Disclaimer - API Services must be turned on.
A fully completed Lethal Company based game, with advanced/modular systems. The core loop like going to various moons, getting unique items, and selling them until you are eventually fired is fully complete. Multiple environmental hazards including...
## Features
Highly Modular - Easy to add new units and models
Country choosing - Allows players to pick a country to control or spectate
Server creation - Players can create servers if they want to make a new lobby
Unit Spawning - 4 Types of units: Artillery, Tanks, Infantry, and Aircraft, each...
A Santa Wish system where players type a wish and send it to Santa, then get a moderated reward (like limited cash/leaderstats or a tool from a folder in ServerStorage) with rare jackpot chances. It tracks wishes, shows a jolly status message, and blasts snow, twinkles, screen flashes...
A game that was based off of Project Zomboid, includes a full map with a major city and multiple towns, even a military base. Has many systems like dynamic looting, zombie spawning, and isometric camera that makes the game feel like Project Zomboid.
Disclaimers: Uses R15 Character rigs
A map randomly generates tiles, you start out with an axe and cut down trees for money. After clearing trees, you build various businesses and you upgrade those businesses to ultimately have more money than the other player in 24 minutes.
It has a build system, map generation, and income...
The gun system is designed to feel heavy and grounded rather than arcade-like. Weapons carry weight, kick back naturally, and settle over time. Recoil builds up the longer you fire, with small camera shakes and visual punch that make each shot feel powerful. Subtle sway, inertia, and camera...
Inventory system inspired by survival games like rust (Dragging items to slots). It comes with features like crafting, looting from crates, and a way to put items on (like armor).
Very modular and requires you to turn on API services (because it has data stores)
[DISCLAIMER: IF THE SCRIPT...
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