Text on signs no longer disappears after sections reveal
Tile entity data (signs, decorated pots, banners) is now replayed from the original server packets for perfect fidelity
Cached block entity data is released when chunks unload, keeping memory usage bounded
Players no longer turn permanently invisible after teleporting
Entity metadata is now merged by index instead of overwritten, preventing data loss on reveal
Nametags are correctly restored after an entity respawns (e.g. pets after owner logout)
Block entity data (decorated pots, signs, banners) is sent correctly in multi-block-change packets
Decorated pots, signs, and banners no longer appear blank after loading in
Nametags on pets and mobs stay visible again, even behind glass
Fixed server memory slowly growing over time
Fixed rare server freezes caused by the visibility checker
Fully rewritten in Kotlin. After extensive testing, this version is now stable. Improved Line of Sight accuracy for large open structures like Ancient Cities.
Fixed item frames and paintings not properly hiding/revealing after section changes. Entities now retain their correct items, rotation, and painting variant across reveal cycles.
Fixed light data and block entity data leaking to the client in hidden sections. (Krypton Client Fix)
We recommend resetting your config to apply the new default values.
Chunk sections now reveal in correct order based on player proximity
Reduce ping spikes when scanning large farms
