Significantly reduced CPU load during chunk generation
Structure protection (desert temple, mansion, monument, nether ceiling) now scans chunks up to 6× faster
Added RaytraceAntiXray support
Players are now scanned evenly across ticks instead of all at once, reducing lag spikes at high player counts
Fixed various entity visibility issues (minecarts, XP orbs, mobs going invisible)
Fixed server freezes when revealing sections with many chests/hoppers...
Fixed IllegalPluginAccessException on folia server shutdown, audit log is now written synchronously instead of scheduling an async task while the plugin is already disabled
Item frames and hanging entities no longer disappear permanently after rehide cycles
Players no longer turn invisible to observers when crouching inside protected sections
Text on signs no longer disappears after sections reveal
Tile entity data (signs, decorated pots, banners) is now replayed from the original server packets for perfect fidelity
Cached block entity data is released when chunks unload, keeping memory usage bounded
Players no longer turn permanently invisible after teleporting
Entity metadata is now merged by index instead of overwritten, preventing data loss on reveal
Nametags are correctly restored after an entity respawns (e.g. pets after owner logout)
Block entity data (decorated pots, signs, banners)...
Decorated pots, signs, and banners no longer appear blank after loading in
Nametags on pets and mobs stay visible again, even behind glass
Fixed server memory slowly growing over time
Fixed rare server freezes caused by the visibility checker
AntiPearlGlitch
Ender Pearl Protection for Paper & Folia 1.21+
Players glitch through barriers, walls and ceilings with ender pearls. It's one of the oldest exploits in Minecraft and it still works.
AntiPearlGlitch stops it. Pearls either get destroyed or bounce off, and players who land inside...
Antiseedcracker
Seed Protection for Paper & Folia 1.21.4+
Most anti-seed plugins just block /seed. But nobody who actually cracks seeds uses /seed.
They grab the hashed seed from packets, triangulate strongholds with ender eyes, or reverse-engineer structure positions.
Antiseedcracker blocks...
Fully rewritten in Kotlin. After extensive testing, this version is now stable. Improved Line of Sight accuracy for large open structures like Ancient Cities.
Fixed item frames and paintings not properly hiding/revealing after section changes. Entities now retain their correct items, rotation, and painting variant across reveal cycles.
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