🇮🇹 Changelog (Spigot-ready)
✅ Update – Core Checks Improvements
In questo update ho continuato a rifinire i controlli principali per rendere i rilevamenti più coerenti, più “vanilla-like” e più affidabili nel gameplay reale, riducendo al minimo i falsi positivi senza perdere copertura sui...
🇮🇹 Changelog (Italiano) — VirgolaAntiCheat
✅ Panoramica aggiornamento
Questa release è un refactor strutturale + rework di alcuni check con l’obiettivo di:
ridurre falsi positivi (FP),
rendere i check più consistenti tra loro,
centralizzare integrazione (messaggi, log, warning, notify...
🇮🇹 Changelog (completo – Spigot-ready)
✅ CORE / SISTEMA
Unificazione comandi: sostituiti i vecchi comandi separati con una classe unica AcCommand che gestisce i sottocomandi (es. /ac stats <player>, /ac gui, ecc.).
Logging centralizzato: integrato LogManager in listener/check per registrare...
⚔️ AntiCheat Update – What’s New
🪓 FastBreak
Fixed false flags when breaking soft or instant-mine blocks.
More accurate tool + enchantment detection.
Less spammy alerts.
🕊️ Fly
Fixed false flags when sprinting or jumping.
More tolerance when falling or using Slow Falling potion.
Safer...
Changelog — 10.08.2025
Highlights
KillAura check fully reworked for accuracy and performance: main-thread safety, robust entity resolution with ProtocolLib, adaptive hitbox edge tolerance, and async alert pipeline aligned with NoFall.
Safety fixes for async Bukkit usage (no more “Asynchronous...
Global Improvements & Bug Fixes:
False Positive Reduction:
All checks now distinguish between real cheating attempts and legitimate player actions, drastically reducing false positives.
Performance Optimization:
Switched to thread-safe data structures (ConcurrentHashMap, etc.), and offloaded...
⚠️ Important Notice:
This plugin has a soft dependency on ProtocolLib.
If ProtocolLib is installed, several checks (e.g., Reach, KillAura, AutoClicker, etc.) will work with greater accuracy and advanced packet analysis.
However, the plugin remains fully functional even without ProtocolLib...
General
All checks now use configuration-driven parameters: All thresholds, limits, and cooldowns are now read from checks.yml, making it easy to tune and manage every detection module without recompiling.
Consistent code structure: Every listener/check now follows the same asynchronous...
1. Refactoring & Unified Messaging
All checks (Speed, Fly, Reach, Scaffold, NoFall, KillAura, AutoClicker, FastBreak, FastPlace, etc.) now exclusively use customizable messages from messages.yml for alerts, action bar, player warnings, and staff logs.
Staff logs now use the generic.log-format...
🇬🇧 VirgolaAntiCheat Update - Full Changelog
NEW: Full Async Support
Most core checks and utility classes are now fully asynchronous, ensuring less lag and higher performance. Heavy calculations run off the main server thread; all Bukkit API calls are safely scheduled on the main thread...
🛡️ VirgolaAntiCheat
Modern AntiCheat • Buffer-based • Lag Compensation • Staff Tools + GUI
🛡️ Detects suspicious behavior and reports it to staff with a solid, lag-friendly approach to reduce false positives.
⚙️ Every check is configurable and can be enabled/disabled via an in-game GUI (with...
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