Fixed
SpeedAnalysis shared buffer bug Each player now has isolated per-UUID violation state via ConcurrentHashMap. Previously a single int buffer was shared across all players, meaning one player's lag could cause false positives on completely unrelated players.
SimulationAnalysis Jump Boost...
- Worth inventory lore remains enabled (apply-to-player-inventory: true); lore is synced on pickup, item spawn, mining, and all hotbar slots so stacks merge correctly.
Fixed
Fixed CrateShop crate chest locations not persisting across restarts (locations now load even when worlds are unloaded at startup; holograms hydrate on WorldLoadEvent).
Fixed /rtp failing after warmup when RegionVerse hook was unavailable — RTP now falls back to teleportAsync like RTP...
Fixed
Fixed an issue where a gateway wave could time out even after all tracked mobs were defeated.
Improved wave completion checks before timeout failure.
Improved debug logs for gateway mob tracking and wave status.
Improved
Added clearer logs for failed mob spawns, removed mobs, and wave...
Fixed
Fixed an issue where returning from the End could incorrectly trigger inventory or armor logic.
Prevented starter kits/loadouts from applying during End exit portal transitions.
Improved safety checks around inventory synchronization (respawn kit is centralized; post-death teleporter no...
Fixed
Fixed managed worlds failing to load on Folia 1.21.11 when LevelStorageSource.writeWorldGenSettings(...) is not available.
Fixed RegionVerse treating missing world_gen_settings.dat as fatal on older Folia runtimes that read world generation settings from level.dat.
Fixed unsafe overworld...
Fixed a critical threading issue that prevented rank-up notifications and money rewards from working on Folia servers.
New /elo reload Command
Validation-before-apply: Each configuration file is validated before being applied. If a file contains errors, the previous working configuration is...
Boss lifecycle overhaul: Final-wave bosses no longer disappear when the gateway collapses from time expiry.
Gateways now stay active while a boss is alive collapse only triggers after the boss is defeated.
New mob flag boss: true: Mark any mob in a wave as a boss. Boss mobs must be killed before...
Passive Violation Decay
Violations now decay by 1 every 5 minutes for checks a player hasn't triggered recently. This means a clean player who had a single false flag won't carry that VL forever.
Config path: general.vl-decay (enabled by default)
TPS Protection
When your server TPS drops below...
Fixed custom mobs not spawning in rifts, including documented type: mythic:MobName entries.
Fixed Folia/Canvas entity thread violation during rift end cleanup.
Fixed stuck failed bossbars by hardening all rift cleanup paths.
Improved rift cleanup safety and readable contextual logging.
Improved...
Fixed rank-down permission cleanup so higher-rank permissions are removed when a player drops to a lower rank.
Added full rank permission resync on rank changes, joins/relogs, admin point changes, plugin reloads, and online data recalculation paths.
Added a dedicated rank permission sync service...
Fixed semantic version comparison so older remote versions such as v2.0.3 are not reported as newer than 2.2.x.
Existing loaded worlds are detected and reused by the internal region service.
When standalone RegionVerse is installed and enabled, DonutCore disables its internal world loader to...
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