AeternumSeasons (v3.7)
AeternumSeasons brings dynamic seasons to your Minecraft world with weather/climate effects, seasonal events, and world changes—built to stay vanilla-friendly while making the world feel alive.
---
## ✅ What’s new in 3.7
- Fixed /season reload
- Reload now applies...
# AeternumSeasons 3.6 — Patch Notes 🎉
## English
### ✅ 1) WorldGuard integration rework
WorldGuard support has been improved so snow/ice rules feel smarter and more dynamic.
The plugin now follows WorldGuard flags first, instead of forcing global behavior:
- Snow won’t “randomly” sneak in...
### ENGLISH — Patch Notes / Update 3.5 (Revised)
Developer Note: Quality & Optimization First
* First of all, I want to apologize for the issues in the previous 3.5 build. I’ve been working long hours to bring this update to life, and I missed a few details due to exhaustion. I have...
# ⚔️ Aeternum Season 3.2 | Patch Notes
## ❄️ Frost Dimension & Environment
Portal Stability: Fixed a bug in Frost portals that incorrectly redirected players to other dimensions.
Boss Respawn: The Frost Boss now correctly spawns after spending a few days within the ice dimension.
Visual...
# Update Notes (EN/ES)
## 🇺🇸 English
Fixed the bug where food/seed descriptions became insanely long.
Ocelot spawns are now restricted to their original biome (no more “ocelots everywhere”).
Adjusted tomato seeds: when fully grown, harvesting now properly returns more seeds.
- Note...
Aeternum Seasons brings a cozy, Stardew-Valley-style year cycle to vanilla Minecraft – without killing your TPS.
Watch your world shift smoothly through Spring, Summer, Autumn, and Winter:
biome colors change naturally, snow covers the land in winter, and everything stays optimized and spread...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.