Recent content by I_Luv_Cowz

  1. I_Luv_Cowz

    [Partner Opportunity] Lead Developer & Technical Co-Founder (Equity + Rev Share)

    Is this a salaried position? You mention performance incentives and those are usually tied to a base salary or payment plan as well, regardless of performance. Developers have no control over how well you market or manage the server so I highly doubt you'll receive any half-qualified applicants...
  2. I_Luv_Cowz

    SMP without P2W? Good or bad idea?

    A few points of advice: Don't spend too much on hosting (4gb / 2 cores @ >3.5GHz), if you know how, use a self managed OVH/Hetzner and just run the sever off screen/emacs. SpigotMC has lots of good plugins, mostly free You don't need Bungee for a single SMP server Doubt you'd need a developer...
  3. I_Luv_Cowz

    Free Minecraft (+ BETA TESTING FiveM!) Anti-DDoS + Performance Service

    What makes this service better than TCPShield/CosmicGuard? Do you have a map or your PoPs, AS number, and looking glass so that perspective customers can actually test network speeds? Does your service do L7 filtering for Minecraft? How much bandwidth can each PoP/your entire network handle...
  4. I_Luv_Cowz

    Plugin developer? Join Easy Realm!

    LMFAO what a joke. Reviews look like total AI bullshit. Take this shit down.
  5. I_Luv_Cowz

    Open Source Server - Perspective Theory

    MC-Market Community, Note: Please leave any questions or concerns in the thread below, I'd love to hear what you have to say. This thread was originally posted on Spigot Forums so consider reading from the perspective of an amateur developer, not an entrepreneur/marketeer. ABSTRACT Obligation...
  6. I_Luv_Cowz

    Minigames

    Check out Hypixel's PvP minigame metrics, 1.8 is still by far more popular than 1.19.4 for PvP modes.
  7. I_Luv_Cowz

    Looking for a Parnter/Developer 50/50

    Do you have a GitHub profile?
  8. I_Luv_Cowz

    Minigames

    Sounds fun, minigames are definitely still popular, I'd advice native 1.8 support for PvP modes like Crystal Guardians though. Many of the 1.19+ minigames servers die, however Hypixel minigames (mostly played on 1.8) are still very much popular (a large demographic to tap into).
  9. I_Luv_Cowz

    Instancing Resources

    Hmm, doesn't seem like a very elegant solution. If technically possible, it would be kind of revolutionary if you could do a behind-the-scenes load-balanced computations. 1668144384 After a little more research, I found https://github.com/MultiPaper/MultiPaper - seems like a much more elegant...
  10. I_Luv_Cowz

    Instancing Resources

    So everytime you cross a chunk border, you will be loaded into a new server?
  11. I_Luv_Cowz

    Instancing Resources

    Okay, can you explain what exactly you mean by 9 servers for overworld? Are there 9 Purpur servers that are actively sending players chunk data or am I missing something?
  12. I_Luv_Cowz

    Instancing Resources

    Your server doesn't have instanced multi-world, does it?
  13. I_Luv_Cowz

    Instancing Resources

    Are you going to create proxy & server software to render everything to player asynchronously (and load balance infinitely) and share memory in a database like redis? How far off am I on a technical level?
  14. I_Luv_Cowz

    Instancing Resources

    How does this improve performance more than just multi-threading a world in 1 java instance?
  15. I_Luv_Cowz

    Instancing Resources

    What do you mean by instanced plugin?
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