1. Moved everything that could safely be server-side to the server, without impacting existing ragdoll behavior.
2. Removed NPCRAGDOLL as TimedRagdoll; ragdoll / unragdoll has support directly for NPCs.
3. Added automatic ragdolling on death. (can be dissabled)
Update Log:
Completely reworked the system.
Now uses Red,
includes a Config module,
and is more optimized,
Removed any potential memory leaks I could find,
Way more config,
fully compatible with streaming enabled.
Physics Improvements:
Fixed multiple random physics issues causing ragdolls to behave unexpectedly.
More reliable handling of Humanoid states during ragdolling and unragdolling.
--
Code Quality Enhancements:
Refactored helper functions for readability and maintainability.
Better separation of...
Such as randomly showing Infinite.
the reset part not really reseting.
a bunch of random misc issues causing for bugs.
this should all be resolved. please contact me if they aren't!
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let me expand on "good" I'm looking for a vfx asset pack that is big but gives you the right to use them in products you sell. let's say I make a punching system and I want blood spatters as vfx. well I would prefer those to be allowed to use haha. lmk if you know any that are big for beginner...
amer_k from my discord server has gaven me a working build for mobile/console support using contextactionservice. this is again untested for the most part. my testing showed it worked for the most part and is cleaner. once I get the time I will make a proper build trying to suport everything on...
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I added mobile + console support sort of.
it should work for the most part but is very minimal. it cant do all settings etc
I also removed a missleading option I was playing around with that I never implemented (related to jumping)
improved the code "a teeny weeny bit" by adding type anotation...
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