ItemFlip v4.2.2

itemflip, economy, game
ItemFlip

For questions, reports bugs ask on our discord
Please remember that Gradient & #HEX colors works only on 1.16+


WORKS ON JAVA8+
PLEASE READ UPDATES

Highly customizable ✅
CustomModelData & Base64 in GUI ✅
RGB Color support ✅
<#00FFFF>Solid
<#00FFFF>Gradient</#935353>
<RAINBOW1>Rainbow</RAINBOW>
<RAINBOW100>Rainbow</RAINBOW>


Can be disabled in specific worlds


Summary
This plugin allows your players to gamble with their items.
Players put items into defined slots, then both players need to confirm with accept button. After 3 seconds countdown flipping will start

Installation
Simply drag&drop the plugin file into plugins folder on your server and restart your server.

Permissions
itemflip.reload - Allows to use /itemflip reload command - default: op
itemflip.use - Allows to use ItemFlip command- default: player
itemflip.history - For use history command - default: player
itemflip.history_other - For use history command on other player - default: player
itemflip.toggle - For use toggle subcommand - default: player
itemflip.admin - For managing credits/reload plugin - default: op
itemflip.showcredits - Allows to see own credits - default: player
itemflip.showcredits_other - Allows to see credits of other player - default: player
itemflip.creative_bypass - Allows to use ItemFlip in Creative Gamemode - default: op
itemflip.world_bypass - Allows to use ItemFlip in disabled worlds - default: op

Commands
/itemflip invite <player> - Sends game request to the selected player
/itemflip accept <player> - Accepts game request. Can be clicked in the chat
/itemflip decline <player> - Declines game request. Can be clicked in the chat too
/itemflip toggle broadcast - Toggle broadcast messages
/itemflip showcredits - show your credits
/itemflip showcredits [player] - show credits of other player
/itemflip setcredits [player] - set credits to specified number to the player
/itemflip addcredits [player] - add specified amount of credits to the player
/itemflip removecredits [player] - remove specified credits from the player
/itemflip history [playerName] - To open self/other player history GUI

Images
attachment.png


Config
YAML:
# ItemFlip
# Author: DexterSK
# Copyright DexterSK 2023-2025. All rights reserved.
#

Logger:
  Enabled: true
  DateFormat: "dd.MM.yyyy HH:mm:ss"
  FileName: "logger.log"
  
Hooks:
  SkinsRestorer: true

Storage:
  # Types available:
  # - SQLITE
  # - MYSQL
  Type: SQLITE

MySQL:
  # The ip of your database server
  Host: 127.0.0.1
  # The port of your database, usually 3306;
  Port: 3306
  # The name of your database user
  User: root
  # The password of your database user
  # WARNING: Please make sure only people who are allowed to know the password can access this file
  Pass: ""
  # The name of the database which ItemFlip should create its tables in
  # Note: ItemFlip won't create this database, it must be pre-created using eg. phpMyAdmin
  Data: "database_name"
  # Prefix of tables
  TablePrefix: "itemflip_"
  # Use SSL connection?
  UseSSL: false
  # You can make ItemFlip ignore the two options above and use a direct URI to connect instead
  # Format for MySQL servers: jdbc:mysql://<yourIp>:<yourPort>/<yourDatabase>?useSSL=false
  CustomURI: ""


Settings:
  # Enable/Disable debug messages
  Debug: false
  # If your server is in offline mode, and you have the SkinsRestorer plugin,
  # and you want your users to use the SkinsRestorer skin set this
  # value to CRACKED, however if your server is premium set this value to PREMIUM.
  # Valid values are:  CRACKED, PREMIUM, AUTO
  ServerType: 'AUTO'
  
  Time:
    LanguageTag: US
    # To find out which time zones are available check out https://garygregory.wordpress.com/2013/06/18/what-are-the-java-timezone-ids/
    TimeZone: 'SYSTEM_DEFAULT'
    # To find out which characters do what check out https://docs.oracle.com/javase/8/docs/api/java/time/format/DateTimeFormatter.html
    Format: dd.MM.yyyy HH:mm:ss
  
  # messages prefix
  Prefix: "&7[<#882285>ItemFlip</#EE6F20>&7]"
  # update check on startup
  CheckForUpdate: true 
  
  # If true gui will show up for both players, otherwise only for who clicked
  OpenGuiForBoth: true 

  # If true gui will open again if player closes GUI
  OpenGuiOnClose: true
  
  Broadcast:
    # Should we broadcast if player beats other player?
    BroadcastWinnings: true

  # Allow invitation expire ?
  InviteExpire: true
  # How long does it take to expire a itemflip invite? in seconds
  InviteExpireTime: 30
  
  # When enabled, instead of flipping heads we will flip p1 and p2 items
  SpinItemsInsteadHeads: false
  
  # Disable itemflip in specific worlds
  DisabledWorlds:
    - ''
  
  # Disable itemflip in specific gamemodes
  DisabledInGamemodes:
  - ADVENTURE
  - CREATIVE
  - SPECTATOR
  
  # List of material that can't be used in ItemFlip game
  BlackListedMaterials: []
    
  CreditSystem:
    Enable: false
    CommandCost: 10
    
  Voucher:
    # Enable / Disable the system
    Enable: true
    # Amount of credits user will receive when interacting with voucher
    Amount: 1
    #Item settings of voucher
    Item:
    # Material of voucher
      Material: "PISTON"
      DisplayName: "§7ItemFlip Voucher"
      Lore:
        - "&7Voucher for ItemFlip"
        - "&7Amount: &b%AMOUNT% &7 Credits"
      Base64: 0
      CustomModelData: 0
      Glow: false
      ItemFlags:
        - HIDE_ENCHANTS
        - HIDE_ATTRIBUTES


TextComponent:
  First: "§7Click to"
  Second: " §7[§a✔§7]"
  Third: "&a&lClick to accept ItemFlip"
  Four: " §7[§c❌§7]"
  Five: "&c&lClick to decline ItemFlip"
  
History:
  LoreWin:
    - ""
    - "&c%LOSER%"
    - "&a%WINNER%"
    - ""
    - "&a&lWON"
  LoreLost:
    - ""
    - "&c%LOSER%"
    - "&a%WINNER%"
    - ""
    - "&c&lLOST"

GUI:
  Rows: 6
  Title: "§lITEM FLIP"
  ClickSound: "BLOCK_COMPARATOR_CLICK, 1f, 1f"
  DeleteItemSound: "ENTITY_VILLAGER_NO, 1f, 1f"
  FailSound: "ENTITY_VILLAGER_NO, 1f, 1f"
  LeaveGameSound: "BLOCK_ANVIL_LAND, 1f, 1f"
  InviteGameSound: "ENTITY_EXPERIENCE_ORB_PICKUP, 1f, 1f"
  AcceptGameSound: "ENTITY_PLAYER_LEVELUP, 1f, 1f"
  DeclineGameSound: "BLOCK_ANVIL_LAND, 1f, 1f"
  
  # You can add more items here
  FillerItems:  
    Border:
      Slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 13, 17, 18, 22, 26, 27, 31, 35, 36, 40, 44, 46, 47, 48, 49, 50, 51, 52]
      Material: "GRAY_STAINED_GLASS_PANE"
      DisplayName: "§7"
      Base64: 0
      CustomModelData: 0
      Amount: 1
      Glow: false
      ItemFlags:
      - HIDE_ENCHANTS
      - HIDE_ATTRIBUTES
      
  
  # Items below here are fixed and ID should not be removed/changed.
  P1ItemBoard:
    Material: "AIR"
    DisplayName: "§7Empty Field"
    Slots: [10, 11, 12, 19, 20, 21, 28, 29, 30, 37, 38, 39]
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    #Lore:
    #- ""
    
  P2ItemBoard:
    Material: "AIR"
    DisplayName: "§7Empty Field"
    Slots: [14, 15, 16, 23, 24, 25, 32, 33, 34, 41, 42, 43]
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    #Lore:
    #- ""

  
  P1AcceptButton:
    Material: "LIME_STAINED_GLASS_PANE"
    DisplayName: "§aAccept"
    Slot: 45
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    Lore:
    - ""
    - "§7Click to accept items!"
    
  P1DeclineButton:
    Material: "RED_STAINED_GLASS_PANE"
    DisplayName: "§cDecline"
    Slot: 45
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    Lore:
    - ""
    - "§7Click to decline items!"

  P2AcceptButton:
    Material: "LIME_STAINED_GLASS_PANE"
    DisplayName: "§aAccept"
    Slot: 53
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    Lore:
    - ""
    - "§7Click to accept items!"
    
  P2DeclineButton:
    Material: "RED_STAINED_GLASS_PANE"
    DisplayName: "§cDecline"
    Slot: 53
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    Lore:
    - ""
    - "§7Click to decline items!"
    
  P1HeadItem:
    Slot: 0
    Material: "PLAYER_HEAD"
    DisplayName: "§f§l%NAME%"
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    
  P2HeadItem:
    Slot: 8
    Material: "PLAYER_HEAD"
    DisplayName: "§f§l%NAME%"
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES

AnimationGUI:
  Rows: 3
  Title: "§lWINNER IS.."
  WinSound: "ENTITY_VILLAGER_YES, 1f, 1f"
  LoseSound: "ENTITY_VILLAGER_NO, 1f, 1f"
  # Animation sound used in choosing animation
  AnimationSound: "BLOCK_COMPARATOR_CLICK, 1f, 1f"
  # Animation sound used in countdown animation
  CountDownSound: "BLOCK_NOTE_PLING, 1f, 1f"
  # Animation speed in ticks
  AnimationSpeed: 6
  # Animation lenght in ticks
  # Not used when using custom animations
  AnimationLenght: 12
  
  # NEW Animation System!
  # Set empty if you wish to use Spinning filler items below
  # Set to a animation id in the animation.yml file if you wish to use anims
  AnimationID: 'animation'
  # Animation to play when winner has been choosen / animation above ends
  AnimationChoosenID: 'animation_choosen'
  # Sound to play when winner has been choosen
  AnimationChoosenSound: "ENTITY_EXPERIENCE_ORB_PICKUP, 1f, 1f"

  
  # Items below here are fixed and ID should not be removed/changed.
  FillerItems:
    Spin1:
      Slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]
      Material: "GRAY_STAINED_GLASS_PANE"
      DisplayName: "§7"
      Base64: 0
      CustomModelData: 0
      Amount: 1
      Glow: false
      ItemFlags:
      - HIDE_ENCHANTS
      - HIDE_ATTRIBUTES
  
    Spin2:
      Slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]
      Material: "YELLOW_STAINED_GLASS_PANE"
      DisplayName: "§7"
      Base64: 0
      CustomModelData: 0
      Amount: 1
      Glow: false
      ItemFlags:
      - HIDE_ENCHANTS
      - HIDE_ATTRIBUTES
  
    Final:
      Slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]
      Material: "LIGHT_BLUE_STAINED_GLASS_PANE"
      DisplayName: "§7"
      Base64: 0
      CustomModelData: 0
      Amount: 1
      Glow: false
      ItemFlags:
      - HIDE_ENCHANTS
      - HIDE_ATTRIBUTES
  
  GameItem:
    Slot: 13
    Material: "PLAYER_HEAD"
    DisplayName: "§f§l%NAME%"
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES

HistoryServerGUI:
  # Available placeholders: also papi
  # "%PLAYER1%"
  # "%PLAYER2%"
  # "%WINNER%"
  # "%LOSER%"
  # "%TIME%"
  # "%UUID%"
  Title: "Game %PLAYER1% VS %PLAYER2%"
  Rows: 6
  ClickSound: BLOCK_COMPARATOR_CLICK, 1f, 1f
  # You can add more items here
  FillerItems:  
    Filler1:
      Slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 13, 17, 18, 22, 26, 27, 31, 35, 36, 40, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53]
      Material: "GRAY_STAINED_GLASS_PANE"
      DisplayName: "§7"
      Base64: 0
      CustomModelData: 0
      Amount: 1
      Glow: false
      ItemFlags:
      - HIDE_ENCHANTS
      - HIDE_ATTRIBUTES
  # Items below here are fixed and ID should not be removed/changed.
  P1ItemBoard:
    Material: "AIR"
    DisplayName: ""
    Slots: [10, 11, 12, 19, 20, 21, 28, 29, 30, 37, 38, 39]
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    #Lore:
    #- ""
    
  # Slot for side items for first & second player
  HeadsTailsSlots: [47, 51]
  
  Heads:
    Material: EMERALD
    DisplayName: §bHEADS
    Lore:
    - '&7Player1 %PLAYER1%'
    - '&7Player2 %PLAYER2%'
    - '&7Winner %WINNER%'
    - '&7Loser %LOSER%'
    - '&7Time %TIME%'
    - '&7Side %SIDE%'
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES

  Tails:
    Material: DIAMOND
    DisplayName: §bTAILS
    Lore:
    - '&7Player1 %PLAYER1%'
    - '&7Player2 %PLAYER2%'
    - '&7Winner %WINNER%'
    - '&7Loser %LOSER%'
    - '&7Time %TIME%'
    - '&7Side %SIDE%'
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES

    
  P2ItemBoard:
    Material: "AIR"
    DisplayName: ""
    Slots: [14, 15, 16, 23, 24, 25, 32, 33, 34, 41, 42, 43]
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    #Lore:
    #- ""

  P1HeadItem:
    Slot: 0
    Material: PLAYER_HEAD
    DisplayName: §f§l%NAME%
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
  
  P2HeadItem:
    Slot: 8
    Material: PLAYER_HEAD
    DisplayName: §f§l%NAME%
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES

  Close:
    Slot: 49
    Material: BARRIER
    DisplayName: §cClose
    Lore:
    - '&7Close GUI'
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    
  Back:
    Slot: 48
    Material: ARROW
    DisplayName: §cGo back
    Lore:
    - '&7Go to previous menu'
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES

HistoryGUI:
  Rows: 3
  Title: '§lSERVER GAMES #%PAGE%'
  OtherTitle: "§lGAMES OF %PLAYER%"
  ClickSound: "BLOCK_COMPARATOR_CLICK, 1f, 1f"
  
  # You can add more items here
  FillerItems:  
    Filler1:
      Slots: [18, 19, 20, 21, 22, 23, 24, 25, 26]
      Material: "GRAY_STAINED_GLASS_PANE"
      DisplayName: "§7"
      Base64: 0
      CustomModelData: 0
      Amount: 1
      Glow: false
      ItemFlags:
      - HIDE_ENCHANTS
      - HIDE_ATTRIBUTES
  
  # Items below here are fixed and ID should not be removed/changed.
  
  # Will add list of items to the lore of game
  ItemsLore:
    Enable: true
    MaxItems: 5
    MoreString: "&f&o... and more"
    Lore:
      - "&f&lItems:"
  
  Item:
    # Material used by side(heads/tails)
    MaterialHeads: EMERALD
    # Material used by side(heads/tails)
    MaterialTails: DIAMOND
    DisplayName: §b%PLAYER1% §7VS §b%PLAYER2%
    Lore:
    - '&7Player1 %PLAYER1%'
    - '&7Player2 %PLAYER2%'
    - '&7Winner %WINNER%'
    - '&7Loser %LOSER%'
    - '&7Time %TIME%'
    - '&7Side %SIDE%'
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES

  PrevPage:
    Slot: 21
    Material: ARROW
    DisplayName: §7Previous
    Lore:
    - '&7Go to previous page'
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
  
  Close:
    Slot: 22
    Material: BARRIER
    DisplayName: §cClose
    Lore:
    - '&7Close GUI'
    Base64: 0
    CustomModelData: 0
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
  
  NextPage:
    Slot: 23
    Material: ARROW
    DisplayName: §7Next page
    Lore:
    - '&7Go to next page'
    Base64: 0
    CustomModelData: 10952
    Amount: 1
    Glow: false
    ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES


# messages
Messages:
  ConsoleInformPerms: "§c➥ §7Player §b%player% §7don't have §b%permission% §7permission."
  Usage: "%PREFIX% §b➥ §7Usage: /itemflip invite <player>"
  ReloadSuccess: "%PREFIX% §b➥ §7Reloaded sucessfully!"
  ReloadError: "%PREFIX% §c➥ §7Error occured!"
  NotFound: "%PREFIX% §c➥ §7Player %PLAYER% is not online!"
  NotEnoughPerm: "%PREFIX% §c➥ §7You dont have enough perms!"
  Invited: "%PREFIX% §c➥ §7You have invited %PLAYER% to the ItemFlip game!"
  InvitedYou: "%PREFIX% §c➥ §7%PLAYER% has invited you to the ItemFlip game!"
  AlreadyInvited: "%PREFIX% §c➥ §7You have already invited %PLAYER%!"
  GameAccepted: "%PREFIX% §b➥ §7%PLAYER% accepted your game!"
  GameDeclined: "%PREFIX% §b➥ §7%PLAYER% declined your game!"
  GameLeaved: "%PREFIX% §b➥ §7%PLAYER% leaved game!"
  FullInventory: "%PREFIX% §c➥ §7Please make some space in inventory!"
  FullInventoryDetails: "%PREFIX% §c➥ §7Not enough space in inventory. Needed: %NEEDED% you have %FREE% free slots!"
  DisabledGamemode: "%PREFIX% §c➥ §7You cant use this in Creative Gamemode!"
  DisabledWorld: "%PREFIX% §c➥ §7You cant use this in this world!"
  BlackListedMaterial: "%PREFIX% §c➥ §7You cant use this type of material: %MATERIAL%!"
  WinBroadcast: "%PREFIX% §b➥ §a%WINNER% §7defeated §c%LOSER% §7in §b%ITEMS% §7ItemFlip game"
  InviteExpired1: "%PREFIX% §b➥ §a%PLAYER% §7didn't accept game after %TIME% seconds. Cancelling."
  InviteExpired2: "%PREFIX% §b➥ §7You didn't accept game in %TIME% seconds. Cancelling."
  UsageToggle: "%PREFIX% §b➥ §7Usage: §b/itemflip toggle broadcast"
  ToggleON: "%PREFIX% §b➥ §7ItemFlip broadcast are now §a§lENABLED"
  ToggleOFF: "%PREFIX% §b➥ §7ItemFlip broadcast are now §c§lDISABLED"
  NotEnoughCredits: "%PREFIX% §b➥ §7You don't have enough credits to use command"
  NotANumber: "%PREFIX% §b➥ §7%NUMBER% should be a numeric value"
  NotAValidNumber: "%PREFIX% §b➥ §7%NUMBER% should be a number bigger than 0"
  CantRemoveCredits: "%PREFIX% §b➥ §7You can't remove %NUMBER% credits, because %PLAYER% has only %CREDITS% credits"
  YourCredits: "%PREFIX% §b➥ §7You have %CREDITS% credits"
  OtherCredits: "%PREFIX% §b➥ §7%PLAYER% have %CREDITS% credits"
  CreditsSet: "%PREFIX% §b➥ §7You have set credits of player %PLAYER% to %CREDITS% credits"
  CreditsAdded: "%PREFIX% §b➥ §7You have added %CREDITS% credits to player %PLAYER%"
  CreditsRemoved: "%PREFIX% §b➥ §7You have removed %CREDITS% credits from player %PLAYER%"
  VoucherUsed: "%PREFIX% §b➥ §7You have used a Voucher(%AMOUNT%)"
  VoucherGave: "%PREFIX% §b➥ §7You gave a Voucher(%AMOUNT%) to player %PLAYER%"
  VoucherReceived: "%PREFIX% §b➥ §7You have received Voucher(%AMOUNT%)"

  SummaryLoss:
    - ""
    - "<center>§b§lGame summary</center>"
    - "<center>§cYou lost, better luck next time.</center>"
    - ""
    - "<center>§7Winner: §a%WINNER%</center>"
    - "<center>§7Loser: §c%LOSER%</center>"
    - ""
  SummaryWin:
    - ""
    - "<center>§b§lGame summary</center>"
    - "<center>§a§lWINNER</center>"
    - ""
    - "<center>§7Winner: §a%WINNER%</center>"
    - "<center>§7Loser: §c%LOSER%</center>"
    - ""
    
  HelpMessage:
    - ""
    - "§7------------ ItemFlip Help ------------"
    - "§b/itemflip help §7- Displays this message"
    - "§b/itemflip invite <player> §7- Create a ItemFlip game"
    - "§b/itemflip accept <player> §7- Accept a ItemFlip game"
    - "§b/itemflip decline <player> §7- Decline a ItemFlip game"
    - "§7------------ ItemFlip Help ------------"
    - ""
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662 Views
8 Purchases
10 Downloads
May 27, 2023 Published
Feb 14, 2025 Updated
Not yet rated
4.9 MB File size
Languages
  1. English
Includes DRM
Yes
Source access
Closed source without obfuscation
Type
  1. Gameplay
  2. Economy
  3. GUI
Game mode
  1. Survival
Supported software
  1. Bukkit
  2. Spigot
  3. Paper
  4. Folia
Supported versions
  1. 1.8
  2. 1.9
  3. 1.10
  4. 1.11
  5. 1.12
  6. 1.13
  7. 1.14
  8. 1.15
  9. 1.16
  10. 1.17
  11. 1.18
  12. 1.19
  13. 1.20
  14. 1.21
Creator
Owner
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4.50 star(s) 62 ratings
2,213 purchases
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662 Views
8 Purchases
10 Downloads
May 27, 2023 Published
Feb 14, 2025 Updated
Not yet rated
4.9 MB File size
Languages
  1. English
Includes DRM
Yes
Source access
Closed source without obfuscation
Type
  1. Gameplay
  2. Economy
  3. GUI
Game mode
  1. Survival
Supported software
  1. Bukkit
  2. Spigot
  3. Paper
  4. Folia
Supported versions
  1. 1.8
  2. 1.9
  3. 1.10
  4. 1.11
  5. 1.12
  6. 1.13
  7. 1.14
  8. 1.15
  9. 1.16
  10. 1.17
  11. 1.18
  12. 1.19
  13. 1.20
  14. 1.21
Creator
Owner
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
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