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DayZ | 100% Custom | + Texture Pack

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BlahBerrys

Banned
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This plugin has never been uploaded/hosted on ANY third-party server!
Therefore I can guarantee 100% no one else has a plugin quite like this..


Price: $250
Available Copies: 8/8


Q: What does your purchase include?

A: Initial Plugin (recompiled with new name upon request)
PvPGunsPlus Plugin (pre-configured for DayZ server)
Bug Fixes/Compatibility Updates for 3 Months
Corresponding Texture Pack

*OLD* Server Trailer


Proof of Ownership
(source code)
lLFtZd4.png

Kl3r1w6.png



Plugin Mechanics

Survivors:
  • On initial spawn the player (survivor) will spawn at the world's preset spawn point. In this phase the player will be unaffected by thirst, hunger, etc...

  • This is so that the player may take the time to read rules, learn game mechanics, etc. Once the player is ready to begin their quest they may use the command /ImperiumZ start
(note: all commands can be accessed through alias /iz)

  • The player will only be able to use this command once! Upon activation, the player will be teleported to a random spawn position and given a preset kit (Current kits are: default, MVP, & VIP).

Zombies:

Effects:

Custom Items:

Texture Pack / Sounds:

Zones:

Supply Drops:


I have to get some rest now because I have work early tomorrow morning however I will finish my detailed description of the plugin and how it functions tomorrow! In the meantime enjoy these screenshots displaying my work.

--> IMGUR ALBUM <--



 
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BlahBerrys

Banned
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Posts
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Message me your Skype. Your services won't be needed until later tonight. EST.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/blahberrys-scam-report.230865/, https://builtbybit.com/threads/blahberrys-scam-report.231633/)

Skionz

ogminecraft.com
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I just noticed has Skionz ever sold anything :p
Publicly, no. Privately, yes. I would rather be payed instead of maybe being payed if someone buys it.
Literally every statement you've declared is false
Bukkit does handle reloading poorly so you are correct about nulling your references even though any decent server owner should know they should do a clean restart, but I don't see how everything besides that is false. Fields are null by default (assuming they aren't storing a primitive) meaning that initializing them to null is redundant. Using static is slower than object oriented code not to mention a lot messier which will come into play later.
He's right, if the plugin works, why the fuck would the buyer care if it is 'poorly written code'. I sure wouldn't. Good luck with your sale.
as long as the code works no one cares :)
Can I just say how no one gives a shit about what the code looks like, as long as the plugin is running correctly? Thanks. :)
Just because it works, does not mean it works well.
http://cvuorinen.net/2014/04/what-is-clean-code-and-why-should-you-care/
I have had plenty of people ask me to update plugin, or add small additions, but I turn them down because the code is illegible. As seen in that article, clean code will help in the long wrong by reducing the cost of maintenance/changes you may need to the software. Now, onto redundancies. http://java.dzone.com/articles/redundancy-open-enemy-writing
Redundancies will make the file size larger, and take up more room on your server. It also can (Not in this case) make the code very hard to read. BlahBerrys seems to have a decent idea of what he is doing so I doubt he does this, but some do. Which would you rather have on your server?
This?
Code:
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
Or this?
Code:
for(int i = 0; i < 100; i++)
    player.sendMessage("");
I can tell you right now that it is going to be hard to find a willing developer to update bad code.
Who the fuck ever said Java was specifically object orientated?
http://docs.oracle.com/javase/tutorial/java/concepts/
http://en.wikipedia.org/wiki/Java_(programming_language)
http://stackoverflow.com/questions/2671496/java-when-to-use-static-methods
He states in his opinion (which hold the same value as the opinion of a bucket of water) that my plugin, which took 100+ hours of work, was worth a TOTAL of $80
I am going to have to agree with you here. I may have low balled the price, but when selling multiple copies, the price drops a lot. Whether the plugin has been uploaded to any other servers is irrelevant when you are going to sell it to eight different people. $250 may be a fair price for a single copy, but if you are going to sell multiple, you may as well sell as many as you want for $10-$20. People would rather buy a single copy that nobody else has to make their server seem more "professional" in a way. I can't see the code, but I really don't see this taking more than 25 hours.
 

BlahBerrys

Banned
Feedback score
11
Posts
187
Reactions
57
Resources
0
Publicly, no. Privately, yes. I would rather be payed instead of maybe being payed if someone buys it.

Bukkit does handle reloading poorly so you are correct about nulling your references even though any decent server owner should know they should do a clean restart, but I don't see how everything besides that is false. Fields are null by default (assuming they aren't storing a primitive) meaning that initializing them to null is redundant. Using static is slower than object oriented code not to mention a lot messier which will come into play later.



Just because it works, does not mean it works well.
http://cvuorinen.net/2014/04/what-is-clean-code-and-why-should-you-care/
I have had plenty of people ask me to update plugin, or add small additions, but I turn them down because the code is illegible. As seen in that article, clean code will help in the long wrong by reducing the cost of maintenance/changes you may need to the software. Now, onto redundancies. http://java.dzone.com/articles/redundancy-open-enemy-writing
Redundancies will make the file size larger, and take up more room on your server. It also can (Not in this case) make the code very hard to read. BlahBerrys seems to have a decent idea of what he is doing so I doubt he does this, but some do. Which would you rather have on your server?
This?
Code:
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
player.sendMessage("");
Or this?
Code:
for(int i = 0; i < 100; i++)
    player.sendMessage("");
I can tell you right now that it is going to be hard to find a willing developer to update bad code.


http://docs.oracle.com/javase/tutorial/java/concepts/
http://en.wikipedia.org/wiki/Java_(programming_language)
http://stackoverflow.com/questions/2671496/java-when-to-use-static-methods

I am going to have to agree with you here. I may have low balled the price, but when selling multiple copies, the price drops a lot. Whether the plugin has been uploaded to any other servers is irrelevant when you are going to sell it to eight different people. $250 may be a fair price for a single copy, but if you are going to sell multiple, you may as well sell as many as you want for $10-$20. People would rather buy a single copy that nobody else has to make their server seem more "professional" in a way. I can't see the code, but I really don't see this taking more than 25 hours.
Look man I overreacted. I'm over it now. This took much more than 25 hours and I don't really see how you could judge such with not knowing all the feature the plugin includes, which you acknowledged. Perhaps my initial price is high, I will most likely lower it. I appreciate your advice. Thank you. (also my main class' accessor is initialized within the onEnable() method.) No hard feelings.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/blahberrys-scam-report.230865/, https://builtbybit.com/threads/blahberrys-scam-report.231633/)
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