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This update includes new scoreboard auto-refresh support and changes to arena saving/reset behavior:
Added scoreboard auto-refresh settings in scoreboards.yml
Lobby, waiting, and pre-game scoreboards can now refresh automatically
Arena reset now uses the saved schematic directly for faster...
Hey everyone,
I’m looking to enter the Hytale marketplace and services space early, and I’m offering development, server setup, and technical support services for people planning to build serious Hytale projects.
I’ve been working with Minecraft servers for 10+ years, including custom plugin...
Hello, I’m a Minecraft/Java developer focused on custom plugins, server setup, hosting/VPS management, Websites (shop, forums...), Discord integrations, and AI-powered systems.
I help server owners handle the technical side of their project, from fixing broken plugins to building complete...
Hello everyone,
I’m a long-time Minecraft developer with extensive hands-on experience building server networks and developing successful minigame plugins.
I am super excited about Hytale's release! Even though it is currently in Early Access, I can already see the massive potential for...
Seasonal Effects: Halloween effects were replaced with winter/holiday particles and sounds.
Snowballs: Defenders now have snowballs (you can add to attackers aswell in kits.yml). Hitting an enemy gives a frosty screen effect and a short slow / aim disruption. (you can change who gets snowballs...
🎃 Halloween Update
New Seasonal Map: Haunted Stronghold (setup coordinates included in halloween_map.txt)
Pumpkin King: The King now wears a carved pumpkin for spooky theme
New Death Effects: Random spooky animations & sounds when a player dies
New Kill Effects: Killer receives a random...
Updated plugin page for 2.0 version, the old 1.3.6 was archived on github under the name castle-siege-legacy
Castle Siege 2.0 brings:
Multi-Arena System
Configurable guis, kits, messages, menus, abilities, kill effects, scoreboards etc...
Gradient scoreboard support
Placeholder API integration...
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