Hello,
So with a project that I'm working on, I need countless types of armour to retexture in Cubik. I was wondering if it is possible to have thousands of variants of armour in a texturepack all be different things. (For example, a helmet coloured 0, 0, 255 in RGB would have a white stripe on the helmet, whereas 0, 255, 0 is striped).
(Sorry for making that question super long and confusing, It's hard to explain)
So with a project that I'm working on, I need countless types of armour to retexture in Cubik. I was wondering if it is possible to have thousands of variants of armour in a texturepack all be different things. (For example, a helmet coloured 0, 0, 255 in RGB would have a white stripe on the helmet, whereas 0, 255, 0 is striped).
(Sorry for making that question super long and confusing, It's hard to explain)