Ok here is the problem I have been struggling with:
We want good team balancing in our GameAPI, but have trouble working out a good system.
We would like to adopt a system similar to Mineplex's queue system.
But here's the catch:
Teams have different weights. For example:
Team 1 weight: 3
Team 2 weight: 1
=> This means for every player in Team 1, Team 2 needs 3.
What I am looking for is a flow diagram (pseudo code/text) for the team join queue system work (When a player joins the lobby and when a player joins a queue).
Hopefully someone has struggled with this as well and can simply share his solution (easy money!).
We want good team balancing in our GameAPI, but have trouble working out a good system.
We would like to adopt a system similar to Mineplex's queue system.
But here's the catch:
Teams have different weights. For example:
Team 1 weight: 3
Team 2 weight: 1
=> This means for every player in Team 1, Team 2 needs 3.
What I am looking for is a flow diagram (pseudo code/text) for the team join queue system work (When a player joins the lobby and when a player joins a queue).
Hopefully someone has struggled with this as well and can simply share his solution (easy money!).
