This map is a recreation inspired by Dust II from Counter-Strike, rebuilt in Hytale for FPS-style gameplay.
It is designed for 5v5 competitive matches and Deathmatch, featuring clear sightlines, balanced choke points, and fast-paced combat flow. The map is also suitable for FPS mod development...
This map is a recreation inspired by Heaven from Valorant, rebuilt inside Hytale with a strong focus on FPS-style gameplay.
Designed for 5v5 competitive matches or Free-For-All (Deathmatch), the layout keeps clear sightlines, balanced choke points, and fluid movement, making it ideal for...
Crystal Neon Dragon Hub is a fantasy hub map designed for Hytale servers.
The map features a massive floating island made of glowing crystal structures, with two legendary dragons
Perfect for minigame networks, lobbies, or main hubs, it includes open areas for NPCs, portals, and player...
A large Asian-inspired palace map with detailed architecture and fully built interior. Suitable for RPG servers, adventure maps, hubs, and cinematic projects. Includes custom terrain and an immersive layout.
The palace is on a floating island.
After purchase, the map is completely yours and...
Jump from the top of a huge rainbow tower and try to land in the water to survive! Test your timing, aim, and reflexes in this fun dropper challenge map. Can you make the perfect jump? 🌈💧
⭐ Great map for making videos.
⭐ Use the /kill or /spawn command to return to the starting point.
⚠️ Place...
A magical ice racing track hidden inside a massive underground cave. Start at the top and slide down the icy course, illuminated by glowing neon blocks that give the cave a mystical atmosphere. Perfect for fast-paced races, challenges, and fun downhill runs in Hytale.
The goal of this map is to...
A detailed floating island lobby hub 100x100 designed for Hytale servers. This map features a central spawn area, medieval-style towers, and natural floating terrain, perfect for RPG or PvP servers that need a stylish and functional starting hub.
The interior of the buildings is not being...
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