SuperPouches v1.2.8

Premium pouches plugin
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The #1 Pouches Plugin on the Market!
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Super Pouches is a custom plugin which allows you to make different types of pouches like money, exp, mobcoin, item & more!


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  • Fully Configurable
  • 1.8-1.21.x Support
  • Unlimited Pouches
  • Sounds & Titles

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SuperPouches is a very simple concept that is easy to understand for all. There are two different types of pouches, "item" and "number" pouches. An item pouch will randomize a reward, and execute it's commands, which can be used to give people ingame items et.c. A number pouch will execute commands, but also generate a random number that can be used in order to create pouches for money, exp, mobcoins etc.

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The plugin does not feature too many commands, these are the current commands featured in this plugin.
Code:
Default Stuff:
 Command: /pouches
 Permission: pouches.use

Admin Stuff:
 Command: /pouches give <player> <type> <amount>
 Permission: pouches.give

 Command: /pouches list
 Permission: pouches.list

 Command: /pouches reload
 Permission: pouches.reload

Main Admin Permission:
  Permission: pouches.admin
  ^ (to get the pouches you click on in the preview menu)

setup.png

Regular Installation:
1 - Purchase & Download the plugin!
2 - Place SuperPouches.jar into your servers plugins folder
3 - Restart your server
4 - Edit configs to your liking
5 - Either restart the server or reload the plugin

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Code:
gui:
  title: "&8&lPOUCHES PREVIEW"
  rows: 4
  pouches_per_page: 27
  give_pouch_by_clicking_if_permission: true
  items:
    nextpage:
      material: "ARROW"
      name: "&a&lNEXT PAGE ->"
      lore:
        - "&7Goes to the next page of pouches..."
      durability: 0
      slot: 32
    previouspage:
      material: "ARROW"
      name: "&c&l<- PREVIOUS PAGE"
      lore:
        - "&7Goes to the previous page of pouches..."
      durability: 0
      slot: 30
    closegui:
      material: "IRON_DOOR"
      name: "&e&lCLOSE GUI"
      lore:
        - "&7Closes this gui and returns to the game..."
      durability: 0
      slot: 31
  filler:
    enabled: false
    item:
      material: "STAINED_GLASS_PANE"
      name: " "
      lore: []
      durability: 15

NO_PERMISSION_MESSAGE: "&c&l(!) &cYou do not have permission to execute this oommand"
USAGE_MESSAGE: "&cUsage: %usage%"
PLAYER_NOT_FOUND_MESSAGE: "&e&l(!) &eCould not find the player: %player%"
NO_POUCH_CALLED_THAT_MESSAGE: "&e&l(!) &eThere is no pouch called: %name%"
NOT_NUMERIC_MESSAGE: "&c%arg% should only contain numbers"
AMOUNT_CANNOT_BE_ZERO_MESSAGE: "&cThe amount cannot be 0"
GAVE_POUCHES_TO_MESSAGE: "&a&l(!) &aYou gave &n%amount%&a &n%type%&a pouches to &n%target%"
RECEIVED_POUCHES_FROM_MESSAGE: "&a&l(!) &aYou received &n%amount%&a &n%type%&a pouches from &n%sender%"
ALREADY_OPENING_POUCH_MESSAGE: "&e&l(!) &eYou are already opening a pouch"

POUCHES_HELP_MESSAGE:
  - ''
  - '    &6&lPouches &e&lAdmin Help'
  - '    &e&l* &f/pouches give <player> <pouch> <amount>'
  - '    &e&l* &f/pouches list'
  - '    &e&l* &f/pouches reload'
  - ''
Code:
ItemExample:
  name: "ItemExample"
  message: "&eYou received &6%reward% &efrom the &6Item Example &epouch"
  title:
    enabled: true
    message: "&6Item: &e%item%"
    submessage: "&7&o(( Item Pouch Example ))"
    reveal_from_right: true
    color_after_randomization: "&e"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 20
  sound:
    enabled: true
    type: "ANVIL_LAND"
    volume: 10
    pitch: 1
  rewards:
    1:
      name: "Dirt"
      chance: 60
      commands:
        - "give %player% dirt 1"
    2:
      name: "Sand"
      chance: 20
      commands:
        - "give %player% sand 1"
    3:
      name: "Stone"
      chance: 20
      commands:
        - "give %player% stone 1"
  item:
    material: "OBSIDIAN"
    name: "&e&lItem Pouch Example"
    lore:
      - "&7This is an example of an item pouch"
      - ""
      - "&7Information:"
      - " &fItems stored: &f%amount%"
      - ""
      - "&7Possible rewards:"
      - " &fDirt"
      - " &fSand"
      - " &fStone"
    durability: 0
    glow: true
Enchantment:
  name: "Enchantment"
  message: "&a&l+ 1 %reward%"
  title:
    enabled: true
    message: "&5%item%"
    submessage: "&7&o(( Enchantment Pouch ))"
    reveal_from_right: true
    color_after_randomization: "&d"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 10
  sound:
    enabled: true
    type: "GLASS"
    volume: 10
    pitch: 1
  rewards:
    1:
      name: "Basic Book"
      chance: 20
      commands:
        - "ae givercbook BASIC %player% 1"
    2:
      name: "Rare Book"
      chance: 20
      commands:
        - "ae givercbook RARE %player% 1"
    3:
      name: "Ultimate Book"
      chance: 20
      commands:
        - "ae givercbook ULTIMATE %player% 1"
    4:
      name: "Legendary Book"
      chance: 20
      commands:
        - "ae givercbook LEGENDARY %player% 1"
    5:
      name: "Divine Book"
      chance: 20
      commands:
        - "ae givercbook DIVINE %player% 1"
  item:
    material: "STAINED_GLASS"
    name: "&5&lRandom Enchantment Book Example &7(Right Click)"
    lore:
      - "&7Examine to receive a &5random&7 enchantment book tier."
      - ""
      - "&5Possible Enchantments:"
      - " &5&l* &7Basic Enchantment Book"
      - " &5&l* &7Rare Enchantment Book"
      - " &5&l* &7Ultimate Enchantment Book"
      - " &5&l* &7Legendary Enchantment Book"
      - " &5&l* &7Divine Enchantment Book"
    durability: 10
    glow: true
Code:
NumberExample:
  name: "NumberExample"
  min: 100
  max: 1000
  format:
    enabled: false
    locale: "US"
  message: "&eThe &6Number Example &epouch chose the number &6%number%"
  title:
    enabled: true
    message: "&e%number%"
    submessage: "&7&o(( Number Pouch Example ))"
    reveal_from_right: true
    color_after_randomization: "&e"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 20
  sound:
    enabled: true
    type: "ANVIL_LAND"
    volume: 10
    pitch: 1
  commands:
    - "example %player% %number%"
  item:
    material: "OBSIDIAN"
    name: "&e&lNumber Pouch Example"
    lore:
      - "&7This is an example of a number pouch"
      - ""
      - "&7Information:"
      - " &fMinimum amount: &7%min%"
      - " &fMaximum amount: &7%max%"
    durability: 0
    glow: true
Money:
  name: "Money"
  min: 100000
  max: 250000
  format:
    enabled: true
    locale: "US"
  message: "&a&l+ $%number%"
  title:
    enabled: true
    message: "&2$&a%number%"
    submessage: "&7&o(( Money Pouch ))"
    reveal_from_right: true
    color_after_randomization: "&a"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 10
  sound:
    enabled: true
    type: "NOTE_PLING"
    volume: 10
    pitch: 1
  commands:
    - "eco give %player% %number%"
  item:
    material: "ENDER_CHEST"
    name: "&a&lMoney Pouch Example (&f???&a&l)"
    lore:
      - "&aAmount: &f100k-250k"
      - ""
      - "&a&l(!) &aRight Click to open the pouch"
    durability: 0
    glow: false
Experience:
  name: "Experience"
  min: 1000
  max: 10000
  format:
    enabled: true
    locale: "US"
  message: "&a&l+ %number% Exp"
  title:
    enabled: true
    message: "&d%number%&r &5EXP"
    submessage: "&7&o(( Experience Pouch ))"
    reveal_from_right: true
    color_after_randomization: "&d"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 10
  sound:
    enabled: true
    type: "ORB_PICKUP"
    volume: 10
    pitch: 1
  commands:
    - "essentials:xp give %player% %number%"
  item:
    material: "EXP_BOTTLE"
    name: "&d&lExperience Pouch Example (&f???&d&l)"
    lore:
      - "&dAmount: &f1k-10k"
      - ""
      - "&d&l(!) &dRight Click to open the pouch"
    durability: 0
    glow: false
MobCoins:
  name: "MobCoins"
  min: 100
  max: 1000
  format:
    enabled: true
    locale: "US"
  message: "&a&l+ %number% MobCoins"
  title:
    enabled: true
    message: "&b%number%&r &3MobCoins"
    submessage: "&7&o(( MobCoins Pouch ))"
    reveal_from_right: true
    color_after_randomization: "&b"
    fadein_ticks: 0
    stay_ticks: 20
    fadeout_ticks: 5
    update_ticks: 10
  sound:
    enabled: true
    type: "ORB_PICKUP"
    volume: 10
    pitch: 1
  commands:
    - "mobcoins give %player% %number%"
  item:
    material: "DOUBLE_PLANT"
    name: "&b&lMobCoins Pouch Example(&f???&b&l)"
    lore:
      - "&bAmount: &f100-1k"
      - ""
      - "&b&l(!) &bRight Click to open the pouch"
    durability: 0
    glow: false

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Video about the plugin:

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Discord Link: https://discord.gg/CkG7ztw

Latest reviews

Great Plugin, that is able to do everything that is needed.
Buy a license now
$6.00
EULA: Standard EULA
New: Now supporting cryptocurrency payments!
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16,136 Views
238 Purchases
234 Downloads
Apr 20, 2019 Published
Sep 23, 2022 Updated
4.00 star(s)
Average rating (1)
61.4 KB File size
Type
  1. Gameplay
  1. Economy
Supported software
  1. Spigot
Supported versions
  1. 1.8
  1. 1.9
  1. 1.10
  1. 1.11
  1. 1.12
  1. 1.13
  1. 1.14
  1. 1.15
  1. 1.16
  1. 1.17
  1. 1.18
  1. 1.19
  1. 1.20
  1. 1.21
Creator
Owner
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Share and earn
Refer this resource and earn a 10% commission.
16,136 Views
238 Purchases
234 Downloads
Apr 20, 2019 Published
Sep 23, 2022 Updated
4.00 star(s)
Average rating (1)
61.4 KB File size
Type
  1. Gameplay
  1. Economy
Supported software
  1. Spigot
Supported versions
  1. 1.8
  1. 1.9
  1. 1.10
  1. 1.11
  1. 1.12
  1. 1.13
  1. 1.14
  1. 1.15
  1. 1.16
  1. 1.17
  1. 1.18
  1. 1.19
  1. 1.20
  1. 1.21
Creator
Owner
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