HSKYWARS | THE NEW VERSION HAS ARRIVED v2.2.1-KIWI

The most complete SkyWars, tops, cosmetic holograms, different modes, levels, kits, animated cages,
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License System | An explanation comes to the bottom of the page!
Cosmetics |

  • Balloons:
  • Cages:
  1. Animated cages.
  2. The cages go by groups, it cannot be the same for solos and doubles.
  • Cries:
  • Kill Effects
  • Kill Messages
  • Projectiles
  • Sprays
  • Victory Dances
Arena Votes |
  • Chests: You can create and edit chest types in-game from within the game.
  • Health: Hardcore, Normal and Double
  • Projectiles: Normal, Explosive, Destructor and Teleporter.
  • Time: Day, Sunset and Night.
Groups |
  • You can create different groups like 5v5v5, 2vs2, etc!
  • Statistics are saved by group!
Custom Menus |
  • Most of the menus are custom!
  • You can create more menus
Languages |
  • You can create unlimited languages!
  • Each player can set their language; menus, holograms, scoreboards, etc.
Game Settings |
  • Displayname: There can be two identical arenas but with the same displayname, example Atuin
  • Enabled or disabled waiting lobby (not necessary for teams)
  • Votes enabled or disabled
  • Choose default votes
  • Infinity teams
  • The balloon is placed to your preference
  • Max build height
  • Border limit
  • You can create different scoreboards for group
Level System | The level system is 100% custom and the API is open to implement the one of your choice.
Economy System | Different types of economy and the api is open for the one of your choice.
Kits System |

  • Editable in game.
  • Per groups: You can disable kits in certain groups.
  • Per chest type: It depends on the type of chest that they have voted in the game, it will be the quality of the objects, for example, in basic there will be a wooden sword and in overpowered enchanted diamond.
Items Join | You can create custom items!
MySQL/SQLite | You can use two types of database according to your preference.
Holograms | You can create customizable and clickable holograms, in different languages.
Custom Tops |

  • You can create tops of all kinds of data, kills, time played, etc.
  • Different daily, weekly, monthly or lifetime.
  • Optimized system to avoid causing lag on your server.
Party Addon |

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/skywars |

  • tops | See when the next update of the tops will be.
  • tops update | Command to update the top
  • reload | Reloads the file settings.
/setup |
  • setspawn | This command is NECESSARY, if it is not placed it will not work!
  • create| Create an game.
  • waiting | Edit the waiting lobby game.
  • cages | Create cage.
  • chests | Create or edit chest.
  • kits | Create kit.
  • signs | Create signs.
  • holograms | Create holograms.
/join |
  • <arena name> | Join an game with name.
  • menu <group> | Open map selector menu.
  • random | Join random game.
  • random <group> | Join random game group.
/leave | To get out of an arena!
/start |

  • debug | Start the game in trial mode.
/menu |
  • open | To open menu.
  • create | Create new menu.
  • edit | To edit an already created menu.
  • icon | To edit a menu and add a new item, you have to use this command and add actions and then save it.
  • remove |
  • list | To see the menu list.
/points |
  • add | Add points to online player.
  • remove | Remove points to online player.
/experience |
  • add | Add experience to online player.
  • remove | Remove experience to online player.
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Commands |

  • Start Command: skywars.command.start
  • Menu Command: skywars.command.menu
  • Points Command: skywars.command.points
  • Language Command: skywars.command.language
  • Experience Command: skywars.command.experience
Cosmetics |
  • skywars.balloons.*
  • skywars.cages.*
  • skywars.deathcries.*
  • skywars.killeffects.*
  • skywars.killmessages.*
  • skywars.projectiles.*
  • skywars.sprays.*
  • skywars.victorydances.*
Kits | skywars.kits.*
Signs | skywars.signs
Chat |

  • Use Colors: skywars.chat.color
  • Bypass Cooldown: skywars.chat.cooldown
Votes |
  • skywars.votes.chest.*
  • skywars.votes.health.*
  • skywars.votes.projectile.*
  • skywars.votes.time.*
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YAML:
GROUPS DATA

FORMAT is which statistics format you want to use, total or by group, daily or lifetime.
EXAMPLE:
%sw_total-weekly_kills% | Gets the statistics of all the weekly groups.
%sw_solo-lifetime_kills% | Gets the statistics of the solo group of the lifetime.
%sw_doubles-monthly_kills% | Gets the statistics of the doubles group of the month.


%sw_FORMAT_games_played%
%sw_FORMAT_kills%
%sw_FORMAT_kill_steak%
%sw_FORMAT_deaths%
%sw_FORMAT_wins%
%sw_FORMAT_win_steak%
%sw_FORMAT_block_break%
%sw_FORMAT_block_placed%
%sw_FORMAT_projectile_shoot%
%sw_FORMAT_projectile_hit%
%sw_FORMAT_time_played%
%sw_FORMAT_elo%
%sw_FORMAT_kd%

IN GAME
%sw_current_players%
%sw_max_players%
%sw_mode%
%sw_group%
%sw_displayname%
%sw_game_kills%
%sw_team_kills%
%sw_team_total%
%sw_team_alive%
%sw_team%
%sw_game_time%

COSMETICS
%sw_balloons_purchased%
%sw_balloons_total%
%sw_balloons_percent%
%sw_balloons_selected%

%sw_cages_purchased%
%sw_cages_total%
%sw_cages_percent%
%sw_cages_selected%

%sw_deathcries_purchased%
%sw_deathcries_total%
%sw_deathcries_percent%
%sw_deathcries_selected%

%sw_killeffects_purchased%
%sw_killeffects_total%
%sw_killeffects_percent%
%sw_killeffects_selected%

%sw_projectiles_purchased%
%sw_projectiles_total%
%sw_projectiles_percent%
%sw_projectiles_selected%

%sw_projectiles_purchased%
%sw_projectiles_total%
%sw_projectiles_percent%
%sw_projectiles_selected%

%sw_victorydances_purchased%
%sw_victorydances_total%
%sw_victorydances_percent%
%sw_victorydances_selected%

%sw_killmessages_purchased%
%sw_killmessages_total%
%sw_killmessages_percent%
%sw_killmessages_selected%

LEVELS
%sw_level%
%sw_level_color%
%sw_next_level%
%sw_next_level_color%
%sw_experience%
%sw_experience_next_level%
%sw_experience_bar%
%sw_level_prestige_icon_selected%
%sw_level_prestige_icon%
%sw_level_next_prestige_icon%

OTHERS
%sw_lang%
%sw_points%
%sw_name%
%sw_version_short%
%sw_version%

YAML:
GROUPS DATA

FORMAT is which statistics format you want to use, total or by group, daily or lifetime.
EXAMPLE:
<sw-total-weekly_kills> | Gets the statistics of all the weekly groups.
<sw-solo-lifetime_kills> | Gets the statistics of the solo group of the lifetime.
<sw-doubles-monthly_kills> | Gets the statistics of the doubles group of the month.


<sw-FORMAT_games_played>
<sw-FORMAT_kills>
<sw-FORMAT_kill_steak>
<sw-FORMAT_deaths>
<sw-FORMAT_wins>
<sw-FORMAT_win_steak>
<sw-FORMAT_block_break>
<sw-FORMAT_block_placed>
<sw-FORMAT_projectile_shoot>
<sw-FORMAT_projectile_hit>
<sw-FORMAT_time_played>
<sw-FORMAT_elo>
[FONT=verdana]<sw-FORMAT_kd>[/FONT]

IN GAME
<sw-current_players>
<sw-max_players>
<sw-mode>
<sw-group>
<sw-displayname>
<sw-game_kills>
<sw-team_kills>
<sw-team_total>
<sw-team_alive>
<sw-team>
<sw-game_time>

COSMETICS
<sw-balloons_purchased>
<sw-balloons_total>
<sw-balloons_percent>
<sw-balloons_selected>

<sw-cages_purchased>
<sw-cages_total>
<sw-cages_percent>
<sw-cages_selected>

<sw-deathcries_purchased>
<sw-deathcries_total>
<sw-deathcries_percent>
<sw-deathcries_selected>

<sw-killeffects_purchased>
<sw-killeffects_total>
<sw-killeffects_percent>
<sw-killeffects_selected>

<sw-projectiles_purchased>
<sw-projectiles_total>
<sw-projectiles_percent>
<sw-projectiles_selected>

<sw-projectiles_purchased>
<sw-projectiles_total>
<sw-projectiles_percent>
<sw-projectiles_selected>

<sw-victorydances_purchased>
<sw-victorydances_total>
<sw-victorydances_percent>
<sw-victorydances_selected>

<sw-killmessages_purchased>
<sw-killmessages_total>
<sw-killmessages_percent>
<sw-killmessages_selected>

LEVELS
<sw-level>
<sw-level_color>
<sw-next_level>
<sw-next_level_color>
<sw-experience>
<sw-experience_next_level>
<sw-experience_bar>
<sw-level_prestige_icon_selected>
<sw-level_prestige_icon>
<sw-level_next_prestige_icon>

OTHERS
<sw-lang>
<sw-points>
<sw-name>
<sw-version_short>
<sw-version>
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Java:
public class ExampleAPI extends JavaPlugin {

    private SkyWarsAPI api;

    final Random random = new Random();
 
    @Override
    public void onEnable() {
        this.api = SkyWarsAPI.getInstance();

        // ID, PRICE, PERMISSION
        this.api.addKillEffect(new KillEffect("id", 10, false) {
            @Override
            public void execute(Player player, Player killer) {
                final Entity entity = player.getWorld().spawnEntity(player.getLocation(), EntityType.ZOMBIE);
                NBTEditor.set(entity, 1, "NoAI");

                Bukkit.getScheduler().runTaskLater(ExampleAPI.this, () -> {
                    if (!entity.isDead())
                        entity.remove();
                }, 50L);
            }
        });

        // ID, PRICE, PERMISSION
        this.api.addVictoryDance(new VictoryDance("id", 10, false) {
            @Override
            public void execute(Player player, Arena arena) {
                for (int i = 0; i < 10; i++) {
                    player.getWorld().strikeLightningEffect(player.getLocation().add(random.nextInt(10), 0, random.nextInt(10)));
                }
            }
        });


    }

    @EventHandler
    public void onGameFinishEvent(final SkyWarsGameFinishEvent event) {
        final Arena arena = event.getArena();
        final ArenaTeam arenaTeam = event.getArenaTeam();
    }

    @EventHandler
    public void onGameRestartEvent(final SkyWarsGameRestartEvent event) {
        final Arena arena = event.getArena();
    }

    @EventHandler
    public void onGameStateChangeEvent(final SkyWarsGameStateChangeEvent event) {
        final Arena arena = event.getArena();
    }


    @EventHandler
    public void onHologramDeleteEvent(final SkyWarsHologramDeleteEvent event) {
        final Player player = event.getPlayer();
        final Hologram hologram = event.getHologram();
    }

    @EventHandler
    public void onHologramDisplayEvent(final SkyWarsHologramDisplayEvent event) {
        final Player player = event.getPlayer();
        final Hologram hologram = event.getHologram();
    }

    @EventHandler
    public void onHologramInteractEvent(final SkyWarsHologramInteractEvent event) {
        final Player player = event.getPlayer();
        final Hologram hologram = event.getHologram();
        final SkyWarsHologramInteractEvent.Click click = event.getClick();
    }

    @EventHandler
    public void onHologramUpdateEvent(final SkyWarsHologramUpdateEvent event) {
        final Player player = event.getPlayer();
        final Hologram hologram = event.getHologram();
    }


    @EventHandler
    public void onPlayerLanguageChangeEvent(final SkyWarsPlayerLanguageChangeEvent event) {
        final Player player = event.getPlayer();
        final String language = event.getLanguage();
    }


    @EventHandler
    public void onLevelUpgradeEvent(final SkyWarsLevelUpgradeEvent event) {
        final Player player = event.getPlayer();
        final int level = event.getLevel();
    }


    @EventHandler
    public void onPlayerDeathEvent(final SkyWarsPlayerDeathEvent event) {
        final Player player = event.getPlayer();
        final Arena arena = event.getArena();
    }

    @EventHandler
    public void onPlayerJoinEvent(final SkyWarsPlayerJoinEvent event) {
        final Player player = event.getPlayer();
        final Arena arena = event.getArena();
    }

    @EventHandler
    public void onPlayerKillEvent(final SkyWarsPlayerKillEvent event) {
        final Player player = event.getPlayer();
        final Player victim = event.getVictim();
        final Arena arena = event.getArena();
    }

    @EventHandler
    public void onPlayerQuitEvent(final SkyWarsPlayerQuitEvent event) {
        final Player player = event.getPlayer();
        final Arena arena = event.getArena();
    }

    @EventHandler
    public void onPlayerSelectTeamEvent(final SkyWarsPlayerSelectTeamEvent event) {
        final Player player = event.getPlayer();
        final Arena arena = event.getArena();
        final ArenaTeam arenaTeam = event.getArenaTeam();
    }

    @EventHandler
    public void onPlayerWinEvent(final SkyWarsPlayerWinEvent event) {
        final Player player = event.getPlayer();
        final Arena arena = event.getArena();
    }


    @EventHandler
    public void onTopUpdateEvent(final SkyWarsTopUpdateEvent event) {
        final Top top = event.getTop();
    }

}
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The plugin has a key license protection system; AAAA1234, once purchased you have to send a message to my discord and I will give you a key!

Questions |

  • Can I only use one IP? No, it does not go by ip system
  • Where do I place it? In the config.yml file in the license-key section
  • What happens if the key is WRONG? You need to send me a message to my discord and a new one will be generated for you.
  • Discord: https://discord.com/invite/2SVMUQdSTP

Latest reviews

El que hizo este plugin es Pingo (persona con el miembro viril GIGANTE).
This license was given for free. What's this?
One of the best skywars plugins easy to configure good support among other things.
This license was given for free. What's this?
Good plugin, I look forward to more updates
This license was given for free. What's this?
good plugin I recommend buying it since they updated it and it is super good
Terrible support system, the plugin is broken too!
They, dont respond to any support tickets which are in english
This license was given for free. What's this?
If you want waste your money in a very bugged, with a lot of memory leaks and outdated plugin buy this.
This license was given for free. What's this?
The plugin its great, sadly, the developer has doing a recode and he doesnt update more the plugin
This license was given for free. What's this?
La verdad es que esta bastante bien, no les mentiré, pero el plugin en si esta mal optimizado, ya que no es estable en temas de rendimiento, si el creador soluciona el error, créame que recomendaría esto a ojos cerrado.
This license was given for free. What's this?
The plugin is good but it has too many bugs, the creator has been saying since last year that he is going to fix them but he doesn't, he says he doesn't have time. I do not recommend buying the plugin until it is updated
10/10 The best skywars plugin I've tried, and for a good price, I highly recommend it!
Buy a license now
$16.00
EULA: Standard EULA
Secure checkout:
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14,524 Views
145 Purchases
146 Downloads
Oct 25, 2021 Published
May 17, 2024 Updated
4.50 star(s)
Average rating (14)
24.4 MB File size
Type
  1. Minigame
Supported software
  1. Spigot
  2. Paper
Supported versions
  1. 1.8
Creator
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Share and earn
Refer this resource and earn a 10% commission.
14,524 Views
145 Purchases
146 Downloads
Oct 25, 2021 Published
May 17, 2024 Updated
4.50 star(s)
Average rating (14)
24.4 MB File size
Type
  1. Minigame
Supported software
  1. Spigot
  2. Paper
Supported versions
  1. 1.8
Creator
Recommended for you
5.00 star(s) 17 ratings
182 purchases
Don't use any more npcs or armor stands, use giant items!
3.00 star(s) 5 ratings
46 purchases
Prevents your server from crash packet exploits
5.00 star(s) 90 ratings
2,198 purchases
Elite formatting and filtering plugin. Can replace 200+ plugins. High-performance. Folia supported.
5.00 star(s) 106 ratings
2,081 purchases
All-in-one dungeon creator. Create unlimited, timed dungeon experiences with your own builds
4.50 star(s) 58 ratings
1,975 purchases
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