help me

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liwaa

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  • My server has is being built.
  • I want to host at .org when the server is done.
  • I have a budget of 300$.
  • My server has 4 games and 5 minigames
  • Games: prison, factions, kitPvP and Skyblock
  • Minigames: survival Games, Skywars, Draw it, MCZE(new minigame), turf wars.
  • All minigames are costum coded, and are not like any server + I have a gem system for all of the minigames.
  • Please tell me if u would like to join the server when reliesed, and how much would .org get me players with 300$ budget.
 
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liwaa

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SheerAwesomeness

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  • My server has is being built.
  • I want to host at .org when the server is done.
  • I have a budget of 300$.
  • My server has 4 games and 5 minigames
  • Games: prison, factions, kitPvP and Skyblock
  • Minigames: survival Games, Skywars, Draw it, MCZE(new minigame), turf wars.
  • All minigames are costum coded, and are not like any server + I have a gem system for all of the minigames.
  • Please tell me if u would like to join the server when reliesed, and how much would .org get me players with 300$ budget.

The amount of players you gain from a .org slot depends on four key things:

  1. The quality of your advertisement - in this case, the quality and appeal of your banner and displayed features. Furthermore, the length and time of display are extremely important.
  2. The stability and latency of your server across the world. Players hate seeing blocks re-appear, or PvP to be laggy etc.
  3. The precision of in-game content for your target audience. Those who view the minecraftservers.org site are generally between the ages of 8 and 12. (I'm not saying they all are, this is a generalisation). As long as your content is easy to grasp, you'll do fine.
  4. First impression. A Minecraft server is very similar to a website. Visitors tend to decide whether or not they are going to stay within the first 15-20 seconds of their arrival. One mistake many servers make is including "mega" builds in their spawns. Yes, they may look awesome to us, but 8-12 year olds rarely care and simply find it annoying to walk long distances.
Source: University education in Management, Marketing and Psychology, demographic data analysis, and over three years experience in server administration.
 

liwaa

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The amount of players you gain from a .org slot depends on four key things:

  1. The quality of your advertisement - in this case, the quality and appeal of your banner and displayed features. Furthermore, the length and time of display are extremely important.
  2. The stability and latency of your server across the world. Players hate seeing blocks re-appear, or PvP to be laggy etc.
  3. The precision of in-game content for your target audience. Those who view the minecraftservers.org site are generally between the ages of 8 and 12. (I'm not saying they all are, this is a generalisation). As long as your content is easy to grasp, you'll do fine.
  4. First impression. A Minecraft server is very similar to a website. Visitors tend to decide whether or not they are going to stay within the first 15-20 seconds of their arrival. One mistake many servers make is including "mega" builds in their spawns. Yes, they may look awesome to us, but 8-12 year olds rarely care and simply find it annoying to walk long distances.
Source: University education in Management, Marketing and Psychology, demographic data analysis, and over three years experience in server administration.
I dont have a mega spawn, but i have a big kitpvp map,
I didnt make my spawn big bcz i am 15, and i hate big spawns, so i made it small, and not co
 

liwaa

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Ik, im juat aaking if people like that
 
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