- MySQL support for data storage
- Unlimited Armor sets
- Unlimited pages for flexible and scalable content management
- Permission-based armor pieces
- Custom texture and model support for enhanced visuals and customization
- Placeholder API support for dynamic and flexible data placeholders
- Hex color support for custom styling and design
- Highly customizable to fit your specific needs
- Easy to use interface
- Easy to use developer API
- Upgrades can cost multiple currencies!
By Default:
- EdPrisonCore
- ItemsAdder
- Oraxen
- Vault
- PlaceholderAPI
- Fishing Generator download here
- Mob-Killing Generator download here
- Experience Currency download here
- CoinsEngine (Currency & Currency Boost) discord
- ElementalGems (Gem Currency) download here
- SuperMobCoins (MobCoin Currency + Boost) download here
- TokenEnchant (Token Currency) download here
- EcoQuests (Task XP Boost) download here
- EcoJobs (Job XP Boost) download here
- EcoPets (Pet XP Boost) download here
- EcoSkills (Skills XP Boost) download here
- OptimalSkills (Skills XP Boost) download here
- AureliumSkills (Skills XP Boost) download here
- ShopGUIPlus (Sell Boost) download here
- All-In-One SellBoost (Sell Boost) download here
- RivalHarvesterHoes (Essence & XP Boost) download here
- RivalMobSwords (Essence & XP Boost) download here
- RivalFishingRods (Essence & XP Boost) download here
- RivalPickaxes (Essence & XP Boost) download here
- RivalBoosts (All-In-One Essence & XP Boost) download here
We are taking suggestions for supporting more plugins you can reach us at
Discord: https://discord.gg/fmye3BkQF8
Email: [email protected]
Or send me a private message here on BuiltByBit.
YAML:
Title: "Viewing the Example Set..."
Size: 27
Main_Menu_Priority: 0
Filler_Material:
- "BLACK_STAINED_GLASS_PANE;0:8"
- "RED_STAINED_GLASS_PANE;9:9"
- "RED_STAINED_GLASS_PANE;12:12"
- "RED_STAINED_GLASS_PANE;14:14"
- "RED_STAINED_GLASS_PANE;17:17"
- "BLACK_STAINED_GLASS_PANE;18:27"
Set_Display_Menu:
Display_Name: "&c&lExample Set"
Glow: false
Lore:
- ""
- "&f▾ &7The great world destroyer's"
- " &7gear taken off his dead body"
- ""
- "&7➥ &fClick &7to view this set"
Fragment_Generator:
Enabled: true
Type: vanilla
Source: blockBreakEvent
Amount_To_Give: 0
Chance: 0.01
Physical: false
Disabled_Worlds: [ ]
Give_Message: "&2You have received &fx{amount} &c&lExample Fragment"
Fragment:
Display_Name: "&c&lExample Fragment"
Icon: PRISMARINE_SHARD
Glow: true
Lore:
- ""
- "&c│ &7Fragments Stored: &f{fragment_amount}"
- ""
- "&7➥ &fRight-Click &7to redeem"
Fragment_In_Menu:
Display_Name: "&c&lExample Fragment"
Slot: 13
Icon: PRISMARINE_SHARD
Glow: true
Lore:
- ""
- "&c│ &7Fragment Balance: &f{fragment_amount}"
- ""
- "&7➥ &fClick &7to &astart &7generating fragments"
Lore_Selected:
- ""
- "&4│ &7Fragment Balance: &f{fragment_amount}"
- ""
- "&7➥ &fClick &7to &cstop &7generating fragments"
Helmet:
Display_Name: "&c&lExample Helmet"
Slot: 10
Glow_On_Player: true
Material: LEATHER_HELMET
Lore:
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cBoosts:"
- "{boost_list}"
Menu_Equipped_Lore:
- ""
- "&c│ &4Statistics"
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cCurrent Boosts:"
- " {current_Boosts}"
- ""
- "&c│ &4Next Upgrade"
- "&4│ &cCosts:"
- " {cost}"
- ""
- "&4│ &cBoosts:"
- " {next_boosts}"
- ""
- "&7➥ &fLeft-Click &7to &cunequip"
- "&7➥ &fRight-Click &7to &eupgrade"
Menu_UnEquipped_Lore:
- ""
- "&c│ &4Statistics"
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cCurrent Boosts:"
- " {current_Boosts}"
- ""
- "&c│ &4Next Upgrade"
- "&4│ &cCosts:"
- " {cost}"
- ""
- "&4│ &cBoosts:"
- " {next_boosts}"
- ""
- "&7➥ &fLeft-Click &7to &aequip"
- "&7➥ &fRight-Click &7to &eupgrade"
Model_Data: 0
ItemsAdder_NameSpace: "none"
Color: Red
Texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWM4MmQxMzY2YjkxNGIxOTIyNmZlZGI4N2IyNjNlOTk4MzRkOGY2NTFlMTk4ZTk2NzY3NDNiZWZhZDM2N2NmZSJ9fX0="
Upgrades:
- Level: 1
Cost:
- Type: fragment
Amount: 1000
Boosts:
- Namespace: CURRENCY
Type: Money
Percent: false
Settings:
Boost_Amount: 10
- Level: 2
Cost:
- Type: fragment
Amount: 2000
Boosts:
- Namespace: CURRENCY
Type: Money
Percent: false
Settings:
Boost_Amount: 20
Chestplate:
Display_Name: "&c&lExample Chestplate"
Slot: 11
Glow_On_Player: true
Material: LEATHER_CHESTPLATE
Lore:
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cBoosts:"
- "{boost_list}"
Menu_Equipped_Lore:
- ""
- "&c│ &4Statistics"
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cCurrent Boosts:"
- " {current_Boosts}"
- ""
- "&c│ &4Next Upgrade"
- "&4│ &cCosts:"
- " {cost}"
- ""
- "&4│ &cBoosts:"
- " {next_boosts}"
- ""
- "&7➥ &fLeft-Click &7to &cunequip"
- "&7➥ &fRight-Click &7to &eupgrade"
Menu_UnEquipped_Lore:
- ""
- "&c│ &4Statistics"
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cCurrent Boosts:"
- " {current_Boosts}"
- ""
- "&c│ &4Next Upgrade"
- "&4│ &cCosts:"
- " {cost}"
- ""
- "&4│ &cBoosts:"
- " {next_boosts}"
- ""
- "&7➥ &fLeft-Click &7to &aequip"
- "&7➥ &fRight-Click &7to &eupgrade"
Model_Data: 0
ItemsAdder_NameSpace: "none"
Color: Red
Upgrades:
- Level: 1
Cost:
- Type: fragment
Amount: 1000
Boosts:
- Namespace: CURRENCY
Type: Money
Percent: false
Settings:
Boost_Amount: 10
- Level: 2
Cost:
- Type: fragment
Amount: 2000
Boosts:
- Namespace: CURRENCY
Type: Money
Percent: false
Settings:
Boost_Amount: 20
Leggings:
Display_Name: "&c&lExample Leggings"
Slot: 15
Glow_On_Player: true
Material: LEATHER_LEGGINGS
Lore:
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cBoosts:"
- "{boost_list}"
Menu_Equipped_Lore:
- ""
- "&c│ &4Statistics"
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cCurrent Boosts:"
- " {current_Boosts}"
- ""
- "&c│ &4Next Upgrade"
- "&4│ &cCosts:"
- " {cost}"
- ""
- "&4│ &cBoosts:"
- " {next_boosts}"
- ""
- "&7➥ &fLeft-Click &7to &cunequip"
- "&7➥ &fRight-Click &7to &eupgrade"
Menu_UnEquipped_Lore:
- ""
- "&c│ &4Statistics"
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cCurrent Boosts:"
- " {current_Boosts}"
- ""
- "&c│ &4Next Upgrade"
- "&4│ &cCosts:"
- " {cost}"
- ""
- "&4│ &cBoosts:"
- " {next_boosts}"
- ""
- "&7➥ &fLeft-Click &7to &aequip"
- "&7➥ &fRight-Click &7to &eupgrade"
Model_Data: 0
ItemsAdder_NameSpace: "none"
Color: Red
Upgrades:
- Level: 1
Cost:
- Type: fragment
Amount: 1000
Boosts:
- Namespace: CURRENCY
Type: Money
Percent: false
Settings:
Boost_Amount: 10
- Level: 2
Cost:
- Type: fragment
Amount: 2000
Boosts:
- Namespace: CURRENCY
Type: Money
Percent: false
Settings:
Boost_Amount: 20
Boots:
Display_Name: "&c&lExample Boots"
Slot: 16
Glow_On_Player: true
Material: LEATHER_BOOTS
Lore:
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cBoosts:"
- "{boost_list}"
Menu_Equipped_Lore:
- ""
- "&c│ &4Statistics"
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cCurrent Boosts:"
- " {current_Boosts}"
- ""
- "&c│ &4Next Upgrade"
- "&4│ &cCosts:"
- " {cost}"
- ""
- "&4│ &cBoosts:"
- " {next_boosts}"
- ""
- "&7➥ &fLeft-Click &7to &cunequip"
- "&7➥ &fRight-Click &7to &eupgrade"
Menu_UnEquipped_Lore:
- ""
- "&c│ &4Statistics"
- "&4│ &cLevel: &f{level}&7/&f{max_level}"
- "&4│ &cCurrent Boosts:"
- " {current_Boosts}"
- ""
- "&c│ &4Next Upgrade"
- "&4│ &cCosts:"
- " {cost}"
- ""
- "&4│ &cBoosts:"
- " {next_boosts}"
- ""
- "&7➥ &fLeft-Click &7to &aequip"
- "&7➥ &fRight-Click &7to &eupgrade"
Model_Data: 0
ItemsAdder_NameSpace: "none"
Color: Red
Upgrades:
- Level: 1
Cost:
- Type: fragment
Amount: 1000
Boosts:
- Namespace: CURRENCY
Type: Money
Percent: false
Settings:
Boost_Amount: 10
- Level: 2
Cost:
- Type: fragment
Amount: 2000
Boosts:
- Namespace: CURRENCY
Type: Money
Percent: false
Settings:
Boost_Amount: 20