[NEW] Added ConsistencyCheck, a deterministic rotation check
[NEW] Added damage-reduction: once a player has flagged enough times, the damage they deal is quietly cut
[NEW] Added placeholders: %aet_client_version%, %aet_total_flags% and %aet_bps%
[NEW] Database integration added for now: SQLite...
[NEW] License grace period on first install
On first install you get one minute to paste your license key into config.yml.
[IMPROVEMENT] License verification
Verify runs async so a down license server does not hang the main thread.
[IMPROVEMENT] High-ping false positive guards
ShootCheck and...
[FALSE POSITIVE FIX - HotbarOrderCheck] False positives that occurred in version 1.21.1 and earlier due to version incompatibility have been fixed
[NEW CHECK - FWInputCheck] Detects slot misalignments when the player fires a rocket (This check is in beta. If you think it's generating false...
[NEW CHECK - DETERMıNISTIC] ConsistencyCheck, When a player fires a rocket, inconsistencies in the player's rotation become apparent, and this check detects them
[NEW CHECK - HEURISTIC] ElytraPatternCheck, It detects irregularities in the player's rocket shots and determines whether the player...
[STRUCTURE] Single-module layout with a leaner load path; server-side layers that did not add value were dropped.
[RECODED] Check stack: abstract check base, typed IDs, annotation-driven metadata, and a central registry replace the older enum-style wiring.
[RECODED] Packet path: one dispatcher...
[NEW] AimSnap Check
Detects the auto-aim signature of programmatic aim-lock clients: a large yaw rotation in the tick(s) before a firework launch, immediately followed by near-zero yaw drift on the launch tick itself. Humans always leave >=1° micro-jitter after a hard snap; cheats that set...
[MAJOR] New license system
We have moved to the new Orvex Studios license system. Licenses are now managed through Discord (view, and update your server IPs there).
If you need help, open a ticket in our Discord support channel.
[MAJOR] Updated dependencies with breaking changes...
[MAJOR] Migrated project from Maven to Gradle (Kotlin DSL)
Adopted paperweight-userdev for NMS compilation and reobfuscation
Switched from Spigot API to Paper API
[MAJOR] Multi-Version NMS Support (1.16.5 - 1.21.11)
Supported: Between 1.16.5 and 1.21.11
[NEW FEATURE] NPC Tracker...
Updated language files
Added new messages in language files
Geyser players were bypassed due to false flags in slot and movement controls.
[IMPROVEMENT] Slot checks has been improved
[IMPROVEMENT] Movement checks has been improved
[IMPROVEMENT] Reload function has been improved
[IMPROVEMENT]...
The offhand protection system has been recoded.
Some changes have been implemented in the licensing system.
License check removed when each command is used
The movement check has been improved
The firework check has been improved
Performance improvements
Caches are now cleared on reload.
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