After a lot of work and research, here's the updated and compatible version for Hytale Update 5!
There aren't any major changes in this version beyond removing a couple of fixes that are no longer needed, adjusting others that had become partially incompatible, and not much else.
Thanks, and...
Better protection against rare server-side crashes during world/map and entity updates.
Improved handling of portal/teleporter edge cases.
Fixed an issue where players could be wrongly removed after portal-related interactions.
Reduced repetitive warning spam in server logs.
Added extra safety...
- The system for replacing non-existent or invalid blocks with AIR has been disabled by default. This change will ONLY apply to new "config.json" files.
This feature can be enabled or disabled at any time in the Advanced tab.
- The Fixtale UI is now multilingual! It's important to mention that...
Due to some changes in Netty/streams (more handling of auxiliary streams and pipeline routes) during Update 4, our SoftPackets feature was working in a limited or partial way.
This update has resolved the issue.
If you encounter any other problems or errors in the coming days, please let me know...
Much of the TPS (Ticks-per-Second) manager has been redesigned.
It's now possible to define the maximum TPS individually for each world, as well as the Empty TPS (ticks per second at which that world runs when no users are present).
This is a very useful change for reducing server load. For...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.