MUSHROOM CAVES w/ NPC space, KOTH/BOSS, Fishing Spots
★ Size: 122x90 ; ~100 Y-level deep
★ Versions: 1.21.1+
★ File Format: .schematic / .world (zipped file with both)
BUILDINGS / STRUCTURES:
★ Expansive, Swirling, Decorative Mine: as player moves deeper, rarer ores could spawn
★ Crystal KOTH/Boss arena: Optional KOTH hold-point on copper bulb
★ Vibrant NPC Markets: Plenty of spots for multiple NPC trading spots
★ Optional Spawn Area into Mine:
★ Mineshaft Elevator (Could Allow for Quick TP)
★ Multiple Bridges and Winding Rivers: Makes for some awesome fishing spots
★ Lava Wastes: Lava and Magma Spots in the Depths
OTHER FEATURES:
★ Assorted Flora (such as Mushrooms, Trees, Cattails, and more)
★ Glowing, Floating Lanterns
★ Tent & Mining Drill
★ Crystals and Roots Hanging Above
★ Piles of Forgotten Resources (Pots, Wood Piles, etc.)
Before loading the schematic:
/gamerule randomTickSpeed 0 due to leaves / crops / placed grass breaking !!
★ Size: 122x90 ; ~100 Y-level deep
★ Versions: 1.21.1+
★ File Format: .schematic / .world (zipped file with both)
BUILDINGS / STRUCTURES:
★ Expansive, Swirling, Decorative Mine: as player moves deeper, rarer ores could spawn
★ Crystal KOTH/Boss arena: Optional KOTH hold-point on copper bulb
★ Optional Spawn Area into Mine:
★ Mineshaft Elevator (Could Allow for Quick TP)
★ Multiple Bridges and Winding Rivers: Makes for some awesome fishing spots
★ Lava Wastes: Lava and Magma Spots in the Depths
OTHER FEATURES:
★ Assorted Flora (such as Mushrooms, Trees, Cattails, and more)
★ Glowing, Floating Lanterns
★ Tent & Mining Drill
★ Crystals and Roots Hanging Above
★ Piles of Forgotten Resources (Pots, Wood Piles, etc.)
Before loading the schematic:
/gamerule randomTickSpeed 0 due to leaves / crops / placed grass breaking !!
