prefix} &fNo maps currently created"
POSITION_SETED: "{prefix} &fSet position &9{position} &fsuccesfully."
TOGGLED: "{prefix} &fThe &9{map} &fmap has been &9{toggle} &fcorrectly."
JOIN: "&7{player} &ehas joined (&b{current}&e/&b{max}&e)!"
QUIT: "&7{player} &ehas quit!"
LIST:
- "&r "
- " &9&lMAPS "
- "&r "
- "&7{map_list}"
- "&r "
- " &fClick to teleport!"
- "&r "
Information
‣ Permission system:

‣ Optimized:

‣ Depedencies:
‣ PlaceholderAPI (Download link: Click here)
‣ WorldGuard (Download link: Click here)
‣ WorldEdit (Download link: Click here)
‣ More cooming soon..




The plugin need a license to work, so you must have internet access on your computer or virtual machine so that the plugin can verify your license and you can use the plugin.
How do I claim my license?
You must enter our discord, in order to assign your license.
Main contact:
Discord username: itzpipe
- Mystic Development Administrator