Help to fix a bug. Unreal Engine

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TheJediMaster

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Does anyone know about unreal engine? There is a bug which in the game, the player tries to open a door, the game thinks that the npcs that are also running around the map are the ones interacting with the door instead of the player. So my question is, how do I make it so that only the what the player is interacting with, is moving things and no
 
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TheJediMaster

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Idk how your system is setup, but there is an isPlayerControlled option, or you can always attach a bool to the player and check if that bool is there and true.
Do you have discord? I can connect you to my friend who is the dev on this project. I don’t know specifics to it.
 
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