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How it works
Try this product in game with a hosted Minecraft server!- Click 'Generate test server'
- Join the provided IP address
- Try out the product for up to 30 minutes
- Stop the server when you're done
Requesting a test server will duplicate the original files and provide you a new server for you to join and experiment with for up to 30 minutes. Any changes you make will not be saved so feel free to play around!
There are no limits to the number of servers you may start, but you can only have one test server active at a time. You must stop any active test servers in order to start up a new one.Features
- Completely free
- Instant setup
- Full operator permissions
- Invite friends
- No usage limits
Testing servers provided by PebbleHost.
Visit PebbleHost.com
A plugin that brings a limited-access, rotating shop to Minecraft. Supports Vault and has an easy-to-use developer API for other plugins.
You may compile this plugin yourself, but I will not provide support to those who do not purchase the plugin.
- Developer API to add currency support
- Rotating shop with configuration to manage dates/times to rotate shop.
- Limited access shop with configuration to manage dates/times for when the shop is accessible.
- Admin commands to reload config, force rotate player shops, and help with debugging.
- Supports datastore types:
- MySQL - remote
- MongoDB - remote
- SQLite - flatfile
- JSON - human-readable file
- /nightmarket : Opens NightMarket GUI (permission: nightmarket.use)
- /nightmarket-admin reload : Reloads configuration (permission: nightmarket.admin)
- /nightmarket-admin forcerotate <player>: Forcefully rotates provided player's shop (permission: nightmarket.admin)
- /nightmarket-admin debug: Provides debug information about plugin (permission: nightmarket.admin)
YAML:
#
# NightMarket v1.0.0 by byteful#0001
#
# Attention! Support will not be given to those who have not purchased this plugin through SpigotMC.
# [-----------------------------------------------------------------------------------------------]
#
# Useful Links:
# => https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
# => https://minecraft-heads.com/player-heads
# => https://wiki.vg/images/b/bb/DoubleChest-slots.png
#
# With text/messages, color codes, hex codes, and PlaceholderAPI (in some instances) is supported.
#
# [-----------------------------------------------------------------------------------------------]
# Configuration for currency implementations. Use this with external dependencies to add their currency managers in.
currencies:
- "me.byteful.plugin.nightmarket.currency.impl.VaultCurrency"
# Configuration for the data store used to store players' current shop rotation. Remote databases are supported for cross-server night markets.
# > Types:
# - Remote Databases: (You will need to use one of these for cross-server night markets!)
# => MySQL (remote relation-based database, may have connection/lag issues)
#
# => MongoDB (remote document-based database, may have connection/lag issues)
#
# - Local Databases: (These will only store player night markets on the current server!)
# => JSON (human-readable text format, prone to corruption and error)
#
# => SQLite (flatfile relation-based database that lives in the plugins' folder, fast and stable)
#
datastore:
type: "SQLite"
# Only required if type is set to MySQL!
mysql_uri: "jdbc:mysql://username:password@host:port/database"
# Only required if type is set to MongoDB!
mongo:
uri: "mongodb://username:password@host:port"
database: "NightMarket"
# Configuration for other miscellaneous settings.
other:
# Should the GUI close after buying an item?
close_on_buy: true
# Should an announcement be sent when shops have rotated?
rotate_announcement: true
# Should NightMarket check SpigotMC daily for updates?
update: true
# Configuration for all the items that this plugin chooses from. Items will be randomly selected for players' shops based on their rarity.
# > Higher the rarity, the more common.
# > Example item configuration:
# ItemId:
# icon: # Configuration for the icon displayed in the shop, not the actual item given to the player. That is done via commands for flexibility.
# name: "diamond sword" # The display name of the icon displayed in the shop.
# lore:
# - "hello" # The lore of the icon displayed in the shop.
# material: DIAMOND_SWORD # The material of the icon displayed in the shop. This is not the item given to the player.
# command: "/give {player} diamond_sword 1" # The command ran once the player successfully buys the item.
# price:
# currency: "VAULT" # Currency depends on hooked currency plugins. Vault is supported by default. Other plugins will require external hooks to work with this option.
# amount: 6.9 # The actual amount of currency the item costs.
#
items:
# This ID will be stored with player's current shop rotation so changing these can cause unexpected results.
ItemId:
icon: # Configuration for the icon displayed in the shop, not the actual item given to the player. That is done via commands for flexibility.
name: "diamond sword" # The display name of the icon displayed in the shop.
lore: # The lore of the icon displayed in the shop.
- "hello"
- "&6Price: 6.90"
material: DIAMOND_SWORD # The material of the icon displayed in the shop. This is not the item given to the player.
# player_head: "Steve" # The player name or skull texture to put on a player head. This is not the item given to the player.
command: "/give {player} diamond_sword 1" # The command ran once the player successfully buys the item. Placeholders: {player} - the player's name
multiple_purchase: false # Can this item be purchased multiple times by the same player?
price:
currency: "VAULT" # Currency depends on hooked currency plugins. Vault is supported by default. Other plugins will require external hooks to work with this option.
amount: 6.9 # The actual amount of currency the item costs.
ItemId1:
icon: # Configuration for the icon displayed in the shop, not the actual item given to the player. That is done via commands for flexibility.
name: "diamond sword1" # The display name of the icon displayed in the shop.
lore: # The lore of the icon displayed in the shop.
- "hello"
- "&6Price: 6.90"
material: DIAMOND_SWORD # The material of the icon displayed in the shop. This is not the item given to the player.
# player_head: "Steve" # The player name or skull texture to put on a player head. This is not the item given to the player.
command: "/give {player} diamond_sword 1" # The command ran once the player successfully buys the item. Placeholders: {player} - the player's name
multiple_purchase: false # Can this item be purchased multiple times by the same player?
price:
currency: "VAULT" # Currency depends on hooked currency plugins. Vault is supported by default. Other plugins will require external hooks to work with this option.
amount: 6.9 # The actual amount of currency the item costs.
ItemId2:
icon: # Configuration for the icon displayed in the shop, not the actual item given to the player. That is done via commands for flexibility.
name: "diamond sword2" # The display name of the icon displayed in the shop.
lore: # The lore of the icon displayed in the shop.
- "hello"
- "&6Price: 6.90"
material: DIAMOND_SWORD # The material of the icon displayed in the shop. This is not the item given to the player.
# player_head: "Steve" # The player name or skull texture to put on a player head. This is not the item given to the player.
command: "/give {player} diamond_sword 1" # The command ran once the player successfully buys the item. Placeholders: {player} - the player's name
multiple_purchase: false # Can this item be purchased multiple times by the same player?
price:
currency: "VAULT" # Currency depends on hooked currency plugins. Vault is supported by default. Other plugins will require external hooks to work with this option.
amount: 6.9 # The actual amount of currency the item costs.
ItemId3:
icon: # Configuration for the icon displayed in the shop, not the actual item given to the player. That is done via commands for flexibility.
name: "diamond sword3" # The display name of the icon displayed in the shop.
lore: # The lore of the icon displayed in the shop.
- "hello"
- "&6Price: 6.90"
material: DIAMOND_SWORD # The material of the icon displayed in the shop. This is not the item given to the player.
# player_head: "Steve" # The player name or skull texture to put on a player head. This is not the item given to the player.
command: "/give {player} diamond_sword 1" # The command ran once the player successfully buys the item. Placeholders: {player} - the player's name
multiple_purchase: false # Can this item be purchased multiple times by the same player?
price:
currency: "VAULT" # Currency depends on hooked currency plugins. Vault is supported by default. Other plugins will require external hooks to work with this option.
amount: 6.9 # The actual amount of currency the item costs.
ItemId4:
icon: # Configuration for the icon displayed in the shop, not the actual item given to the player. That is done via commands for flexibility.
name: "diamond sword4" # The display name of the icon displayed in the shop.
lore: # The lore of the icon displayed in the shop.
- "hello"
- "&6Price: 6.90"
material: DIAMOND_SWORD # The material of the icon displayed in the shop. This is not the item given to the player.
# player_head: "Steve" # The player name or skull texture to put on a player head. This is not the item given to the player.
command: "/give {player} diamond_sword 1" # The command ran once the player successfully buys the item. Placeholders: {player} - the player's name
multiple_purchase: false # Can this item be purchased multiple times by the same player?
price:
currency: "VAULT" # Currency depends on hooked currency plugins. Vault is supported by default. Other plugins will require external hooks to work with this option.
amount: 6.9 # The actual amount of currency the item costs.
ItemId5:
icon: # Configuration for the icon displayed in the shop, not the actual item given to the player. That is done via commands for flexibility.
name: "diamond sword5" # The display name of the icon displayed in the shop.
lore: # The lore of the icon displayed in the shop.
- "hello"
- "&6Price: 6.90"
material: DIAMOND_SWORD # The material of the icon displayed in the shop. This is not the item given to the player.
# player_head: "Steve" # The player name or skull texture to put on a player head. This is not the item given to the player.
command: "/give {player} diamond_sword 1" # The command ran once the player successfully buys the item. Placeholders: {player} - the player's name
multiple_purchase: false # Can this item be purchased multiple times by the same player?
price:
currency: "VAULT" # Currency depends on hooked currency plugins. Vault is supported by default. Other plugins will require external hooks to work with this option.
amount: 6.9 # The actual amount of currency the item costs.
ItemId6:
icon: # Configuration for the icon displayed in the shop, not the actual item given to the player. That is done via commands for flexibility.
name: "diamond sword6" # The display name of the icon displayed in the shop.
lore: # The lore of the icon displayed in the shop.
- "hello u can buy this one multiple times"
- "&6Price: 6.90"
material: DIAMOND_SWORD # The material of the icon displayed in the shop. This is not the item given to the player.
# player_head: "Steve" # The player name or skull texture to put on a player head. This is not the item given to the player.
command: "/give {player} diamond_sword 1" # The command ran once the player successfully buys the item. Placeholders: {player} - the player's name
multiple_purchase: true # Can this item be purchased multiple times by the same player?
price:
currency: "VAULT" # Currency depends on hooked currency plugins. Vault is supported by default. Other plugins will require external hooks to work with this option.
amount: 6.9 # The actual amount of currency the item costs.
ItemId7:
icon: # Configuration for the icon displayed in the shop, not the actual item given to the player. That is done via commands for flexibility.
name: "diamond sword7" # The display name of the icon displayed in the shop.
lore: # The lore of the icon displayed in the shop.
- "hello"
- "&6Price: 6.90"
material: DIAMOND_SWORD # The material of the icon displayed in the shop. This is not the item given to the player.
# player_head: "Steve" # The player name or skull texture to put on a player head. This is not the item given to the player.
command: "/give {player} diamond_sword 1" # The command ran once the player successfully buys the item. Placeholders: {player} - the player's name
multiple_purchase: false # Can this item be purchased multiple times by the same player?
price:
currency: "VAULT" # Currency depends on hooked currency plugins. Vault is supported by default. Other plugins will require external hooks to work with this option.
amount: 6.9 # The actual amount of currency the item costs.
# The schedule for the opening and closing of the night market. Times and dates depend on server time, so please change that in your system.
access_schedule:
mode: "DATE" # Modes: DATE - specific dates in the year, TIMES - specific times every day
# Specific config for the DATE mode.
# Preferred date format: (month/day/year hour:minute:second AM/PM) (MM/DD/YYYY HH:MM:SS AM/PM)
dates:
- start: "12/31/2022 12:00:00 AM"
end: "01/01/2023 12:00:00 AM"
- start: "02/05/2023 12:00:00 AM"
end: "02/10/2023 12:00:00 AM"
# Specific config for the TIMES mode. Uses AM and PM or 24 hour time.
# Preferred time format: (hour:minute:second AM/PM) (HH:MM:SS AM/PM)
times:
- start: "06:00:00 AM"
end: "08:00:00 AM"
- start: "12:00:00 PM"
end: "01:00:00 AM"
# The schedule for rotating the items in each players' night market. Times and dates depend on server time, so please change that in your system.
rotate_schedule:
mode: "DATE" # Modes: DATE - specific dates in the year, TIMES - specific times every day
# Specific config for the DATE mode.
# Preferred date format: (month/day/year hour:minute:second) (MM/DD/YYYY HH:MM:SS)
dates:
- "12/31/2022 12:00:00 AM"
- "01/01/2023 12:00:00 AM"
# Specific config for the TIMES mode. Uses AM and PM or 24 hour time.
# Preferred time format: (hour:minute AM/PM)
times:
- "06:00:00 AM"
- "12:00:00 AM"
# Settings for the GUI displayed when running /nightmarket
gui:
background_icon:
name: " "
lore:
- ""
material: GRAY_STAINED_GLASS_PANE # player_head instead of material also supported here.
# Title of the GUI
title: "&6NightMarket"
# Number of rows in the GUI
rows: 3
# The GUI slots that will be populated with the background_icon item.
# You may use '-' to indicate to. EX: 1-24 means all slots from 1 to 24.
background_slots:
- "0-8"
- "9"
- "17"
- "18-26"
# The GUI slots that items will be placed in. [!] The number of slots here will determine the number of randomly-picked shop items. [!]
# You may use '-' to indicate to. EX: 1-24 means all slots from 1 to 24.
item_slots:
- "10-16"
Wiki: https://github.com/byteful/NightMarket/wiki
Please leave a review. I will not help you if you post your error in the reviews section. JUST PLEASE contact me on here or on Discord and I will assist you with the issue. The reviews section IS NOT for errors.