• Pause/resume now continues from the current position instead of restarting the track.
• Hot cues work from the keyboard: first press on an empty slot sets a cue at the playhead, then jumps to it; Shift + the cue key clears it.
• Sync now tells you on-screen when a track is missing a BPM...
Checkpoint & Stage System
Drop-in checkpoint progression for any game — obby, tycoon, or open-world. One switch flips between modes.
Overview
A complete, server-authoritative progression engine. Tag a part and the system saves the player's progress, respawns them there, validates every claim on...
XP & Leveling System
A drop-in leveling engine for any game — feed it XP in one line, it owns the rest.
Overview
A complete, API-first leveling engine for any Roblox game. You decide what earns XP and write one line; the system owns the level curve, level-ups, rewards, XP multipliers, prestige...
A big free update that roughly doubles the Admin Dashboard. Every feature now works as both a panel button AND a chat command.
Chat Commands — type in normal chat using the : or ; prefix, permission-gated by role, with :cmds for help. Examples: :kick :ban :mute :warn :bring :freeze :god :invis...
Achievement & Badge System
Reward players for everything they do — and make it stick.
Overview
A drop-in achievement system with real Roblox badge awarding built in. Define any achievements you like, track progress automatically or from your own events, and on unlock players get a polished...
Leaderboard System
Rank players by anything — on real 3D boards or a clean 2D panel.
Overview
Drop-in leaderboards for any stat — coins, wins, time, kills, XP, donations, anything. Show rankings on real, editable 3D boards placed right in your world, and/or an in-game 2D panel...
Coreshun Donation System
Let players support your game, and get recognized for it.
A drop-in donation system built on Roblox Developer Products. Players donate Robux across tiers you define, earn cosmetic chat tags and donor titles, and climb a live "Top Supporters" leaderboard. It is 100%...
Small UX patch. No breaking changes to your config or saved data.
Fixed: the inventory toggle button now reliably closes the inventory as well as opens it. It previously sat behind the dimmed backdrop, so clicking it while the inventory was open did nothing.
Changed: clicking the dimmed...
Small UX patch. No breaking changes to your config or saved data.
Fixed: the shop toggle button now reliably closes the shop as well as opens it. It previously sat behind the dimmed backdrop, so clicking it while the shop was open did nothing.
Changed: clicking the dimmed background no longer...
Reliability patch for settings persistence and mobile layout. No breaking changes.
Fixed:
A load-timing race that could silently revert a returning player's settings. Reads and writes now wait for saved data to load first.
Settings now autosave on a short interval, so a server crash no longer...
Adding tracks is now drag-and-drop. No more editing Lua.
The installer now creates ReplicatedStorage.MusicLibrary for you. Drop any Sound from the Toolbox into that folder and it auto-registers as a playable track. Sound.Name becomes the title, TimeLength becomes the duration. Set optional...
A reliability patch for the drag-in installer. The DJ booth itself is unchanged.
• The installer no longer destroys its own folder, so pressing Ctrl+Z after
install can't break the install or trigger "Parent property locked" warnings.
• Added a short settle delay so it no longer races...
Fixes the Graphics Quality setting.
v1.0 changed quality through settings().Rendering.QualityLevel - a Studio/plugin-only property. A LocalScript in a running game can't write it, so Roblox logged a "write access restricted" error and the quality change never reliably applied in published...
• NEW: Lock-steal protection in pushSave. v1.0 had a latent race where a late-firing save from a crashed session would overwrite the new session's balances. Now aborts cleanly if another server claimed the lock.
• BindToClose snapshot pattern — every canPersist player's state is snapshotted...
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