fixed server transfers through Docker (UDP probe instead of QUIC handshake)
fixed duplicate entity crash when switching servers
player stays on current server if target is offline (no more kicks)
lobby fallback - transfer fails? player goes back to lobby
PlaceholderAPI support on backend...
Fixed auth for multiple players
Auto re-login when session expires
Status ping (UDP) - configurable in config
Backend requires --auth-mode insecure flag
Better error handling
Packet batching - less lag during chunk loading
Fixed server transfers ("server offline" bug)
Better error handling - bad packet won't kick you
Configurable connection timeout in config
Improved QUIC flow control
Proxy reload command (no restart needed)
Restricted servers option
Auth persistence modes (Encrypted/Memory)
Dynamic menu styles (no .ui editing required!)
Full menu color customization from JSON
Scoreboard custom logo image support
Menu pagination & columns config
Fixed menu icon loading
Fixed...
Added lobby system - spawn teleport, inventory clear, protection
Added server selector GUI - menu book item + /menu command
Added portal blocks - place and configure to transfer players
Added /server command - players can switch servers
Added /setlobby, /getportal, /lobby reload commands
Added...
Rewrote auth system from scratch
Uses official Hytale OAuth now
New auth login command - opens browser link to login
Added getBackend plugin (required on all backend servers)
Offline mode removed for now - coming back later
Fixed server transfers
getProxy
Hytale Network Proxy
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WHAT IS THIS?
A proxy that lets you run multiple Hytale servers as one network. Players connect to the proxy, and the...
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