CrusaderTale - A long-term survival world built to grow over time

bitaces

Feedback score
0
Posts
1
Reactions
0
Resources
1
logo.png


Discord: discord.gg/crusadertale
Website: crusadertale.gg (Work in Progress – new site coming soon)


Project Vision

CrusaderTale is not designed as a short seasonal server.
Our goal is a persistent survival world that evolves over time, with structured systems, meaningful progression, and long-term player impact.

The project is currently in active development.
Core concepts are defined, systems are being implemented step by step, and content will be expanded gradually rather than rushed.


Core Gameplay

• Classic survival as the foundation
• Structured systems instead of chaos
• Progression through actual gameplay
• Player-driven economy
• Long-term world design
• Clear endgame goals


Economy & Progression

• Job system (Farmer, Miner, Hunter, Builder, etc.)
• Money earned through active gameplay only
• Controlled economy with money sinks:
• Rent
• Fees
• Maintenance and upkeep
• Risk vs. reward mechanics (dungeons, structured runs)
• No shortcuts that bypass progression


City & Trading (Spawn World)

• Central capital city
• Fixed shop plots
• Time-limited shop rentals
• Automatic cleanup of expired shops
• Structured marketplace (no chest spam)


Survival World

• One main survival world at launch
• Land claim system for protection
• Fair plot sizes to prevent land hoarding
• Focus on long-term bases and builds


Player-Owned Cities (Endgame System)

• Cities can be purchased by players or groups
• Each city exists in its own world or instance
• Expansion stages and upgrade paths
• City bank and economy systems
• Income through taxes, rent, and licenses
• Maintenance and expansion costs
• City management tools:
• Plot distribution
• Market areas
• City rules and limits
• Strong money sinks for economic stability
• Designed as a true long-term endgame goal


Custom Content

• Custom items with unique stats
• Custom crafting recipes
• New monsters and hostile mobs
• Structured dungeon runs
• Group-focused content requiring preparation and coordination
• Progression inspired by classic MMO systems


World Expansion

• New areas unlocked step by step
• Community goals unlock content
• Controlled expansion to protect progression
• No instant access to everything


Visuals & Presentation

We place strong value on clear, consistent visuals:

• Profession designs (Farmer, Miner, Builder, etc.)
• Item icons and assets
• UI elements
• City, market, and dungeon layouts
• Informational graphics and guides

We are actively looking for contributors in visual and presentation roles.


Who We Are Looking For

Concept & Gameplay Designers
• System design and balancing
• Economy and progression planning
• Feature documentation

Developers
• Plugin and system development
• Performance optimization
• Clean, maintainable code

Builders & World Designers
• Cities, dungeons, and functional structures
• Gameplay-focused builds

3D Modelers & Asset Creators
• Custom items
• Creatures and mobs
• Decorative and functional assets

Graphics & UI Designers
• Icons
• UI concepts
• Infographics

Administration & Organization
• Server structure and operations
• Rules and moderation systems
• Testing and quality assurance
• Internal coordination


What We Offer

• A long-term project with a clear direction
• Real influence on systems and design decisions
• Defined roles within the team
• Access to internal test servers
• Dedicated development environments

Optional benefits depending on contribution:

• Vouchers
• In-game rewards
• Special testing access
• Possibility of paid collaboration in the future


Project Status

• Core concepts defined
• Systems in planning and active development
• No rushed release
• Focus on stability, scalability, and quality


How to Apply

If you are interested, contact us with:

• Your role of interest
• Relevant experience (if any)
• How you would like to contribute
• Your Discord name

Discord: BitaceS
Join our Discord: discord.gg/crusadertale
 
Type
Requesting

Attachments

  • logo.png
    logo.png
    1.9 MB · Views: 4
Last edited:
Top