⭐ GenericSpigot (1.7/1.8) | UPDATED | TALIPEARLS | PERFORMANCE BOOST | KB LOADOUTS

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manny

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GENERIC SPIGOT (1.7.X with 1.8.X Protocol Hack)
Based of Paper 1.7, it's one of the best to hit the market, it's tailored towards users in need of having the best experience for their players, several knock back modifications in place in order to reach perfection, catering towards pvpers to satisfy their need. Built upon 1.7.10 with protocol hack in place allowing your 1.8 users to join.
* Effective for HCFactions, Practice and other PVP based gamemodes

Game Mechanic Changes - All of our performance changes allow us to reach more players than ever before. They're all configurable meaning that you can pick what you want on your server for the best performance on your server.
  • Performance Boost
    • Multi-Threading (Several processors for a specific instance instead of one)
      • Chunk loading (Faster chunk processes)
      • Lighting Updates (Performance & client-side FPS boost)
      • Player Rendering & Tracking
      • Plugins no longer restricted to single thread (Plugin performance boost)
      • ...and many more
    • Tick stack functionalities (Configure what you want to load)
      • Many in-game processes are used in the game that aren't used in most gamemodes which improves performance. (e.g. furnaces)
    • Player Maps (Toggle able usability) *Optional*
      • Maps load more chunks than it should, causing lag spikes on the scale of the map which is no longer occurring on this spigot.
      • Prevents players from spiking CPU or TPS with certain exploits in maps or general use cases.
    • Chunk Loading (Player/Server loading chunks)
      • Servers utilising a one map scale and doesn't utilise minecraft's sandbox environment get a huge performance boost with this as there is a reduce CPU load as there isn't a need to unload chunks already loaded.
      • How it works? Players or server can load chunks and doesn't unload it when a player leaves reducing the need for the server to unload which reduces CPU loads.
      • Fixes issues with players falling into the ground and other glitches coming to chunks.
      • Benefits servers such as Bunkers, Minigames, Bunkers, SkyWars, KitPvP & many more minigame or map restricted servers...
    • Fast Maths Library
      • Speeds up math oriented calculations (sin, cos, tans ect)
      • What we're using? Jafama (v2.3.1)
    • Mob Stacking (built-in)
      • Main process is from Mob Spawners
      • Reduces the amount of mobs spawning (less entities)
      • Mob drop multiplier from spawned mobs
    • Toggle-able Bukkit (built-in) Events
      • e.g. PlayerMoveEvent, PlayerInteractEvent (specific instances) & more.
      • Reduces server load significantly with not-optimised/useless plugin
    • Entities (Huge performance boost)
      • Most instance of entity rendering is multi-threaded for players meaning they'd load faster
      • Entity/Player Rendering (Multi-threaded) with fixes
        • Remember that glitch where people are invisible when they TP? It was a long standing issue on many spigots that has been resolved with faster loading for players/entities without impacting CPU load.
      • Pathway/AI configurability
      • Entity collisions (prime use-case is ender-butts on kohi)
      • Entity Activation (There range and such)
  • Knockback (Pick what you want)
    • Perfecting knockback as a server-owner is hard, not anymore. We've adapted knockbacks from many servers with their qualities impacting our knockback system.
    • Most spigots knockbacks aren't what you imagine, so we selectively picked traits from other servers.
    • All of our knockbacks are now adapted towards Fishing Rods
    • Loadouts (Not profiles, unique from other spigots)
      • Advanced (Custom)
        • Value: [Friction | Horizontal | Vertical | Vertical Limit | Extra Horizontal | Extra Vertical | W-Tap Multiplier]
      • Kohi - Public There were a lot of missing traits in Kohi in the public released one, resulting in an adapted version with fishing-rod kohi-like & more changes, yet still being kohi.
        • Value: [Friction | Horizontal | Vertical | Vertical Limit | Extra Horizontal | Extra Vertical]
      • kitpvp.gg - Private - I made this to be as simple as possible yet advanced, smoothness for the best pvp performance there is and a w-tap multiplier. Loved by many, decided to public with Generic.
        • Value: [Vertical | Horizontal | Vanilla Vertical [Emphasises directly towards w-tapping] | W-Tap]
        • Simple changes: [Horizontal | W-tap Multiplier]
      • Zonix - Private, intensive PotPvP oriented knockback that impacted the way you fight. Adapted for other gamemodes.
        • Value: [Horizontal | Vertical] (Multipliers)
      • Simple - Private, server-owners whom don't even know what the fuck all t these values are kept simple for those :D
        • Value: [Horizontal | Vertical]
      • True Vanilla - Public (obviously) Reminiscing on the classic knockback of minecraft used on single player and more.
        • Value: None [True Vanilla as it says]
      • ...many more (e.g. PvPLounge, MMC, VeltPvP, The Craft & more..)
      • We have a new knockback system coming that'll include profiling and loadouts with an intensive developer-api coming.
    • All of our knockbacks now support fishing rods.
    • Per player knockbacks (Its more of a ancient relic in the current legacy knockback which will be adapted better in our new knockback system) (player#setKnockbackType | Deprecated)
  • Potion Changes Asynced with configurability
    • All of the values for potions are changeable (mainly splashable)
    • Values [I, E, F]
    • You can do weird stuff such as:
      BFiF7w4.jpg
    • Benefits of this is that you're able to make fast potions but smoother and more realistic with potions actually displaying
  • Extensive Libraries (Allows plugins to load faster as they no longer need to have specific libraries they require installed in their spigots as its loaded in the spigot.
    • e.g. Redis, MongoDB, JNA, Apacha Commons-pool, Fanciful, MySQL and many more to support plugins and developers.
  • Light-weight Anticheat - Utilised by developers to create anticheats
    • Packet Wrapper (Retrieve incoming packets with our spigot reading SimpleChannelInboundHandler API giving you easy support to listen in to incoming packets.)
    • Movement Handler (A good replacement from PlayerMoveEvent which triggers less and has more accuracy on movements with packet reading, useful for anticheat or advanced movement developers)
    • Simple Movement Handler (Good use case for people integrating with our system of events)
    • PlayerReachEvent (Calculations to figure out the distance between a player)
    • Kicking obvious exploits (e.g. NoSwing/Kill Aura) - Invalid Arm Animation (which most shitty clients use is a no-go on here)
  • Heavy Bukkit API changes
    • Player#getPing() - Gets a player's ping (instead of casting of CraftPlayer)
    • Player#getDisguisedName() - Disguises a player's name [API]
    • Player#setDisguisedName() - Set a disguises a player's name [API]
    • Player#getReachDistance() - Gets the reach distance of a player.
    • BeaconEffectEvent - Called when a beacon effect is being applied to a player.
    • PlayerAttackEvent - Called when a player attacks a player.
    • PotionEffectAddEvent - Called when a potion effect is removed from an entity
    • PotionEffectExpireEvent - Called when a potion effect runs out from an entity
    • PotionEffectRemoveEvent - Called when a potion effect is removed from an entity
  • Timings V2 (finally) - Check whats lagging your server in detail with our new timings update, as V1 was no longer supported and didn't work as intended.
  • Taliban Pearling
    • Toggle between the vanilla pearling method or our taliban system
      • Giving the user a choice.
    • Custom coded and not as glitchy compared to other spigots on the market.
  • ...a lot of changes are coming with our discord giving real-time github updates for clients whom purchased a product from me.
Upon purchasing, you'll get a private discord server which has real-time updates, support and more as I do listen to my buyers.

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Starting Price: $75
Interested? PM me via discord manny#9999 or telegram @AgentManny


Thanks - Manny.
 
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manny

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how many buyers so far and who can vouch? If you want to keep it private pm me the list
11+ (Variety from Source to JAR)

Doesn't help the fact that Allen Zhang skidded all of my work and selling it.
 

manny

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There is no reason that you mentioned me here if you want to keep the topic.[DOUBLEPOST=1554374545][/DOUBLEPOST]
If you want I can still be here to argue your accusation :)

You don't need to argue, its obvious compared to your spigot, I've contacted the staff team but clearly they couldn't give a shit, you've violated over 10 violations since the new guidelines but why would the staff team care.

You also gave one of my customer your spigot in order of an "exchange" which you then leaked my spigot, its sad.

are you saying now zspigot is much better then generic?
It isn't, he skidded all from a January build.
 

manny

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I've heard good things about generic, keep up the good work.
However I've known Allen for awhile and he's a pretty legit dude, could you provide some evidence of your claims?
Thank you and I've looked into all of the accusations and evidences backed with it in a support chat with Zeiyon which has done nothing, I've looked over the T&S and Rules and I'm willing to post after I actually get a response
 

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This is a truly funny stuff that you cannot even argue me with the real evidences and make it public.
I have all the evidence all correlated towards rules and t&s, the fact you deny this is sad. If staff did anything you'd be banned.

Everyone knows you're a skid, and deny everything. You don't contact me and only post directly on my threads. Contact me on my socials because I'm wanting a live response with all my accusations about you.
 

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manny

Who told you to tag Allen Zhang for no apparent reason? Clearly you want to start up more drama & bullshit.

zSpigot is way better then this shit. GenericSpigot is overpriced, while zSpigot contains more then half of what your featuring in your spigot for only a price of $20.

also tryhard says hi.
You haven't purchased Generic or zSpigot, you're clearly an alt so shut your fucking mouth.
 

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New update in 2.0
  • Per profile knockbacks
  • Knockback backed by a preset
  • Player knockback profiles
  • API for knockbacks
  • Light-weight version of NetworkManager and PlayerConnecton for certain specialities and aids APIs
  • Search knockbacks on our personal discord
  • Lots of optimization
  • Click to optimize -- it'll filter to your server specs and gamemode type perfecting it to your need.
  • Advanced Licensing system, backed by discord.
Security is top priority, IPs are no longer logged unless configured to do so. Native minecraft commands have been disabled.
 
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Elusia

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Hello,

I would like to have a sincere opinion on the spigot of people who have used it. because that changes a lot of things it is an excellent thing but it can bring a lot of problems so I would like opinions
 
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