Recent content by stanczyk

  1. stanczyk

    InfuseSMP S3 Replica - Minor Bugfixes (1.1.1.5)

    Fixed frost replacing unbreakable blocks (oof) Added a cooldown for fireballs upon joining for fire effect Forgot to push the previous fixes onto the older version..oops Commented out the stray /roll command
  2. stanczyk

    InfuseSMP S3 Replica - Minor Fixes (1.1.1.4)

    Fixed oxygen bar appearing in protected regions Fixed fire spreading in protected regions Fixed the ender effect flashing the glow effect Fixed the ender curse persisting after death
  3. stanczyk

    InfuseSMP S3 Replica - Minor Minor Minor Bugfixes [AGAIN] (1.1.1.3)

    Fixed logical race condition when checking for bounds Region protection should now work correctly
  4. stanczyk

    InfuseSMP S3 Replica - Minor Minor Minor Bugfixes (1.1.1.2)

    Fixed the augmented items not displaying the correct count (it was displaying the maximum)
  5. stanczyk

    InfuseSMP S3 Replica - Slight changes

    Region system now uses pure coordinates for overlap detection, which means it will be faster than before You can now disable infuse effects per-world, WorldGuard is not necessary Fixed the color codes in the bossbars The skript will now automatically determine which plugins you have installed...
  6. stanczyk

    InfuseSMP S3 Replica - Introduced additional support

    Previous release got removed. Sorry about that. I will include it here. The folders are now separated into two to introduce wider support, this skript should now support versions 1.21.4 to 26.1 (or at least 1.21.11) Support for skript 2.15.0 is also introduced. Look inside the new release...
  7. stanczyk

    InfuseSMP S3 Replica - Minor Content Additions (1.1.0.2)

    Made the enchant system more accurate instead of based of chances, your enchants will now be removed when you lose the effect or give the item to someone else, a config option has been provided to let you decide whether to overwrite the already existing enchants on the tool.
  8. stanczyk

    InfuseSMP S3 Replica - Ender effect and Bugfixes (1.1)

    Fixed the haste spark particles Changed some functions in the libraries Decreased duration between checks for frost so walking on powdered snow is smoother Fixed disabling infuse effects in region not disabling the walking-on-powdered-snow passive Entering a protected region now immediately...
  9. stanczyk

    InfuseSMP S3 Replica - Minor Bugfixes (1.0.0.10)

    Strength effect used to trigger the damage event twice due to shield penetration, hence doubling the hit counter and possibly causing a recursive loop that crashed the server under very specific conditions This has been fixed. The double crit mechanic can now be disabled, however it is still...
  10. stanczyk

    InfuseSMP S3 Replica - Minor Content Additions (1.0.0.9)

    Cleaned up the infuse ritual message Added a display for the crafted augmented effects and normal effects (Apparently there's no augmented effects in infuse s3, so augments are disabled by default for all effects)
  11. stanczyk

    InfuseSMP S3 Replica - Minor Bugfixes (1.0.0.8)

    Fixed the frost effect freeze trails This option is also now togglable in the config
  12. stanczyk

    InfuseSMP S3 Replica - Config Addition (1.0.0.7)

    You can now designate effects to be primary or secondary, or choose to not designate them at all The lore of items are updated to reflect this change, its now more descriptive /conf now works with all config options if you dont add an effect in primary or secondary when effects are locked, it...
  13. stanczyk

    InfuseSMP S3 Replica - Bugfixes and Accessibility Additions (1.0.0.6)

    New Commands /resetcooldown [<slot>]: Resets the cooldown for specific or both effect slots. /resetcraft [<effect>]: Resets the tally counter for individual or all crafted effects. Enhancements & Configuration Animation Control: You can now disable the roll animation upon joining the server...
  14. stanczyk

    InfuseSMP S3 Replica - Cosmetic Fixes (1.0.0.5)

    Fixed the ritual beam being misaligned at different heights Added a /resetaugment command to reset the tally counter for ALL augmented effects
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