I definitely should've read the Description more carefully as I wasn't expecting to not see a single particle emitter in the rbxl file. Everything is contained in Modules and data tables which sort of makes it impossible to really know what each VFX looks like unless you're making active notes while looking at each individual VFX while testing in the rbxl file.
I'm sure this is optimal for some developers, but I was really hoping for "folders with particle emitters" as it really makes the entire process convenient and a significantly more modular experience for editing the VFX as you need. I unfortunately cannot use this for my game.
Although if you are able to use this as is for your game, a handful of the VFX presets look decent, but can be hard to see when put in a scene with more realistic lighting. (realistic in terms of what a typical roblox lighting setting would be)
Thank you for your honest review! Your feedback was helpful and directly influenced our v1.1 update, which adds exactly the workflow you were looking for. feel free to reach out if you run into anything!
A weapon animation pack perfect for RPG/Adventure/Fighting games
5.00 star(s)
3 ratings
159 purchases
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