🌌 Advanced Horror Director: The "Stalker" Framework
Stop using predictable, laggy monster spawners that break immersion and ruin server performance. The Advanced Horror Director is a high-performance "Dungeon Master" system designed to manage game tension automatically. It moves away from...
Features:
Autonomous Movement: Roams randomly when idle, navigating terrain using Roblox's PathfindingService.
Target Detection System: Detects and prioritizes targets within a 50-stud radius using both sight and proximity logic.
Line-of-Sight Checks: Only chases players if it can "see" them...
Welcome to The Deadlands.
This is not your typical zombie game.
In The Deadlands, you're dropped into a brutal post-apocalyptic world where survival comes first—and trust is a luxury.
Scavenge for weapons, search abandoned towns, and fight through cold mountain passes and eerie forests. Every...
The world has fallen into chaos. The undead roam the streets, and only the strongest will survive. As the leader of a survivor group, your mission is to build a fortified base.
💾 Persistent Challenges: Each gameplay session brings new dangers and opportunities.
🔫 Weapon Crafting: Craft an...
Game description:
⚽️ GET READY FOR THE ULTIMATE SOCCER SHOWDOWN! 🌟
Join the Home Team or the Away Team in a battle where every second and every shot matters! This isn’t just a game; it’s a fast-paced, real-time match designed to test your skills in precision, timing, and teamwork.
🔥 WHAT TO...
Key Features of the Dynamic Time System
1. Realistic Time Progression
- Customizable Day Length: The script simulates a full day-night cycle within your game, with a customizable duration (default set to 10 minutes). The time progression is continuous, ensuring that the in-game environment...
Wall Running
Wall Detection: Uses raycasting to detect nearby walls on the left and right of the player.
Wall Run Initiation: Allows the player to start wall running when a wall is detected and conditions are met (e.g., not currently wall running, cooldown period over).
Wall Run Animations...
Pathfinding and Random Waypoint Navigation
Dynamic Pathfinding: The civilian uses the PathfindingService to navigate to random waypoints, ensuring that it can find a path around obstacles.
Random Waypoints: The civilian moves to random waypoints within the world, making its movements appear...
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