
The #1 Pouches Plugin on the Market!

Super Pouches is a custom plugin which allows you to make different types of pouches like money, exp, mobcoin, item & more!


- Fully Configurable
- 1.8-1.21.x Support
- Unlimited Pouches
- Sounds & Titles
SuperPouches is a very simple concept that is easy to understand for all. There are two different types of pouches, "item" and "number" pouches. An item pouch will randomize a reward, and execute it's commands, which can be used to give people ingame items et.c. A number pouch will execute commands, but also generate a random number that can be used in order to create pouches for money, exp, mobcoins etc.







The plugin does not feature too many commands, these are the current commands featured in this plugin.
Code:
Default Stuff:
Command: /pouches
Permission: pouches.use
Admin Stuff:
Command: /pouches give <player> <type> <amount>
Permission: pouches.give
Command: /pouches list
Permission: pouches.list
Command: /pouches reload
Permission: pouches.reload
Main Admin Permission:
Permission: pouches.admin
^ (to get the pouches you click on in the preview menu)
Regular Installation:
1 - Purchase & Download the plugin!
2 - Place SuperPouches.jar into your servers plugins folder
3 - Restart your server
4 - Edit configs to your liking
5 - Either restart the server or reload the plugin
Code:
gui:
title: "&8&lPOUCHES PREVIEW"
rows: 4
pouches_per_page: 27
give_pouch_by_clicking_if_permission: true
items:
nextpage:
material: "ARROW"
name: "&a&lNEXT PAGE ->"
lore:
- "&7Goes to the next page of pouches..."
durability: 0
slot: 32
previouspage:
material: "ARROW"
name: "&c&l<- PREVIOUS PAGE"
lore:
- "&7Goes to the previous page of pouches..."
durability: 0
slot: 30
closegui:
material: "IRON_DOOR"
name: "&e&lCLOSE GUI"
lore:
- "&7Closes this gui and returns to the game..."
durability: 0
slot: 31
filler:
enabled: false
item:
material: "STAINED_GLASS_PANE"
name: " "
lore: []
durability: 15
NO_PERMISSION_MESSAGE: "&c&l(!) &cYou do not have permission to execute this oommand"
USAGE_MESSAGE: "&cUsage: %usage%"
PLAYER_NOT_FOUND_MESSAGE: "&e&l(!) &eCould not find the player: %player%"
NO_POUCH_CALLED_THAT_MESSAGE: "&e&l(!) &eThere is no pouch called: %name%"
NOT_NUMERIC_MESSAGE: "&c%arg% should only contain numbers"
AMOUNT_CANNOT_BE_ZERO_MESSAGE: "&cThe amount cannot be 0"
GAVE_POUCHES_TO_MESSAGE: "&a&l(!) &aYou gave &n%amount%&a &n%type%&a pouches to &n%target%"
RECEIVED_POUCHES_FROM_MESSAGE: "&a&l(!) &aYou received &n%amount%&a &n%type%&a pouches from &n%sender%"
ALREADY_OPENING_POUCH_MESSAGE: "&e&l(!) &eYou are already opening a pouch"
POUCHES_HELP_MESSAGE:
- ''
- ' &6&lPouches &e&lAdmin Help'
- ' &e&l* &f/pouches give <player> <pouch> <amount>'
- ' &e&l* &f/pouches list'
- ' &e&l* &f/pouches reload'
- ''
Code:
ItemExample:
name: "ItemExample"
message: "&eYou received &6%reward% &efrom the &6Item Example &epouch"
title:
enabled: true
message: "&6Item: &e%item%"
submessage: "&7&o(( Item Pouch Example ))"
reveal_from_right: true
color_after_randomization: "&e"
fadein_ticks: 0
stay_ticks: 20
fadeout_ticks: 5
update_ticks: 20
sound:
enabled: true
type: "ANVIL_LAND"
volume: 10
pitch: 1
rewards:
1:
name: "Dirt"
chance: 60
commands:
- "give %player% dirt 1"
2:
name: "Sand"
chance: 20
commands:
- "give %player% sand 1"
3:
name: "Stone"
chance: 20
commands:
- "give %player% stone 1"
item:
material: "OBSIDIAN"
name: "&e&lItem Pouch Example"
lore:
- "&7This is an example of an item pouch"
- ""
- "&7Information:"
- " &fItems stored: &f%amount%"
- ""
- "&7Possible rewards:"
- " &fDirt"
- " &fSand"
- " &fStone"
durability: 0
glow: true
Enchantment:
name: "Enchantment"
message: "&a&l+ 1 %reward%"
title:
enabled: true
message: "&5%item%"
submessage: "&7&o(( Enchantment Pouch ))"
reveal_from_right: true
color_after_randomization: "&d"
fadein_ticks: 0
stay_ticks: 20
fadeout_ticks: 5
update_ticks: 10
sound:
enabled: true
type: "GLASS"
volume: 10
pitch: 1
rewards:
1:
name: "Basic Book"
chance: 20
commands:
- "ae givercbook BASIC %player% 1"
2:
name: "Rare Book"
chance: 20
commands:
- "ae givercbook RARE %player% 1"
3:
name: "Ultimate Book"
chance: 20
commands:
- "ae givercbook ULTIMATE %player% 1"
4:
name: "Legendary Book"
chance: 20
commands:
- "ae givercbook LEGENDARY %player% 1"
5:
name: "Divine Book"
chance: 20
commands:
- "ae givercbook DIVINE %player% 1"
item:
material: "STAINED_GLASS"
name: "&5&lRandom Enchantment Book Example &7(Right Click)"
lore:
- "&7Examine to receive a &5random&7 enchantment book tier."
- ""
- "&5Possible Enchantments:"
- " &5&l* &7Basic Enchantment Book"
- " &5&l* &7Rare Enchantment Book"
- " &5&l* &7Ultimate Enchantment Book"
- " &5&l* &7Legendary Enchantment Book"
- " &5&l* &7Divine Enchantment Book"
durability: 10
glow: true
Code:
NumberExample:
name: "NumberExample"
min: 100
max: 1000
format:
enabled: false
locale: "US"
message: "&eThe &6Number Example &epouch chose the number &6%number%"
title:
enabled: true
message: "&e%number%"
submessage: "&7&o(( Number Pouch Example ))"
reveal_from_right: true
color_after_randomization: "&e"
fadein_ticks: 0
stay_ticks: 20
fadeout_ticks: 5
update_ticks: 20
sound:
enabled: true
type: "ANVIL_LAND"
volume: 10
pitch: 1
commands:
- "example %player% %number%"
item:
material: "OBSIDIAN"
name: "&e&lNumber Pouch Example"
lore:
- "&7This is an example of a number pouch"
- ""
- "&7Information:"
- " &fMinimum amount: &7%min%"
- " &fMaximum amount: &7%max%"
durability: 0
glow: true
Money:
name: "Money"
min: 100000
max: 250000
format:
enabled: true
locale: "US"
message: "&a&l+ $%number%"
title:
enabled: true
message: "&2$&a%number%"
submessage: "&7&o(( Money Pouch ))"
reveal_from_right: true
color_after_randomization: "&a"
fadein_ticks: 0
stay_ticks: 20
fadeout_ticks: 5
update_ticks: 10
sound:
enabled: true
type: "NOTE_PLING"
volume: 10
pitch: 1
commands:
- "eco give %player% %number%"
item:
material: "ENDER_CHEST"
name: "&a&lMoney Pouch Example (&f???&a&l)"
lore:
- "&aAmount: &f100k-250k"
- ""
- "&a&l(!) &aRight Click to open the pouch"
durability: 0
glow: false
Experience:
name: "Experience"
min: 1000
max: 10000
format:
enabled: true
locale: "US"
message: "&a&l+ %number% Exp"
title:
enabled: true
message: "&d%number%&r &5EXP"
submessage: "&7&o(( Experience Pouch ))"
reveal_from_right: true
color_after_randomization: "&d"
fadein_ticks: 0
stay_ticks: 20
fadeout_ticks: 5
update_ticks: 10
sound:
enabled: true
type: "ORB_PICKUP"
volume: 10
pitch: 1
commands:
- "essentials:xp give %player% %number%"
item:
material: "EXP_BOTTLE"
name: "&d&lExperience Pouch Example (&f???&d&l)"
lore:
- "&dAmount: &f1k-10k"
- ""
- "&d&l(!) &dRight Click to open the pouch"
durability: 0
glow: false
MobCoins:
name: "MobCoins"
min: 100
max: 1000
format:
enabled: true
locale: "US"
message: "&a&l+ %number% MobCoins"
title:
enabled: true
message: "&b%number%&r &3MobCoins"
submessage: "&7&o(( MobCoins Pouch ))"
reveal_from_right: true
color_after_randomization: "&b"
fadein_ticks: 0
stay_ticks: 20
fadeout_ticks: 5
update_ticks: 10
sound:
enabled: true
type: "ORB_PICKUP"
volume: 10
pitch: 1
commands:
- "mobcoins give %player% %number%"
item:
material: "DOUBLE_PLANT"
name: "&b&lMobCoins Pouch Example(&f???&b&l)"
lore:
- "&bAmount: &f100-1k"
- ""
- "&b&l(!) &bRight Click to open the pouch"
durability: 0
glow: false
Video about the plugin: