Turn your server into a professional hangar and vehicle management experience with this complete, modern, and fully configurable system.
Key Features
Per-map hangar management:
Staff can create spawn points with a custom toolgun, name them (e.g. Hangar 1, Hangar 2), and configure direction and occupation radius.
Full LVS compatibility:
Works with any LVS vehicle entity (ships, speeders, tanks, etc.).
Modern animated menu:
Dark, elegant, responsive interface with tabs, animated buttons, and quick closing with ESC or the integrated X.
Multi-language support:
Spanish / English selectable from the config.
Category system:
Organize ships into Fighters, Transports, Bombers, etc. — categories can be added or removed directly from the staff panel.
Complete ship management:
Players can:
Request a ship from a free hangar.
Store it easily.
See active ships and automatically clear them if destroyed.
Collision prevention:
If a hangar is occupied, it shows the player who is using it until the area is free.
Advanced staff tools:
Add ships to categories.
Rename hangars.
Adjust direction & radius.
Delete hangars or registered ships with a single click.
Clear, quick management UI.
Flexible persistence:
Automatically saves to file or database (your choice).
Access entity:
Includes editable 3D terminal (model + configurable text) that opens the menu for players.
Player Experience
Configurable command (/ships or !ships).
Quick selection of hangar and ship.
Visual feedback on occupation (“Hangar occupied by Player X”).
Smooth animations and sci-fi aesthetic.
Benefits for your server
Optimized and lightweight.
Scales to any map or number of hangars.
Professional system that adds roleplay, immersion, and organization to vehicle use.
Fully customizable via config.lua.
Key Features
Per-map hangar management:
Staff can create spawn points with a custom toolgun, name them (e.g. Hangar 1, Hangar 2), and configure direction and occupation radius.
Full LVS compatibility:
Works with any LVS vehicle entity (ships, speeders, tanks, etc.).
Modern animated menu:
Dark, elegant, responsive interface with tabs, animated buttons, and quick closing with ESC or the integrated X.
Multi-language support:
Spanish / English selectable from the config.
Category system:
Organize ships into Fighters, Transports, Bombers, etc. — categories can be added or removed directly from the staff panel.
Complete ship management:
Players can:
Request a ship from a free hangar.
Store it easily.
See active ships and automatically clear them if destroyed.
Collision prevention:
If a hangar is occupied, it shows the player who is using it until the area is free.
Advanced staff tools:
Add ships to categories.
Rename hangars.
Adjust direction & radius.
Delete hangars or registered ships with a single click.
Clear, quick management UI.
Flexible persistence:
Automatically saves to file or database (your choice).
Access entity:
Includes editable 3D terminal (model + configurable text) that opens the menu for players.
Player Experience
Configurable command (/ships or !ships).
Quick selection of hangar and ship.
Visual feedback on occupation (“Hangar occupied by Player X”).
Smooth animations and sci-fi aesthetic.
Benefits for your server
Optimized and lightweight.
Scales to any map or number of hangars.
Professional system that adds roleplay, immersion, and organization to vehicle use.
Fully customizable via config.lua.
