rCheat
Hello! I own a Practice server on the ReactiveMC Network. Due to us not having a decent anticheat we have lost many players. Therefor I am looking for a good developer that can code a good AntiCheat for our Network/server. A price will be discussed after the project is finished and tested. Our budget depending on the quality is in between 100$ and 500$
I want the AntiCheat to detect and autoban players instead of blocking the action.
Whenever a player performs an illegal action he should receive violations on a surten cheat flag (ex. Fly, autoclicker, ..). These violations should also be notified to all staff members with a surten permission node. After reaching a surten violation level in a surten flag the player must be autobanned after 30 seconds for a configurable amount of time with a configurable command. (ex. Autoclicker = '/tempban [player] [14] [days] AutoClicker!')
During these 30 seconds, every 10 seconds there should be a message in chat to all staff saying "[Player] Will be autobanned for [Flag] in [x] Seconds. Click Here to cancel or type /ac cancel [Player]". All player violations should be saved in a SQL database and staff has to be able to lookup all violations on every player.
Flags:
- Kill Aura / Safe Aura
Everytime a player engages in pvp a NPC should be spawned near him for a short amount of time. If he hits that NPC which is placed out of normal pvp reach he will receive a Violation for Kill aura. Most Cheat clients use Safe Aura (automatically hits players in a surten FOV in front of them. Making it hard to detect since it doesnt turn on players on their side or behind them.). The best way, according to me, to detect this mechanic is by spawning a NPC right underneath them in the floor a littlebit to the right and to the left.
The NPC will get hit when the cheater is looking right at his opponent.
- Reach
Calculates distance of how far the player hits the other player. When a player is hit out of reach the cheater will be given a violation.
- Fly/Speed
If a player travels more blocks then possible on normal speed (or speed II potion).
- AutoClicker
When a player clicks above a configurable amount of clicks for a surten period of time he will be given autoclick violations.
- Anti KnockBack / Reduced KnockBack
When a player takes reduced knockback or no knockback at all.
Commands:
/ac inspect [Player]
-> View all player Violations in a GUI
/ac list
-> List of all players online in a GUI. listed from Most total violation level to least = 0.
/ac toggle [Flag]
-> Toggle a Flag on and off. (ex. Turn off checking for fly)
/ac autoban [Flag]
-> Toggle Autobanning for a flag
/ac cancel [Player]
-> Cancel autoban for a player
Permissions:
rCheat.staff
-> access to /ac inspect, /ac list & /ac cancel.
-> Will be notified when player receives a violation.
rCheat.Admin
-> Access to all commands
-> Will be notified when player receives a violation.
Please contact me on skype for more in depth information about the project.
IMD.TM
Hello! I own a Practice server on the ReactiveMC Network. Due to us not having a decent anticheat we have lost many players. Therefor I am looking for a good developer that can code a good AntiCheat for our Network/server. A price will be discussed after the project is finished and tested. Our budget depending on the quality is in between 100$ and 500$
I want the AntiCheat to detect and autoban players instead of blocking the action.
Whenever a player performs an illegal action he should receive violations on a surten cheat flag (ex. Fly, autoclicker, ..). These violations should also be notified to all staff members with a surten permission node. After reaching a surten violation level in a surten flag the player must be autobanned after 30 seconds for a configurable amount of time with a configurable command. (ex. Autoclicker = '/tempban [player] [14] [days] AutoClicker!')
During these 30 seconds, every 10 seconds there should be a message in chat to all staff saying "[Player] Will be autobanned for [Flag] in [x] Seconds. Click Here to cancel or type /ac cancel [Player]". All player violations should be saved in a SQL database and staff has to be able to lookup all violations on every player.
Flags:
- Kill Aura / Safe Aura
Everytime a player engages in pvp a NPC should be spawned near him for a short amount of time. If he hits that NPC which is placed out of normal pvp reach he will receive a Violation for Kill aura. Most Cheat clients use Safe Aura (automatically hits players in a surten FOV in front of them. Making it hard to detect since it doesnt turn on players on their side or behind them.). The best way, according to me, to detect this mechanic is by spawning a NPC right underneath them in the floor a littlebit to the right and to the left.
The NPC will get hit when the cheater is looking right at his opponent.
- Reach
Calculates distance of how far the player hits the other player. When a player is hit out of reach the cheater will be given a violation.
- Fly/Speed
If a player travels more blocks then possible on normal speed (or speed II potion).
- AutoClicker
When a player clicks above a configurable amount of clicks for a surten period of time he will be given autoclick violations.
- Anti KnockBack / Reduced KnockBack
When a player takes reduced knockback or no knockback at all.
Commands:
/ac inspect [Player]
-> View all player Violations in a GUI
/ac list
-> List of all players online in a GUI. listed from Most total violation level to least = 0.
/ac toggle [Flag]
-> Toggle a Flag on and off. (ex. Turn off checking for fly)
/ac autoban [Flag]
-> Toggle Autobanning for a flag
/ac cancel [Player]
-> Cancel autoban for a player
Permissions:
rCheat.staff
-> access to /ac inspect, /ac list & /ac cancel.
-> Will be notified when player receives a violation.
rCheat.Admin
-> Access to all commands
-> Will be notified when player receives a violation.
Please contact me on skype for more in depth information about the project.
IMD.TM
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