I build custom Minecraft game modes and advanced plugin systems - from quick fixes and small features to complex multi-system gameplay frameworks.
My latest work is a fully custom Squid Game-style gamemode, developed as a complex multi-system project (trailer + live server demo below).
I've been developing Minecraft plugins for 10+ years, administrating servers for 14 years, and working as a full-stack web developer for 15 years. Whether you need a simple plugin or a deep custom system, I focus on clean, scalable, high-performance code - and I take small jobs just as seriously as big ones.
â—Źâ €Available for focused engagements & long-term partnerships
Trailer: Watch on YouTube
Server IP: us.squidgames.party
A fully custom, multi-stage competitive gamemode with advanced game logic, synchronization and performance optimization - running fully automated, 24/7, with no manual intervention needed between rounds.
TikTok videos of my custom Squid Game vision, design and advanced mechanics have pulled in a combined total of over 500k views.
The comments were spammed with surprised reactions.
YouTuber with 8+ millions followers - DomerGrief, left a comment asking to be contacted.
MineZ (Full-Featured Shotbow-Like): implemented nearly the full feature set of the original mode - including giant boss mobs with stomp attacks and kick mechanics matching the original behavior. No other public MineZ plugin came close to this level of completeness; most implementations were shallow - just weak recreations of the core concept.
Bingo (CubeCraft-inspired): built immediately after CubeCraft's official Bingo mode launched - the first independent implementation of it, as far as could be determined at the time. Players raced to collect five specific resources in a strict line - vertical, horizontal, or diagonal - tracked on a live-updating left-hand card that reflected progress as items were gathered. When CubeCraft later discontinued their official Bingo mode, this implementation remained the only one running anywhere. Public alternatives only began appearing months later.
Minecraft has been more than work for me - it's been a 14+ year passion I haven't stopped pursuing.
Small plugins and quick fixes are very welcome - not everything needs to be a big project, and I'm happy to scope a job to fit your budget.
For smaller jobs, I'll just get it done and show you the result directly.
My latest work is a fully custom Squid Game-style gamemode, developed as a complex multi-system project (trailer + live server demo below).
I've been developing Minecraft plugins for 10+ years, administrating servers for 14 years, and working as a full-stack web developer for 15 years. Whether you need a simple plugin or a deep custom system, I focus on clean, scalable, high-performance code - and I take small jobs just as seriously as big ones.
â—Źâ €Available for focused engagements & long-term partnerships
Showcase Project
Squid Game Custom Gamemode (24/7 automated Party Games)Trailer: Watch on YouTube
Server IP: us.squidgames.party
A fully custom, multi-stage competitive gamemode with advanced game logic, synchronization and performance optimization - running fully automated, 24/7, with no manual intervention needed between rounds.
TikTok videos of my custom Squid Game vision, design and advanced mechanics have pulled in a combined total of over 500k views.
The comments were spammed with surprised reactions.
YouTuber with 8+ millions followers - DomerGrief, left a comment asking to be contacted.
Full-Featured Shotbow-Like MineZ, CubeCraft-Like Bingo
Two gamemode recreations, each pushed further than any public alternative at the time.MineZ (Full-Featured Shotbow-Like): implemented nearly the full feature set of the original mode - including giant boss mobs with stomp attacks and kick mechanics matching the original behavior. No other public MineZ plugin came close to this level of completeness; most implementations were shallow - just weak recreations of the core concept.
Bingo (CubeCraft-inspired): built immediately after CubeCraft's official Bingo mode launched - the first independent implementation of it, as far as could be determined at the time. Players raced to collect five specific resources in a strict line - vertical, horizontal, or diagonal - tracked on a live-updating left-hand card that reflected progress as items were gathered. When CubeCraft later discontinued their official Bingo mode, this implementation remained the only one running anywhere. Public alternatives only began appearing months later.
What I Can Build
- Custom mini-games and original game modes
- Complex gameplay systems and mechanics
- Performance-optimized plugins
- Rewriting and improving existing plugins
- Porting plugins between versions and platforms
- Integration with databases, proxies and external systems
- Multi-instance server networks - data sync (Redis, ASWM), orchestration (CloudNet, Docker/K8s), and cross-instance session protection
Platforms & Technologies
- Bukkit / Spigot / Paper / Pufferfish / Purpur
- Velocity / BungeeCord
- Slime World Format (advanced usage)
- MCPC+ / Cauldron / KCauldron / Thermos / Crucible
- Some Sponge experience
Notable Experience
- Development of complex mini-games, including some of the most complete implementations of full-featured Shotbow-like MineZ and CubeCraft-style Bingo
- Porting legacy plugins and mods across major Minecraft versions, including niche legacy environments - successfully backported IndustrialCraft 2 to Beta 1.7.3 with multiplayer, a port multiple others had attempted unsuccessfully over roughly a decade
- My public plugin MachineGuard Reloaded reached 19,000+ downloads across platforms
- Open-source SecureTransfer plugin for Velocity/Paper - secure player handoff using Minecraft's Transfer packet protocol, with a Redis-based cross-server sync (plugin thread)
- ... and I have some public works here, here and here
Minecraft has been more than work for me - it's been a 14+ year passion I haven't stopped pursuing.
Pricing
My rate is $30/hour.Small plugins and quick fixes are very welcome - not everything needs to be a big project, and I'm happy to scope a job to fit your budget.
Workflow & Guarantees
For larger projects, I split development into milestones and demonstrate progress on a dedicated test server. After each approved stage, we proceed to the next until final delivery.For smaller jobs, I'll just get it done and show you the result directly.
Reviews
He rewrote the VampireZ plugin for my server to a high standard and added all requested features. — Studenikin
High quality work, fixed all issues. Recommended. — Lev Kazakov
Everything was done exactly as requested. — Bormandesign
Ordered a plugin and I'm happy with the result. — CheeseDooDoop
Great work, thank you! — FanniKot
Contacts
- PM on this forum
- Telegram: @fstck
- Type
- Offering
- Provided by
- Individual
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