Fixed region thread stall on Folia when the tile-entity fallback lookup hit a chunk that wasn't loaded yet
Fixed a blocking chunk load path that could show up as brief server-wide lag under load
Fixed Stationary players are now skipped entirely during scan cycles (less CPU per tick)
Fixed LOS raycasts no longer repeat for players who haven't moved since the last scan
Fixed Faster LOS checks (less CPU per scan)
Fixed Faster section reveals (less CPU when blocks are sent to players)
Fixed Bypass permission is now cached instead of checked on every packet
Migrated the license server to a better host.
v2.7.0 and older will stop validating in 48 hours, please update to v2.8.0
within that window. Just drop in the new jar and restart, no config changes.
Added Faster LOS checks (less CPU per scan)
Fixed rare crash on player join/leave
Updated PacketEvents to 2.12.2
Added BuiltByBit automatic license validation
Fixed blocks staying invisible for several seconds after TPA
Please delete your antifreecam.yml, the xray-compat section was flattened
Added RaytraceAntiXray support
Players are now scanned evenly across ticks instead of all at once, reducing lag spikes at high player counts
Fixed various entity visibility issues (minecarts, XP orbs, mobs going invisible)
Fixed server freezes when revealing sections with many chests/hoppers
Fixed sections at chunk borders not always revealing correctly
