help with knockback

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alexa7896

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why are you making a server yikessssssssssssssssssssssss
not a server, just a private pvp server for friends.

just need 2 know what these settings, REEEEEEEEEEEEEEEEEEEEEE

x & y. I know.

ground is on the air and air means when you are on the ground

Why are there 2 values for x & y? 2 Ground values, and 2 air values.
 
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alexa7896

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X;1.06
y; 0.97
airX; 1.21
airy;1.05

What exactly do these mean?
Code:
knockback:
  async: true
  setsprinting: false
Heard people saying async is bullshit, and idk what setsprinting does.

And what does the limit do?
Code:
  limit:
    enabled: false
    vertical: 1.0
    horizonal: 1.0
 
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alexa7896

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stop trying if you can't figure it out pay someone to do it
like me[DOUBLEPOST=1554364744][/DOUBLEPOST]here

knockback:
async: true
setsprinting: true
ground:
vertical: 1.068
horizonal: 0.99
air:
vertical: 1.22
horizonal: 0.89
limit:
enabled: true
vertical: 1.3
horizonal: 1.0
friction:
enabled: true
value: 1.3

I'm not looking for settings, I'm looking for someone who understands these settings, and could explain to me what they do, and what they mean.
 
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CureMe

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Here goes, I’m gonna get explain this to you.when the user is on the ground (not in a combo loud air for example) and they are hit the vertical velocity will be 0.97 according to your config just the same as the horizontal velocity. There is a lower air velocity setting meaning that when the user is in a combo or mid air they will only take 0.93 vertical and horizontal velocity according to your settings as to reduce the distance they are hit. This is a common and nice feel knockbsck fix plugin I presume hence these values can either be adjusted or left at the recommended settings. The limit is the maximum amount of knockback a user can take. Knockback cannot be the same all the time for example if somebody block hits you then your are meantime to take more on hence there is a maximum in that can be ful filled by users which is set there however it is disabled and there fore takes no effect.
Finally, the friction is to do with when the player is scraping across the ground if that makes any sense and hence doesn’t just keep taking infinite knockback. This one that probably requires basics physics knowledge but all will come in good time.

Not sure if the last one about friction is 100% right but I think we can all agree I deserve a pat on the back for writing this monologue. Sorry for any spelling mistakes it’s midnight and I’m on an iPhone.[DOUBLEPOST=1554764921][/DOUBLEPOST]
Here goes, I’m gonna get explain this to you.when the user is on the ground (not in a combo loud air for example) and they are hit the vertical velocity will be 0.97 according to your config just the same as the horizontal velocity. There is a lower air velocity setting meaning that when the user is in a combo or mid air they will only take 0.93 vertical and horizontal velocity according to your settings as to reduce the distance they are hit. This is a common and nice feel knockbsck fix plugin I presume hence these values can either be adjusted or left at the recommended settings. The limit is the maximum amount of knockback a user can take. Knockback cannot be the same all the time for example if somebody block hits you then your are meantime to take more on hence there is a maximum in that can be ful filled by users which is set there however it is disabled and there fore takes no effect.
Finally, the friction is to do with when the player is scraping across the ground if that makes any sense and hence doesn’t just keep taking infinite knockback. This one that probably requires basics physics knowledge but all will come in good time.

Not sure if the last one about friction is 100% right but I think we can all agree I deserve a pat on the back for writing this monologue. Sorry for any spelling mistakes it’s midnight and I’m on an iPhone.
Don’t hate on the bad spelling and crappy iPhone autocorrect I don’t like Steve jobs either.
 
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