Update 2.1
- Added SyncProfileTemplate
Optional sync profile UI with a SYNC button when clicking another player.
For existing users
Import the .rbxm file into Studio.
Move SyncProfileTemplate into:
StarterGui > EmoteLite_SyncUI
Then enable the profile sync flow here:
ReplicatedStorage...
V2.0 Update
Hello 😁 Here’s what’s been added in this release:
- New Sync Dance system
Players can click or tap another player to dance together.
- Smoother sync experience
Improved timing when joining someone who is already dancing, stopping sync, or syncing again.
- New camera feel while...
A clean and optimized script system that allows players to equip and remove armor models with smooth visual transitions. It is easy to set up, fully customizable, and designed to prevent lag or timeout errors.
Features
Smooth Assembly Tweens: Armor parts fade, slide, and rotate into place one...
VIDEO:
Would You Rather: Outfit Tower is a ready-to-use Roblox tower climbing game built around outfit discovery, avatar interaction, social play, rewards, and multiple monetization systems.
Players climb the tower while triggering random outfit zones, changing avatar styles, collecting...
Added Owned state to the Cart UI, so items the player already owns no longer appear as buyable
Improved Cart purchase flow, item ordering, state refresh, and overall UI stability
Added global Time and Outfit Purchase leaderboards
Added live Character Preview to the Cart UI
Improved Character...
Demo Video:
A complete Roblox avatar-changing kit built around live Outfit Zones, in-experience catalog shopping, and flexible progression tools.
Designed for Outfit Tower style games, but flexible enough for many other avatar-focused experiences
Clean modular structure with separate...
V2.0 Update
Hello 😁 Here’s what’s been added in this release:
Keyboard sound is now changed from one simple "SoundID" setting.
Added (SoundsTest) with ready-to-use sample sounds.
Added new keyboard styles: "Rainbow", "Neon", and "RainbowNeon".
Added a global color setting, with optional per-key...
Worm Hunter System - Worms chase players inside target zones, move through tower paths, kill on touch, and can be adjusted per worm with simple settings like speed and sound.
Money System - Players earn money from rewards and use it to buy gears, tools, and other items in the game.
Shop Gear...
Throw Warp Teleport System is built around one core mechanic: throw a marker, then warp to it.
It supports floor, wall, ceiling, and midair arrival, and is designed to feel fast, clean, and easy to tune for different game styles.
🔧 Setup
The core package is safe to integrate into existing...
hardened server-side cast and minigame validation
reduced trust in client-sent perfect and reel completion data
added per-session reel validation token
improved SellService to support return false from transaction handlers
improved RewardLogic asset lookup and fixed-weight scaling handling...
hardened server-side cast and minigame validation
reduced trust in client-sent power, perfect, and reel completion data
added a per-session reel validation token
preserved hybrid rod behavior so MinigameEnabled = false still uses simple catch + Auto
improved SellService to support return false...
What players can do
Browse emotes and bundles from a single menu. Search by name in real-time — one keystroke filters instantly. Preview every animation in 3D before playing. Switch between All, Favorites, Dances, and Poses tabs. Star any emote to favorite it — favorited items pin to the top...
Complete Fishing System – Auto + Minigame | Power Cast • Reel • Cinematic | Fish → Backpack | NPC fish-selling dialogue | Mobile | Anti-Exploit | Saves $3
Auto mode for casual players and AFK rods. Minigame mode for players chasing Legendaries. One system. Switch per rod with one Attribute...
Fishing Minigame System - Power Cast - Reel - Cinematic | NPC fish-selling dialogue | Animation | Mobile
The cast has weight. The reel has tension. The catch has a moment worth sharing. This is the fishing system your players will talk about.
🎣 Power Cast System
Hold to charge the power gauge...
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