Pre-made 4 maze tile pack consisting of 72 tiles!
This pack is not specifically created for use with other plugins (like Dungeons by Denizendev) and does NOT contain a world, any schematic files or builds. It is just randomly generating mazes for use with the Procedural plugin as listed in the dependencies.
To use this pack you could build around the maze area so the maze generates in the middle.
4 mazes each built with a different theme:
The tiles generate in groups of 4 (2x2) and each tile position has 4 different possibilities which creates the potential for many different combinations.
Total generated maze size is 123x123 blocks.
There is a static starting point (created from the starting tile) and a static exit so you can regenerate these mazes at the same co-ordinates and the start/end will always be in the same place.
Minimum generation radius needs to be set at:
X radius - 3
Z radius - 3
NOTE: Because the tiles are not all the same size, generating in any direction other than NONE will result in strange/incorrect generation.
Please join my Support Discord if you have any questions or issues.
This pack is not specifically created for use with other plugins (like Dungeons by Denizendev) and does NOT contain a world, any schematic files or builds. It is just randomly generating mazes for use with the Procedural plugin as listed in the dependencies.
To use this pack you could build around the maze area so the maze generates in the middle.
4 mazes each built with a different theme:
- Traditional hedge
- Stone mix
- Blackstone (nether)
- Deepslate
The tiles generate in groups of 4 (2x2) and each tile position has 4 different possibilities which creates the potential for many different combinations.
Total generated maze size is 123x123 blocks.
There is a static starting point (created from the starting tile) and a static exit so you can regenerate these mazes at the same co-ordinates and the start/end will always be in the same place.
Minimum generation radius needs to be set at:
X radius - 3
Z radius - 3
NOTE: Because the tiles are not all the same size, generating in any direction other than NONE will result in strange/incorrect generation.
Please join my Support Discord if you have any questions or issues.