NetherWater Plugin

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Reqult

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I'm looking for a plugin that let's player with the right permission "netherwater.use" place water in the nether. I need this to support FactionsUUID, Stacked buckets, Worldguard and infinity placing in GMC. The plugins on spigot for this are outdated or don't work as I want them to work. Can someone do this for free or I might pay for it if necessery.
 
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BrooklynNetss

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Add me on discord BrooklynNets#6854
 

Reqult

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Mooselk

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Reqult

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Mooselk if you can make it for me I'll leave a rep behind on your account.
 

Mooselk

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Mooselk if you can make it for me I'll leave a rep behind on your account.
I made what you're looking for using Skript since I don't have the time to make a full on plugin. I know it's not what you're looking for exactly, but it works.[DOUBLEPOST=1525727865][/DOUBLEPOST]I spoke too soon, I ran into a few issues. I'll see if I can fix them
 
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Tabuu

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It doesnt work with stacked buckets and it removes the water when in gamemode[DOUBLEPOST=1525724223][/DOUBLEPOST]
Max $1 since this plugin should be very easy to make
I could be more tricky than you think. Especially because it should not interfere with other plugins.
 

Tig3ax

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Also that and block updates next to the water might be tricky.
 

Reqult

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I need a plugin so of what price are you thinking?
 

Reqult

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Anyone?
 

Mooselk

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It's a very very tricky concept, for me at least. I can't create a plugin since I have only basic knowledge in Java and things get very complicated very quickly.

I made something using Skript that works the way you want it to, it just replaces the block with water since there's no way to place a block on top of a block based on the player's orientation using Skript, that I know of. So you'd have to place down a block where you'd want the water and right click with the bucket to replace that block with water.
 
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Harry

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Something like this should work though I haven't tested it (you will also need to check if they can build/have perms etc). I don't really have time now to complete a full plugin for you but you can DM me a bit later and I may have time ;)

Should also work with stacked buckets :)

Code:
      public void onPlayerInteract(PlayerInteractEvent event) {
          Player player = event.getPlayer();
          World world = event.getClickedBlock().getWorld();
        
          if (event.getItem() == null) return;
          if (event.getItem().getType() != Material.WATER_BUCKET) return;
          if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
          if (world.getEnvironment() != World.Environment.NETHER) return;
        
          event.setCancelled(true);
        
          event.getClickedBlock().getRelative(event.getBlockFace()).setType(Material.WATER);
          event.getItem().setAmount(event.getItem().getAmount() - 1);
          player.getInventory().addItem(new ItemStack(Material.BUCKET, 1));
    }
 

Reqult

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Harry I don't know how that stuff works I really have no experience with codes, only with configs.[DOUBLEPOST=1525807168][/DOUBLEPOST]Mooselk With all the support mentioned above, if it does support those things can you send it?
 
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Mooselk

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Harry I don't know how that stuff works I really have no experience with codes, only with configs.[DOUBLEPOST=1525807168][/DOUBLEPOST]Mooselk With all the support mentioned above, if it does support those things can you send it?
I pm'd it to you.
 
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DoubleComboz_

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Something like this should work though I haven't tested it (you will also need to check if they can build/have perms etc). I don't really have time now to complete a full plugin for you but you can DM me a bit later and I may have time ;)

Should also work with stacked buckets :)

Code:
      public void onPlayerInteract(PlayerInteractEvent event) {
          Player player = event.getPlayer();
          World world = event.getClickedBlock().getWorld();
       
          if (event.getItem() == null) return;
          if (event.getItem().getType() != Material.WATER_BUCKET) return;
          if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
          if (world.getEnvironment() != World.Environment.NETHER) return;
       
          event.setCancelled(true);
       
          event.getClickedBlock().getRelative(event.getBlockFace()).setType(Material.WATER);
          event.getItem().setAmount(event.getItem().getAmount() - 1);
          player.getInventory().addItem(new ItemStack(Material.BUCKET, 1));
    }
you forgot @EventHandler :p
 

Reqult

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I still need one.
 
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