If anyone could help me with a way this might work, that would be great thanks. P.S, I'm not asking for the code behind it, just the way it would work.
So I've been trying to think about how a system like Velt's registration would work. Like you use /register in-game, and that gives you your account on the forum.
I was thinking something like: Player uses /register <email>. It logs the player's uuid, name, email and IP to a database like mysql or mongo (not sure which is better), then someone gets en email from the network, or they access the register page themselves, and if their ip is stored in the database, then it loads the emails and usernames linked with that ip where you select which account you are registering (in case 2 people are on the same network), then you select a password for that account, which then links to web stuff i don't really need to explain.
Not sure if this system would work or not. Any suggestions to how a system like this might work, would be excellent, thanks.
So I've been trying to think about how a system like Velt's registration would work. Like you use /register in-game, and that gives you your account on the forum.
I was thinking something like: Player uses /register <email>. It logs the player's uuid, name, email and IP to a database like mysql or mongo (not sure which is better), then someone gets en email from the network, or they access the register page themselves, and if their ip is stored in the database, then it loads the emails and usernames linked with that ip where you select which account you are registering (in case 2 people are on the same network), then you select a password for that account, which then links to web stuff i don't really need to explain.
Not sure if this system would work or not. Any suggestions to how a system like this might work, would be excellent, thanks.
