Hey,
Last update introduced a breaking change in the way blocks are handled in Oraxen (a single block mechanic in mechanics.yml). Unfortunately there was a bug in the config migration which could cause blocks to not render properly using older configurations.
This update fixes it, thanks to...
Hi everyone,
This update brings the new unified custom block mechanic, custom paintings, expanded shaped block support, and many fixes across blocks, packs, commands, recipes and startup compatibility.
Features: It adds a unified custom block system with legacy config migration, broader...
Hi everyone,
This update brings multi-character glyphs, multi-hitbox/seat/light furniture, several new commands and a long list of fixes across pack generation, furniture, glyphs and backpacks. Docs updated at https://docs.oraxen.com/
Features:
Multi-character glyphs end-to-end, with...
Hi everyone,
This update adds a first-run introduction guide, ExecutableItems support, and improves pack generation and overall stability.
Features:
First-run introduction guide (console + OP, multi-language) from Jan
ExecutableItems support for noteblock blocks (via SCore) from a new...
Hey,
Yesterday I was reported by Chevels a bug in the way HackedServer handled dependencies. To make it easier, it automatically detects what libraries you are missing, and installs them (it uses https://github.com/oraxen/hopper , an open source library that you can use too). Unfortunately it...
Hi everyone,
This update brings Minecraft 26.1.x support, new furniture text displays, and several reliability improvements across resource pack generation and dispatch. The docs have been updated at https://docs.oraxen.com/
Features:
Minecraft 26.1.x support (Jan)
Packet-based furniture text...
Hi everyone,
This is one of the biggest updates in a while. It merges 12 PRs, adds several new features, and fixes 17 bugs across pack dispatch, item handling, and custom blocks. The docs have been updated at https://docs.oraxen.com/
Features:
Stackable StringBlocks: right-click to stack...
Hi everyone,
This update brings a few new features and improvements to block breaking and storage handling.
Features:
Shader import option to strip core shaders from external packs
New attribute-based block breaking system (replaces mining fatigue)
Changes:
- Cleaner and more maintainable...
Hi everyone,
This update focuses on improving reliability around custom blocks, furniture handling, and some internal mechanics systems.
Big thanks to Jan and px86 for their contributions.
Changes:
Simplified custom block and furniture removal flows, with cleaner handling for drops, storage...
Hi everyone,
This update is focused on resourcepack/version handling (introduced in previous build) and storage reliability:
Multi-version resourcepack support (a few small fixes)
Better support for generic item components (Components, including repairable)
New storage API access for...
Hi,
This update improves the /hs inv view to make it cleaner and easier to read, especially when many players are listed.
It also fixes loader detection display, so Fabric is no longer shown as Forge/NeoForge by mistake.
I hope you like it,
Thomas
Hey everyone,
This update of Oraxen includes a big refactor of the Resourcepack generation. This will make it much easier in the future to support multiple versions. Specifically this will allow servers running ViaVersion/ProtocolSupport to generate multiple versions of the resourcepack and...
Hi,
This little update improve the /hs inv command to make it easier to read.
This also fixes the Fabric visualization incorrectly mentionning Forge/NeoForge.
I hope you like it,
Thomas
Hi everyone,
This update adds support for GUI-only models & includes many small bugfixes and improves bungee compatiblity with resourcepacks. I want to give special thanks to Jan who really did a great job on this one. Congrats to @likhithaindukuri for her first contribution.
Fun fact: a few...
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