I take this into account when making them, making players go in circles that lead back to the start if they do this.
Technically, if you continued always hugging a wall, then you'd find the solution but only after going through every path in the maze, which takes longer than just picking paths...
Well in terms of people enjoying mazes, and by extension, the demand, my previous clients rarely used mazes just as-is. They incorporated the mazes into a series of events (for example a server having a week or so of events everyday after launch would have a maze event tucked somewhere in...
Here's one at a bad angle (to prevent the solution from getting out)
Beacon is in the middle of the thing just for them to have a chance.
You/I could scale these up by 2 or 3 and they'd be massive.
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