I build Minecraft plugins and server systems for servers that care about details.
I put a lot of effort into making systems that come across polished. Clean GUIs, smooth animations, sounds that hit right. If a player's going to interact with something dozens of times a day, it should stay satisfying every time. I also like building stuff that pulls players into the experience, things like guard chase mechanics or territory control that make the server come alive.
I started coding in 2020 because I needed some features for my server that weren't readily available and developers were few and far between or charged an absurd amount. Since then, I’ve ended up building a mix of progression, economy, UI, and quality-of-life systems that have been used on various live servers. Some of my most noteable work includes: Main developer of **Eden Prison** (`20+ custom systems`), `Various feature customizations and custom systems` for **The Pen**(*Another prison server*), `Custom Epidemic fork` and `custom blacksmithing system` for an in development **Medievel Kingdoms themed survival server**, `A cross server chat utility` for **TechGe3ks**(official remake), `A custom crystal item with various effects, upgrasdes, and a full custom component system for crafting` for a faction server **Arcane Factions** (Now closed, plugin is still on my github)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.