Authoritative gateway timers: Replaced separate countdown decrements with millis-based end times so the wave timer, gateway timer, timeout checks, and boss bar display all read the same computed remaining time.
Wave timer starts after spawn: Per-wave countdown now arms only after all spawn tasks...
New Features
/elo rank GUI is fully configurable via gui.yml — title, slots, materials, names, lore, and format messages under gui.rank
Config keys auto-merge on startup and reload for gui.yml, messages.yml, and config.yml (existing values are preserved)
gui.rank.stats-source and...
Fixed
Fixed kit claiming so LOADOUT items now keep their original saved slots.
Fixed spawner loot drops so items drop in front of the spawner (toward the player) instead of scattering at the player's feet.
Fixed kit icon editing in DonutKits to consume the cursor item without duplication...
Fixed
Fixed kit claiming so LOADOUT items now keep their original saved slots.
Fixed spawner loot drops so items drop in front of the spawner (toward the player) instead of scattering at the player's feet.
Fixed kit icon editing in DonutKits to consume the cursor item without duplication...
Check the announcement
Link : https://x.com/NightBeamLLC/status/2066630277804225021
Sentinel Cortex Movement Engine
Replaces direct Bukkit movement check execution with a single Cortex movement pipeline.
Loads the local sentinel-cortex-vsm-v1-1-fast model at startup and validates model id...
PlaceholderAPI Integration
SpawnerX now provides deep PlaceholderAPI support. Server owners can display spawner statistics anywhere scoreboards, holograms, chat, and custom GUIs.
Available placeholders:
%spawnerx_total_spawners% Total spawners the player owns
%spawnerx_total_spawned% Cumulative...
Wave spawn validation fix: Fixed rift waves progressing even when no mobs actually spawned. Waves no longer auto-complete while spawns are still pending or when every spawn attempt fails.
Real mob tracking: Mob counters are only updated after a validated entity exists in the world (non-null...
Fixed
Fixed kit claiming so LOADOUT items now keep their original saved slots.
Fixed spawner loot drops so items drop in front of the spawner (toward the player) instead of scattering at the player's feet.
Fixed kit icon editing in DonutKits to consume the cursor item without duplication...
Fixed
/settings mob spawn toggle now blocks all creature spawns near you (except CUSTOM plugin spawns) when enabled.
Clearer mob spawn status text in /settings (Mob Spawns Near You: ON/OFF).
Settings load race that could revert a toggle on join.
/orders amount/price chat input now accepts 10k...
Fixed
SpeedAnalysis shared buffer bug Each player now has isolated per-UUID violation state via ConcurrentHashMap. Previously a single int buffer was shared across all players, meaning one player's lag could cause false positives on completely unrelated players.
SimulationAnalysis Jump Boost...
- Worth inventory lore remains enabled (apply-to-player-inventory: true); lore is synced on pickup, item spawn, mining, and all hotbar slots so stacks merge correctly.
Fixed
Fixed CrateShop crate chest locations not persisting across restarts (locations now load even when worlds are unloaded at startup; holograms hydrate on WorldLoadEvent).
Fixed /rtp failing after warmup when RegionVerse hook was unavailable — RTP now falls back to teleportAsync like RTP...
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