Does anyone know how I can disable playsound feedback from console? I already disabled console feedback with `/gamerule sendCommandfeedback false`, but I'm still getting the playsound feedback.
I'm using Deluxe Menus and I have it so when you click something in the gui it plays a certain sound...
I'm using 1.14.4 I doubt it is a version error. I tried it on 1.13 before and doesn't work as well.I figured it out!!!!
I did playsound entity.experience_orb.pickup ambient %player_name% 0 0 0 1 0.5 1
Nope
[21:17:39] [Server thread/INFO]: An entity is required to run this command here
[21:17:39] [Server thread/INFO]: Expected whitespace to end one argument, but found trailing data
[21:17:39] [Server thread/INFO]: ...~ ~ 10 1 1Æ<--[HERE]
Nope
[21:14:15] [Server thread/INFO]: An entity is required to run this command here
[21:14:15] [Server thread/INFO]: Expected whitespace to end one argument, but found trailing data
[21:14:15] [Server thread/INFO]: ...~ ~ ~ 10 1Æ<--[HERE]
This error comes up:
[21:00:36] [Server thread/INFO]: An entity is required to run this command here
[21:00:36] [Server thread/INFO]: Incorrect argument for command
[21:00:36] [Server thread/INFO]: ....teleport ~ ~ ~ 10 1 1Æ<--[HERE]
This still comes up after removing ambient:
[20:51:20] [Server thread/INFO]: Gilberttt issued server command: /crates
[20:51:21] [Server thread/INFO]: An entity is required to run this command here
[20:51:21] [Server thread/INFO]: Incorrect argument for command
[20:51:21] [Server thread/INFO]...
It doesn't work this shows up in console:
[20:45:03] [Server thread/INFO]: An entity is required to run this command here
[20:45:03] [Server thread/INFO]: Expected whitespace to end one argument, but found trailing data
[20:45:03] [Server thread/INFO]: ....0 0.5 1.0Æ<--[HERE]
So I should still keep [console] playsound entity.enderman.teleport ambient @p and just put 1.0 0.5 1.0 at the end? Like [console] playsound entity.enderman.teleport ambient @p 1.0 0.5 1.0
Okay, so I'm doing configuration for a plugin right now and I put a sound (/playsound) for when someone clicks on an option in the gui I have and basically I think the sound is only played at 0, 0 because whenever I get away from there and click the option in the gui, console says the sound is...
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