Recent content by NoLogic

  1. NoLogic

    Souverainete - 0.8.1

    1. Added Vivaldi integration. Vivaldi is my new seasonal plugin. NPCs now know what season it is, making everything even more immersive. 2. Fixed a rare bug with snakeyaml on some Paper forks (e.g., DivineMC). 3. NPC quests will no longer generate if there are no players on the server. 4. Added...
  2. NoLogic

    Souverainete - 0.7.1.3

    1. Fixed a critical bug that prevented quests from generating. 2. The default quest generation interval has been increased from 400 to 2400. I felt that quests were generating WAY too often (every 20 seconds is overkill, 3 quests a minute, 60 quests per in-game day!). 3. Added the /s settings...
  3. NoLogic

    Souverainete - 0.7.1.1

    1. NPCs can now sit. Periodically, they look for a place to sit and invite other NPCs to join them. This is something like a social simulation: during these gatherings, they drink and eat. 2. Added a new provider type: CEREBRAS. If you use a free provider like GROQ, I HIGHLY RECOMMEND switching...
  4. NoLogic

    Souverainete - 0.6.2.1: Spring Cleaning

    In this update, a significant number of various bugs have been fixed. Also added a lot of QoL features. 1. Fixed the race selection logic during resident reproduction. Previously, the child's race depended on the biome where it was born: humans could end up with an ORC if they decided to make...
  5. NoLogic

    Souverainete - 0.6.1.2

    This minor update contains important fixes. 1. Fixed an issue where active raid boss bars and logic would not resume after a server restart. 2. Implemented a fail-safe for stuck raids: if reinforcements fail to progress the siege, the raiders will now retreat to prevent infinite loops. 3...
  6. NoLogic

    Souverainete - Global Settlement Update (Part #1)

    1. Configuration expansion (gameplay.yml). You can now completely disable all trade modifications by enabling "vanilla-trading". In this mode, the server will use vanilla trading mechanics, though quest items will still be displayed. (requested by @Dwene) 2. Settlements Overhaul. When clicking...
  7. NoLogic

    Souverainete - 0.4.2.4

    Added oneRaceMode configuration to gameplay.yml to force a single specific race for all humanoid villagers.
  8. NoLogic

    Souverainete - 0.4.2.3

    Added support for AnythingLLM. A new url value has been added to the provider.yml config file. It is recommended to recreate this file for updated comments.
  9. NoLogic

    Souverainete - 0.3.5.3

    In this update, NPCs have received the long-awaited ability to fight. They can use swords, axes, shields, bows, and crossbows, while avoiding attacks and kiting targets. Additionally, players can now form parties, inviting NPCs with whom they have good relationships. Merry Christmas! 1. NPCs...
  10. NoLogic

    Souverainete - 0.3.4.1

    Significantly improved JSON parsing. Removed unnecessary debug logging from the console. Improved chat-related prompts. Now the AI will role-play characters much more realistically. Improved character generation. Returned support for Geyser. Please delete old prompts.yml.
  11. NoLogic

    Souverainete v0.8.1

    Souverainete isn't just a plugin. It's a global server-side modification that changes one of the game's most important mechanics: villagers. Vanilla villagers are broken: they allow you to get endgame items for a single emerald. Players use them to build prisons called trading halls. They can't...
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